Crywolf's Fortress is located in the southeast area of Valley of Loren. It is a front-line fortress where the allied forces of man and elves fight against the Kundun army. The geographical characteristics of the fortress made it blessed with natural barriers for defense and a perfect area for strategy. The Kundun force was unable to head north and now the front line is at a dead end. Therefore the Kundun has ordered Lemuria to send troops to Crywolf's fortress to overcome this situation. Event time Every Wednesday from 9:30 pm to 10:00 pm The event will be presented on each server Requirements Regular characters (Minimum level 10), Magic Gladiator and Dark Lord (Minimum level 7) How to enter Crywolf enter through Valle of Loren (entry coordinates: 164.35) Event rules It cannot move you using a warp command or the "M" key. The Crywolf Fight Stages
Stand-by
The town within the map will change from a safe zone to a fighting zone when the battle begins. Players cannot use their personal store or speak to the NPC. Program The Battle will last 30 minutes. When your character dies in the fight, he will resurrect in a certain location on the map. The goal of the fight is to be the last man standing when the event ends Item / Time | 9:24 | 9:30 | 9:35 | 9:40 | 9:45 | 9:47:30 | 9:50 | 9:55 | 10:00 | Stand-by | Announcement / Resource | | | | | | | Stage Time | | | | Starts | Ends | | | | | Contract | | | | | Contract Starts | Contract Ends | | | | Balgass Soldiers | | | | | | | Battle | Balgass | | | | | | | | Balgass entrance |
Wolf statue This statue was created by huge guardians of the ancient elven fortress so it has a power to protect itself from evil spirits that stays away from Kundun's troops. But the statue grows weak once a week and is attacked by Kundun's troops led by Balgass. There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect Crywolf's fortress. Altar  Hese altars protect and give power to the statue and only the Elves can give powers to the altars. When the altars are destroyed the statue will lose its taking power from these altars and an easy target for monster from the Balgass troops. The success of the quest will depend on the players ability to protect the altars and the elves that empower the altars. Altar of Contract | | | The altar generally | The altar in a state where contract is possible | The altar in a state where the contract has ended |
Character restriction for the contract 5 Muse Elf at level above 350 When the event is in progress between the altar and a Muse Elf, no other contracts will be accepted. Number of contracts The maximum number of contracts admitted is 2 and no additional contracts will be allowed. The failure of the contract can be caused by you: When the character leaves the altar while the contract is in progress When the character dies while the contract is in progress Contract time An icon will be displayed on the character who can still serve the contract. It will take an effect on the wolf statue 5 minutes after the altar contract is titled. | Successful Contract Symbol |
Shield of creation The shields of the wolf statue are created based on the number of elves that make a contract with the altar. Initial state without a contract Shield HP = 0 HP Status when the contract starts Shield HP = Total HP of characters in the current contract Protect HP When the character's HP decreases, the Wolf Statue HP will also decrease. Event Interface  | Indicators |


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1. "From the altar of the wolf" status indicator |  | When Exiting - early indication Number “2”. When the contract frequency has remained 2 times. The fact that no one has concluded the contract with the altar of the wolf is still indicated.
|  | Illumination - indicates "1" when the 1st contract has been made. The fact that the altar and the 1st contract are tied is indicated. |  | When exiting - indicates "1" when it has failed in the 1st contract. 1st contract fails, remainder 1 contract frequency times have indicated the fact that it is left.
|  | Illumination - indicates "is not" when the 2nd contract has been tied. The fact that the altar and the 2nd contract are tied is indicated. * Being maximum, only 2 times because the contract is not produced, the frequency of the contract of the rest is not indicated.
|  | When the altar has been destroyed it will indicate the gray rift. Failure in the contract 2 times, indicates the fact that the altar is destroyed. * When the altar is destroyed, at the time after the start of the battle, which altar and does not occur to conclude the contract.
| 2. Mark the point of defense "of the image of the wolf god" | The total of defense point "of the image of the wolf god" is indicated | The point of defense "of the god that the image contract of the wolf" | The Life of the gauge increases and decreases with the status of the Elf where the contract has been formed | When a contract has been made with the 5 Elves, the Life of the Wolf will be full, but when the Elf that is in the middle of making a contract with even 1 person dies, the Life of the Elf that dies decreases. But, when for the second time the altar and the contract or the other character remakes a contract, Life increases | 3. Numerical representation of the existence of the Dark Elf | The total number of the Dark Elf that exists in the battle. (Total number of current / Dark Elf stocks) * Also a dying amount includes. | 4.Life of the Balgass | Indicates the Life that Balgass has left. |
Success and failure Success When 1 altar and the wolf statue are protected at the end of the fight. When Balgass is defeated. Failure All altars are destroyed and the contract was not kept at the end of the fight. When Balgass was not defeated. Rewards Individual reward Bonus Exp can be acquired in addition to monster EXP depending on the number of participants. The different rewards will be given to the participants of the fight that will depend on the MVP points obtained. MVP points will be awarded to the character who delivers the ending by killing a monster . Elves that survive after the contract fight will earn an additional 6,000 points. * The reward will be given that after the fight therefore if the character that fought is transported to another map before the end of the fight he will not receive the reward. | MVP Points | Balgass | 7000 | Dark elf | 3000 | Ballista | 1000 | Soram | 700 | Balram | 600 | Death Sspirit | 600 |
[ Table 1-2 . monster MVP point] Accumulation of points | Class | EXP bonus | 0 ~ 1,000 | D | 0 | 1,001 ~ 3,000 | C | 100,000 | 3,001 ~ 5,000 | B | 400,000 | 5,001 ~ 10,000 | TO | 600,000 | Above 10,001 | S | 900,000 |
[ Table 1-3 . Class and bonus XP per accumulated MVP point] Server Reward Monster strength on the entire server except the judgment region will decrease by 10%. Kundun's health recovery will not work. The Chance of Success will be increased by 5% in order to combine invitations. Jewel of Guardian Drop Chance will increase in Land of Trials. Penalty of failure The corresponding functions cannot be used. NPCs located in Crywolf will be evacuated (Quest NPCs will not be evacuated). Drop Chance for Jewel of Guardian in Land of Trials will decrease. Intelligence units 1) Definition The Bakassi corps are made up of the soldiers of their respective 1962-1967. All units are divided into two teams, each team assigned commander of Anhei Intelligence team Classification | Paper | TO | Platoons within the Unit | Close to the former team | In the most direct combat forward, the Norway for the purpose of the war | Anhei the commander Anhei against people | 2 | Protect equipment | In the support far from the old equipment or support equipment they rearing peeling | Anhei commander Anhei attacks, Anhei defenders, Anhei remembers the division | 1 | Rear Fire Equipment | In the rear to attack God and wolf god of Taiwan protect around Block | Anhei Defenders Commander of Anhei Angry Pitchers - Giant Lasso | 1 |
2) The distribution of the army
The invaders Image | Name | Ballgass |  | Paper | Supreme Commander q Attack Crywolf He will appear the last 5 minutes to destroy the altars. | Skill | Stum | Direct attack | Command Destress | Lake attack range | Curse | High rank |
Image | Name | Dark elf |  | Paper | Dark Elf is the heart of the battle commander, he is the captain of the unit. They are not directly involved in the attack, the main function is to call the role of force and treatment of teammates. | Skill | Sword | Creature | Maximum Attack Power | Magic Skill | Stum | Command Destress | Call for Reinforcements | Curse | Call for Reinforcements |
Image | Name | Soram |  | Paper | As a pioneer on the attack front, using a huge hammer, his goal is to sweep away everything around him, and he has great destructive power. | Skill | The hammer | Curse | - |
Image | Name | Balram |  | Paper | In the Battle of Crywolf he is in the grant group from the subsequent attack. | Skill | Arrows | Curse | - |
Image | Name | Death Spirt |  | Paper | It can deactivate the free use of magic, with its powerful magic, but it can also absorb the value of Mana and AG. | Skill | Curse | Curse | Mana absorption AG absorption |
Image | Name | Death Sledge |  | Paper | A long-range attack with your siege weapons has direct long-distance attack, a rocket that falls deals damage to anyone around it. | Skill | None |
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