The Jewel of Harmony is a jewel that comes out of the refinement of the Gemstone that only drops on the Kanturu Map.
The Jewel of Harmony has 2 types of use.
First Type Use
Use similar to (soul, bless) when inserting it to the item you can add the following options depending on the item.
NOTE: The jewel of Harmony has a percentage of effectiveness which it does not specify but from the use that I have given it I deduce that it must be 70 to 80% effective. Normal Item Normal Item with Harmony Option  |
NOTE: When inserting the jewel of harmony, it will not be possible to trade said item until it is restored without the added option.
New options for general items with the Jewel of Harmony
Weapon Options:
Min. Attack increase (PVM and PVP) : Increases the minimum damage according to the level of reinforcement. Max. attack increase (PVM and PVP) : Increases the maximum damage according to the level of reinforcement. Required Strength decrease: Reduces the strength required by the item according to the level of reinforcement. Required Agility decrease: Reduces the agility required by the item according to the level of reinforcement. Attack increase (Min, Max) (PVM and PVP) : Increases the minimum and maximum damage according to the level of reinforcement. Critical damage increase (PVM and PVP) : Increases critical damage according to the level of reinforcement. Skill attack increase (PVM and PVP) : Increases the skill's maximum damage. Attack success rate increase (PVP) : Increases the attack rate in PVP, higher probability of not getting MISS when attacking. SD decrement increase (PVP) : Increases the chance that the damage is greater in HP and not SD. SD bypass rate increase (PVP) : Damage taken ignores SD and goes straight to HP. Reinforcement Level Option | Item level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14
| +15
| Min. Attack increase (PVM and PVP) | 2 | 3 | 4 | 5 | 6 | 7 | 9 | eleven | 12 | 14 | fifteen | 16 | 17 | twenty | twenty | twenty | Max. attack increase (PVM and PVP) | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 17 | twenty | 2. 3 | 26 | 29 | 29 | 29 | Required Strength decrease | 6 | 8 | 10 | 12 | 14 | 16 | twenty | 2. 3 | 26 | 29 | 32 | 35 | 37 | 40 | 40 | 40 | Required Agility decrease | 6 | 8 | 10 | 12 | 14 | 16 | twenty | 2. 3 | 26 | 29 | 32 | 35 | 37 | 40 | 40 | 40 | Attack increase (Min, Max) (PVM and PVP) | X | X | X | X | X | X | 7 | 8 | 9 | eleven | 12 | 14 | 16 | 19 | 19 | 19 | Critical damage increase (PVM and PVP) | X | X | X | X | X | X | 12 | 14 | 16 | 18 | twenty | 22 | 24 | 30 | 30 | 30 | Skill attack increase (PVM and PVP) | X | X | X | X | X | X | X | X | X | 12 | 14 | 16 | 18 | 22 | 22 | 22 | Attack success rate increase (PVP) | X | X | X | X | X | X | X | X | X | 5 | 7 | 9 | eleven | 14 | | 14 | SD decrement increase (PVP) | X | X | X | X | X | X | X | X | X | 3 | 5 | 7 | 9 | 10 | 10 | 10 | SD bypass rate increase (PVP) | X | X | X | X | X | X | X | X | X | X | X | X | X | 10 | 10 | 10 |
Staff Options Wizardry damage increase (PVM and PVP) : Increase Wizardry damage according to reinforcement level . Required Strength decrease : Reduces the force required by the item according to the reinforcement value. Required Agility decrease : It reduces the agility required by the item according to the reinforcement value. Skill attack increase (PVM and PVP) : Increase the minimum damage and maximum damage of the skill. Critical Damage Increase (PVM and PVP) : Increase Critical Damage according to the level of reinforcement. Attack success rate increase (PVP) : Increase the attack rate in PVP greater probability of not getting MISS when attacking. SD decrement increase (PVP) : Increases the chance that the damage is greater in HP and not SD. SD bypass rate increase (PVP) : Damage taken ignores SD and goes straight to HP. Reinforcement Level
Option | Item level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14
| +15
| Wizardry damage increase (PVM and PVP) | 6 | 8 | 10 | 12 | 14 | 16 | 17 | 18 | 19 | twenty-one | 2. 3 | 25 | 27 | 31 | 31 | 31 | Required Strength decrease | 6 | 8 | 10 | 12 | 14 | 16 | twenty | 2. 3 | 26 | 29 | 32 | 35 | 37 | 40 | 40 | 40 | Required Agility decrease | 6 | 8 | 10 | 12 | 14 | 16 | twenty | 2. 3 | 26 | 29 | 32 | 35 | 37 | 40 | 40 | 40 | Skill attack increase (PVM and PVP) | X | X | X | X | X | X | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 30 | 30 | 30 | Critical Damage Increase (PVM and PVP) | X | X | X | X | X | X | 10 | 12 | 14 | 16 | 18 | twenty | 22 | 28 | 28 | 28 | Attack success rate increase (PVP) | X | X | X | X | X | X | X | X | X | 5 | 7 | 9 | eleven | 14 | 14 | 14 | SD decrement increase (PVP) | X | X | X | X | X | X | X | X | X | 4 | 6 | 8 | 10 | 13 | 13 | 13 | SD bypass rate increase (PVP) | X | X | X | X | X | X | X | X | X | X | X | X | X | fifteen | | fifteen |
Set's and Shield's options
Defense increase (PVM and PVP) : Increases the defense of the item according to the level of reinforcement. Max. AG increase : Increases the character's AG according to the level of reinforcement. Max. HP increase : Increases the HP of the character according to the level of reinforcement. Life auto increment increase : Increase HP recovery according to boost level. Mana auto increment increase : Increase Mana recovery according to the level of reinforcement. Defense success rate increase (PVP) : Increase the defense rate of defense in PVP higher probability that you will get MISS when they attack you. Damage decrement increase (PVM and PVP) : Reduces the damage received according to the level of reinforcement. SD ratio increase (PVP) : Increases the chance that damage will go directly to SD and not to HP. Reinforcement Level
Option | Item level | +0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15
| Defense increase (PVM and PVP) | 3 | 4 | 5 | 6 | 7 | 8 | 10 | 12 | 14 | 16 | 18 | twenty | 22 | 25 | 25 | 25
| Max. AG increase | X | X | X | 4 | 6 | 8 | 10 | 12 | 14 | 16 | 18 | twenty | 22 | 25 | | 25 | Max. HP increase | X | X | X | 7 | 9 | eleven | 13 | fifteen | 17 | 19 | twenty-one | 2. 3 | 25 | 30 | 30 | 30 | Life auto increment increase | X | X | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 8 | Mana auto increment increase | X | X | X | X | X | X | X | X | X | 1 | 2 | 3 | 4 | 5 | 5 | 5 | Defense success rate increase (PVP) | X | X | X | X | X | X | X | X | X | 3 | 4 | 5 | 6 | 8 | 8 | 8 | Damage decrement increase (PVM and PVP) | X | X | X | X | X | X | X | X | X | 3 | 4 | 5 | 6 | 7 | 7 | 7 | SD ratio increase (PVP) | X | X | X | X | X | X | X | X | X | X | X | X | X | 5 | 5 | 5 |
Second Type of Use It is to use it in items Level 380 (minimum level + 4 + Additional)
Talk to the Chaos Goblin located on the Ferris wheel. 2.Click on the button "Item option combination".
 3.Place the item of level 380 minimum level + 4 + additional, 1 Jewel of Guardian and 1 Jewel of Harmony.  4.Items with level 380 options.  NOTE: If you are successful in the combination, the item will have 2 options, otherwise you will only lose the jewels the item is not lost.
TIP: The more level the item has, the more successful you will be
Success rate depending on the item level Level Item | Success rate | +4 ~ +6 | fifty% | +7 ~ +9 | 60% | +10 ~ +13 | 70% |
Items options:
Armor SD Auto Recovery: Automatically recovers the SD Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Pants Defensive Skill +200: Defense Skill +200 Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Gloves Max HP increase +200: Increase +200 HP Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Boots Max SD increase +700: Increase +700 SD Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Helm SD Recovery Rate increase +20: Increase SD Recovery +20 Defense Success Rate increase +10: Increase +10 Defense Rate PVP
Weapon Additional Damage +200: Increase Damage +200 Attack Success Rate increase +10 :: Increase +10 Attack Rate PVP
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