The guilds play an important part in the MU. They create communities among the players and the goals are to help each other within the game. Some guilds are also created to unite players of great power together. Guild rules differ depending on the Guild Master or the rules that were set during the creation of the Guild.
How to create a Guild
Creating a guild is totally simple:
Guild creation and logo
After informing the NPC of your intention to create a Guild, you must provide a name to the Guild and create a Guild logo. Once a guild name and guild logo have been created, no corrections can be made so we advise that you choose each one with extreme care.
Guild Entry Form
The maximum capacity of the Guild in the characters (Blade Master, High Elf, Grand Master, Fist Master, Dimension Master, Duel Master) is 40 members.
Guild Formula in the Dark Lord
Guild Quick Guide
To cancel / disband a Guild you just created, press "G" and then "cancel." The canceled guild cannot be restored, so you must be careful when canceling it.
If you are already a member of the Guild, and not a Guild Master, and you wish to leave the Guild you are currently in, you should press the "Leave" button, instead of the "Cancel" button.
Commando: / war or GuildWar (guildname)
The Guild Master has the ability to challenge another guild to war. Once the other Guild agrees to the duel, the members of both Guilds can immediately attack each other.
With the Guild duel, your items do not drop when you die. In the event that you are challenged to a duel by the Guild Master of the other Guild, the above screen will appear. If you do not want to engage in a duel, you can reject the offer by pressing the "cancel". While enjoying the game, you can be repeatedly challenged to a Guild duel. In that case you can block requests by setting your option to "request from". Request off is a function to block all incoming requests for trade, match play, and duel requests from the Guild. Flagging your "request via the Request on Command" option will make Guild duel requests possible again.
Guild alliances allow Guilds to form alliances with a certain Guild which will assist them in the fight for the Dragon Castle in Loren Valley.
Each Guild must have a minimum of 1 and a maximum of 3 allies.
A Guild that will experience an alliance must decide who will be the main Guild in their alliance as the secondary Guilds will be considered the subordinates of the main Guild.
Determine the main Guild for an alliance The sub-Guild must be the one to request an alliance with the main Guild.
Main Guild - The Guild Master of the main Guild will be considered the lord of the castle when the alliance assumes control of the castle.
Allied Guilds - Guilds or extensions of aid that can help defend the castle are considered.
The names of allied Guilds will appear in green to indicate your alliance to them.
Guilds can now declare hostilities towards other Guilds. When this is allowed all opposing Guild members will appear as flagged for PK and no penalty will be given for attacking and killing opposing Guild members.
Hostile Guild names will appear red on your screen as if they were flagged as Outlaw. Attacking and defeating hostile Guild members will not flag you as an Outlaw.
|Last Updated on Monday, September 10, 2018 21:09|