All about Acheron

2020-11-29 15:13:21

What is Acheron

This map activated from the eX700 is the first map where the first monsters of the element system are found.


How to enter Acheron

In order to enter Acheron you have to carry the "Spirit Map" ticket and speak with the NPC "Captian Slough" who is located in Noria (196, 113)

Captian Slough
Location Noria (196, 113)

How to create the Spirit Map Ticket
By killing the monsters you can drop the "Spirit Fragments" by joining 5 pieces automatically the Spirit Map will be created.

Spirit Fragments
Spirit Map

Map of Acheron

Upon entering Acheron you will be taken to the town of Acheron where there are 2 access portals to the hunt area.
There are 2 open hunting areas in later updates the remaining 2 will be open for a total of 4 hunting areas.
In the hunt zone the experience will be increased by 30%.
If you die in Acheron you will be transferred to the town of Acheron.
If you disconnect you will be transferred to the town of Acheron.

Number
Name
Description
1
Acheron
Acheron Village
2
Entrance to Zone 1
Entrance to the Hunt area
3
Entrance to Zone 2
Entrance to the Hunt area
4
Entrance to Acheron
Entrance to the town of Acheron
5
Alkmaar area
Hunt zone
6
Entrance to Acheron
Entrance to the town of Acheron
7
Ubaid area
Hunt zone

Characteristics of the Acheron Monsters

General Elements Monsters

These monsters appear all over the map.The damage they give is according to the type of element they represent in their skin color
the elements are (Darkness, Water, Wind, Fire, Earth)
It is not necessary to have an element system in place to kill them.

Appearance change according to element type

Boss elements

The general damage does not damage the BOSS only by wearing the element system you can damage the BOSS.

GENERAL MONSTERS

Devil fairy
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
88
29000
408
443
315
195
318
342
216

Elemental Beast
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
91
32000
435
465
340
185
3. 4. 5
358
245

Elemental Knight
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
93
33000
455
510
370
220
365
389
277

Ubaid Devil Fairy
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
99
35000
520
555
395
235
385
417
306





Ubaid Elemental Beast
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
101
37500
540
575
430
240
422
446
336



Ubaid Elemental Knight
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
103
38500
570
600
455
255
456
481
351



MONSTERS BOSS

Salamander (BOSS Element Fire)
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
113
12000
620
655
515
315
463
486
305





Undine (BOSS Element Water)
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
113
13100
600
635
495
315
472
499
290



Sylphid (BOSS Element Wind)
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
113
11500
635
675
475
315
495
512
325

Gnome (BOSS Element Earth)
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
113
14000
590
635
545
295
458
485
275




Hellraiser (BOSS Element Darkness)
Level
HP
Hurt
Minimum
Hurt
Maximum
Defending
Defense
Success Rate
(Element)
Hurt
Minimum
(Element)
Hurt
Maximum
(Element)
Defending
113
11000
600
630
475
305
467
483
285




Last Updated on Saturday, 08 December 2012 13:22
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