The Alchemist of MU Online is Season 20's caster: a wand in the right hand, an elixir in the left, homunculi doing the swinging, and one skill that rewrites the maths of a whole hunting ground. This guide covers her end to end — skills read from the game's own files, the tree, gear, wings from our server's item table, and how to play her on a live server today.
| Alchemist at a glance | |
|---|---|
| Added | Season 20 — still a current class on Season 22 files |
| Base stats | Str 15 / Agi 20 / Sta 23 / Ene 25 — 5 points per level |
| Growth | +2 HP and +2 mana per level, +3 HP per Sta, +2 mana per Ene |
| Weapons | Wand (right hand) + elixir (left hand), upgraded as a matched pair |
| Damage stat | Energy |
| Back slot | Wings, on the caster ladder up to level 1200 |
| Party trio | Alchemist + Grow Lancer + Rune Wizard |

Who the Alchemist is
Lea was turning matter into gold by the age of nine, and gilded so much of her village in Elbeland that word reached Kundun. He invaded, killed her parents and tried to take her. She escaped, and at sixteen left to destroy him — and has not transmuted gold since. In game terms she is a caster with more defence than the other magic classes, damage scaled off Energy, and a kit built on transmutation rather than elemental storms.
She is available straight from the character screen — no unlock character, no level gate — which makes her one of the two easiest late-generation classes to try on a fresh account.
The four transmutation skills, with the client's numbers
Read from the skill table our own client and server run — level to learn, mana per cast, and what the Energy gate asks for:
| Skill | Level | Mana | Energy gate | What it does |
|---|---|---|---|---|
| Alchemy: Angel Homunculus | 30 | 130 | 70 | Transmutes two homunculi that fight for you, striking several targets |
| Alchemy: Ignition Bomber | 50 | 140 | 98 | The area clear — bombs the spot the pack is standing in |
| Alchemy: Confusion Stone | 77 | 0 | 98 | Transmutes a summoned monster other players can kill for its drop — the party skill |
| Alchemy: Countless Weapon | 160 | 160 | 216 | The single-target spender, and the reason to level her past the mid game |
Confusion Stone is the entire argument for the class, so read its small print: only one stone is active per party — a second Alchemist adds nothing — and the summoned monster despawns in about a minute if nobody kills it. In a party that is not hunting, it is dead weight; in one that is, it is a second drop stream for the group.
The skill tree, from the client's own tree files
Our client ships the enhancement tree as data, and her rows read straight out of it. Each base skill has an enhancement node that upgrades it on the fourth-class tree, and the tree itself connects them with damage, range and debuff nodes:
| Tree row | Unlocks | Mana |
|---|---|---|
| Angel Homunculus Enhancement | 150 | 130 |
| Ignition Bomber Enhancement | 160 | 140 |
| Countless Weapon Enhancement | 160 | 160 |
| Reinforcement of Wing of the Guardian (Defense / Attack) | 4th class | 17 |
The tree mechanics around those rows are the same system every fourth-class character uses: connected-skill damage nodes, attack range and speed nodes, cooldown cuts, and the elemental field upgrades — poison, freeze and bleeding fields that apply their debuff to up to seven targets. An Alchemist who routes her tree points into Countless Weapon damage and its cooldown path turns the 160 skill into her answer to everything above 400.
How to build an Alchemist
The official build ratio for the class is blunt: Energy first, Agility close behind — 50% / 40% / 9% / 1% across Energy / Agility / Strength / Stamina. Agility is not a dump stat here; her gear asks for real Agility, and defence is part of the class fantasy.
| Where you are | What to feed | Why |
|---|---|---|
| Leveling to 400 | Energy | Skill damage and every learning gate scale on it |
| Always alongside | Agility | The wand tiers gate on Agility, and the class is meant to take hits |
| When you die too much | Stamina | +3 HP per point — cheap survival |
| Endgame, max stats 32,700 | Everything, in that order | On our server every stat caps at 32,700 and the tree layer takes over |
Gear: the wand and elixir are one ladder
Her wand and elixir upgrade as a matched pair and share their tier names with her armour — Amber, Morganite, Bloodangel, Darkangel, Holyangel, Soul, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse, Lightning — twelve tiers, every wand swinging at speed 35 and every elixir at speed 30. Two things worth knowing before you spend:
- The Blessed Archangel's Absolute Wand (173~185 magic at 94%) ignores the ladder — requirements below Blood Angel, power between Soul and Blue Eye. A free jump of several tiers if one drops.
- Her Excellent armour never changes its stat requirements from Dark Angel to Lightning — a tier upgrade is never blocked by stats.
The named sets at the top: Circe's Radiant (Wizardry Damage +10% at 2, Double Damage Rate +10% at 3, crit/excellent lines and Ignore Defense at 4) and Henir's Radiant, both Season 20 — and above them the Temple Guard Alchemist Legendary tier, which is what the ladder on a Season 22 server is actually aiming at.
The wing ladder, with server numbers
She rides the caster wing ladder — the same Heaven/Soul/Magic start every magic class begins on — then splits onto her own line. Levels and defence read straight from our server's item table:
| Wings | Level | Defence | Notes |
|---|---|---|---|
| Wings of Heaven | 150 | 10 | Shared with every magic class |
| Wings of Soul | 215 | 30 | Shared caster second tier |
| Wings of Magic | 290 | 37 | Shared caster third tier |
| Wings of Guardian | 400 | 45 | Exclusive — the third-class wing |
| Wings of Purity | 800 | 155 | Exclusive — the fourth-class wing |
| Wings of Wisdom | 1200 | 175 | Exclusive — the fifth-class wing, the top of the ladder on current files |

One Season 20 detail the table can't show: the Wing Core of Pure Insight mounts on the top pairs and adds +50 to wing attack, magic and curse power. Beyond that, damage increase and absorb stop improving after the fourth pair — the fifth is bought for defence and magic.
Class changes and the party trio
Her ladder runs Alchemist → Alchemic Magician → Alchemic Master → Alchemic Force → Creator — five tiers, the last three quest-gated at the class-change levels (400 / 800 / 1200). And the official party bonus trio is Alchemist + Grow Lancer + Rune Wizard: exactly the three late-generation classes, which makes the trio easy to staff on a fresh server.
PvE she is a lazy-clear caster: homunculi hold the spot, Bomber clears it, Countless Weapon deletes whatever is left standing. PvP she is a stat-check class — tanky for a caster, but with no hard control, so she wins fights she out-levels and loses the ones she doesn't.
Play the Alchemist on a live server
The Alchemist is live and directly selectable on our Season 22 server — high exp, max stats 32,700, events and mini-bosses all day, and the full Season 20 content she shipped with.
- Create your account — it takes about a minute
- Download the client and pick the Alchemist on the creation screen
- New to MU Online entirely? Start with how to start, then come back and transmute
Every skill on the bar, read from our server's own files
The complete list, pulled straight from the skill table our server runs — level to learn, base damage, mana and AG cost, range, the stat gate, the +1-damage-per-X scaling and the imprint value. If another site disagrees with a number here, ours is the one the server actually uses.
| Skill | Level | Damage | Mana | AG | Range | Gate | +1 dmg per | Imprint |
|---|---|---|---|---|---|---|---|---|
| Archangel's will | — | — | 100 | 150 | 0 | — | — | — |
| Stun | — | — | 70 | 50 | 2 | — | — | — |
| Swell Mana | — | — | 35 | 30 | 0 | — | — | — |
| Magical Shot | 2 | 30 | 1 | 0 | 6 | — | 30 Energy | +200% |
| Fire Ball | 5 | 8 | 3 | 0 | 6 | ENE 40 | 30 Energy | +197% |
| Power Wave | 9 | 14 | 5 | 0 | 6 | ENE 56 | 30 Energy | +195% |
| Lightning | 13 | 17 | 15 | 0 | 6 | ENE 72 | 40 Energy | +180% |
| Meteorite | 21 | 21 | 12 | 0 | 6 | ENE 104 | 45 Energy | +190% |
| Ice | 25 | 10 | 38 | 0 | 6 | ENE 120 | 45 Energy | +150% |
| Alchemy: Angel Homunculus | 30 | 130 | 5 | 0 | 6 | ENE 70 | 45 Energy | +190% |
| Poison | 30 | 12 | 42 | 0 | 6 | ENE 140 | 50 Energy | +150% |
| Flame | 35 | 25 | 50 | 0 | 6 | ENE 160 | 100 Energy | +120% |
| Twister | 40 | 35 | 60 | 0 | 6 | ENE 180 | 90 Energy | +140% |
| Alchemy: Ignition Bomber | 50 | 140 | 30 | 0 | 6 | ENE 680 | 60 Energy | +190% |
| Hellfire | 60 | 120 | 160 | 0 | 3 | ENE 260 | 200 Energy | +130% |
| Aqua Beam | 74 | 80 | 140 | 0 | 6 | ENE 345 | 200 Energy | +140% |
| Alchemy: Confusion Stone | 77 | — | 70 | 25 | 6 | ENE 850 | — | — |
| Cometfall | 80 | 70 | 150 | 0 | 6 | ENE 500 | 150 Energy | +130% |
| Inferno | 88 | 100 | 200 | 0 | 4 | ENE 724 | 90 Energy | +110% |
| Alchemy: Countless Weapon | 160 | 160 | 108 | 10 | 6 | ENE 1025 | 60 Energy | +150% |
The master skill tree (3rd class), node by node
Unlocked at the third class change (level 400); every level from 400 to 800 grants one point. Three branches, with the node names read from our server's own tree file:
Defense branch: Durability Reduction (1), PvP Defense Rate Increase, Maximum SD increase, Auto Mana Recovery Increase, Durability Reduction (2), SD Recovery Speed Increase, Automatic HP Recovery Increase, Defense Increase, Elemental DEF Increase, Automatic AG Recovery Increase, Durability Reduction (3), Defense Success Rate Increase, Armor Set Bonus Increase, Vengeance, Energy Increase, Stamina Increase, Agility Increase, Strength Increase, Reinforcement of Wing of the Guardian Defense, Reinforcement of Wing of the Guardian Attack, Steel Armor
Attack branch: Attack Success Rate Increase, Angel Homunculus Strengthener, Flame Strengthener, Expansion of Wizardry Power Up, Lightning Strengthener, Angel Homunculus Mastery, Inferno Strengthener, Expansion of Wizardry Mastery, Blast Strengthener, Magic Mastery, Maximum Life Increase, Decay Strengthener, Maximum Mana Increase, Ice Strengthener, Meteor Strengthener, Ignition Bomber Strengthener, Maximum AG Increase, Ice Storm Strengthener, Ignition Bomber Mastery, Max HP Boost, Earth Prison, Confusion Stone Strengthener, Illusion, Earth Prison Strengthener, Confusion Stone Mastery
Weapon branch: Attack Rate, Wand Strengthener, Elixir Strengthener, Elixir Mastery, Mana Reduction, Monster Attack SD Increment, Monster Attack Life Increment, Minimum Wizardry Increase, Monster Attack Mana Increment, Maximum Wizardry Increase, Increases critical damage rate, Restores all Mana, Restores all HP, Absorb Life, Increases excellent damage rate, Grand Magic PowUp, Restores all SD, Increases double damage rate, SD Absorption, Increases chance of ignore Def
What each stat point does
The classic MU formulas, with this class's damage stat in the first row. Per-point HP and mana are in the table at the top of the page.
| Stat | What each point gives |
|---|---|
| Energy (damage stat) | +1 max wizardry/curse damage per 4 points, +1 min per 9 |
| Agility (everyone) | +1 defense per 3 points, +1 defense rate per 4, +1 attack speed per 20 |
| AG (skill stamina) | +1 per 3 Agility, per 4 Vitality, per 5 Strength; +0.15 per Energy |
| SD (shield) | +1.2 per stat point and per level; +1 per 2 defense |
Class specialization and the EXP party
Two systems the stat screen never explains. First, specialization: as the class damage stat climbs past 1,500 and then 2,000, the character earns bonus damage on the same skill set — up to +45% at the top tier. Second, the classic EXP-party combos are Dark Knight + Dark Wizard + Fairy Elf and Dark Lord + Summoner + Magic Gladiator/Rage Fighter — this class belongs to neither, so build parties from the combat trios above.
Ability cards (5th class): Fiery Countless Weapon.
MU Online Alchemist FAQ
What is the Alchemist in MU Online?
The Alchemist is Season 20's caster class: Lea of Elbeland, who fights with a wand and an elixir, transmutes homunculi to fight for her, and scales her damage off Energy. She is selectable at character creation with no unlock condition.
How do you unlock the Alchemist?
You don't — she is a base class on current files. Pick her on the character creation screen; on our Season 22 server she is available from the first minute.
What weapons does the Alchemist use?
A wand in the right hand and an elixir in the left. They upgrade as a matched pair through twelve shared tiers, from Amber to Lightning, with the Temple Guard Legendary tier above them.
What is the best Alchemist build?
Energy first with Agility close behind — the official ratio is 50% Energy / 40% Agility / 9% Strength / 1% Stamina. Energy feeds every skill gate; Agility feeds her gear requirements and her defence.
What does Confusion Stone do?
It transmutes a summoned monster that any player can kill for its drop. Only one stone is active per party, and the monster despawns in about a minute — it is a party-hunting skill, not a solo one.
Is the Alchemist good for PvE or PvP?
PvE is her home: homunculi hold spots and Ignition Bomber clears them. In PvP she is durable for a caster but has no hard control — she wins stat checks, not duels.
Which classes party with the Alchemist?
The official trio is Alchemist + Grow Lancer + Rune Wizard. One Confusion Stone per party means a second Alchemist adds nothing — bring the lancer or the wizard instead.