How to play

Character Renewal (S9 EP2)

1. Stats Specialization

- All races have specific bonuses added to their stats.

- Bonuses vary by race and level.

- The bonuses in each race can be 1 or more.

- The increase in bonuses is calculated according to the character's stats.

(Weapos and items such as Sets or Wings that raise their stat levels are not reflected in the bonus calculations.)

By overlaying the mouse over the Stat you will see the applied bonus.
In the character interface "C" you will see your character's bonus stat in "Blue" color.

DARK KNIGHT
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Damage
Strength
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Defense
Agility
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

DARK WIZARD
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Wizardry Damage
Energy
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Attack Rate (PVP)
Agility
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Attack Rate (PVM)
Agility
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

FAIRY ELF
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Damage
Agility
1
1800
1801
2100
2101
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Defense Rate (PVP)
Agility
1
1800
1801
2100
2101
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Defense Rate (PVM)
Agility
1
1800
1801
2100
2101
3000
0%
10%
10%
30%
30%
Four. Five%

SUMMONER
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Wizardry Damage
Energy
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Minimun Wizardry Damage Increase
Energy
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

MAGIC GLADIATOR
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Damage
Strength
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Wizardry Damage
Energy
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

DARKLORD
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Damage
Strength
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%
Increase Defense
Agility
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

RAGE FIGHTER
Bonus
Bonus Stat
Section 1
Section 2
Section 3
Minimum
Maximum
Minimum
Maximum
Minimum
Maximum
Increase Damage
Strength
1
1500
1501
2000
2001
3000
0%
10%
10%
30%
30%
Four. Five%

 

2. Change in skill damage

- The damage of the skills of all races has been changed.

- Skills now increase damage according to stats.

DARK KNIGHT
Icon
Name
Formula
Uppercut
(Strength / 30)
Cyclone
(Strength / 30)
Falling Slash
(Strength / 30)
Lunge
(Strength / 30)
Slash
(Strength / 30)
Twisting slash
(Strength / 40)
Impale
15 + (Strength / 35)
Death Stab
70 + (Strength / 150)
Rageful Blow
60 + (Strength / 150)
Strike of Destruction
110 + (Strength / 150)
Blood storm
170 + (Strength / 200)

DARK WIZARD
Icon
Name
Formula
Energy ball
3 + (Energy / 30)
Fire ball
8 + (Energy / 30)
Power wave
14 + (Energy / 30)
Lightning
17 + (Energy / 40)
Meteorite
21 + (Energy / 45)
Ice
10 + (Energy / 45)
Poison
12 + (Energy / 50)
Flame
25 + (Energy / 100)
Twister
35 + (Energy / 90)
Evil spirits
45 + (Energy / 150)
Hellfire
120 + (Energy / 200)
Aqua beam
80 + (Energy / 200)
Cometfall
70 + (Energy / 150)
Inferno
100 + (Energy / 90)
Ice storm
80 + (Energy / 90)
Decay
95 + (Energy / 100)
Freeze Earth
150 + (Energy / 200)

FAIRY ELF
Icon
Name
Formula
Triple shot
(Agility / 100)
Penetration
70 + (Agility / 200)
Ice arrow
105 + (Agility / 150)
Multi-Shot
40 + (Agility / 200)
Posion Arrow
130 + (Agility / 100)

SUMMONER
Icon
Name
Formula
Drain Life
35
Chain lightning
70 + (Energy / 200)
Explosion
40 + (Energy / 150)
Requiem
65 + (Energy / 150)
Fire ball
8 + (Energy / 30)
Power wave
14 + (Energy / 30)
Meteorite
21 + (Energy / 45)
Ice
10 + (Energy / 45)
Pollution
80 + (Energy / 150)
Lightning shock
95 + (Energy / 200)

MAGIC GLADIATOR
Icon
Name
Formula
Uppercut
(Strength / 30)
Cyclone
(Strength / 30)
Falling Slash
(Strength / 30)
Lunge
(Strength / 30)
Slash
(Strength / 30)
Twisting slash
(Strength / 40)
Fire slash
80 + (Strength / 150)
Power slash
(Strength / 100)
Flame Strike
140 + (Strength / 200)
Blood storm
170 + (Strength / 200)
Energy ball
3 + (Energy / 30)
Fire ball
8 + (Energy / 30)
Power wave
14 + (Energy / 30)
Lightning
17 + (Energy / 40)
Meteorite
21 + (Energy / 45)
Ice
10 + (Energy / 45)
Poison
12 + (Energy / 50)
Flame
25 + (Energy / 100)
Twister
35 + (Energy / 90)
Evil spirits
45 + (Energy / 150)
Hellfire
120 + (Energy / 200)
Aqua beam
80 + (Energy / 200)
Cometfall
70 + (Energy / 150)
Inferno
100 + (Energy / 90)
Freeze Earth
150 + (Energy / 200)
Gigantic storm
110 + (Energy / 250)

DARKLORD
Icon
Name
Formula
Uppercut
(Strength / 30)
Cyclone
(Strength / 30)
Falling Slash
(Strength / 30)
Lunge
(Strength / 30)
Force Wave
10 + (Strength / 40)
Force
50 + (Strength / 30)
Fire Burst
100 + (Strength / 100)
Electric spike
250 + (Strength / 100)
Fire scream
130 + (Strength / 150)
Chaotic Diseier
190 + (Strength / 150)

RAGE FIGHTER
Icon
Name
Formula
Cling blow
(Stamina / 200)
Beast Upper
(Stamina / 200)
Phoenix Shot
(Stamina / 200)
Last Updated on Tuesday, April 22, 2014 13:21