Crywolf Event

Crywolf's Fortress is located in the southeast area of Valley of Loren. It is a front-line fortress where the allied forces of man and elves fight against the Kundun army. The geographical characteristics of the fortress made it blessed with natural barriers for defense and a perfect area for strategy.
The Kundun force was unable to head north and now the front line is at a dead end. Therefore the Kundun has ordered Lemuria to send troops to Crywolf's fortress to overcome this situation.

Event time
Every Wednesday from 9:30 pm to 10:00 pm
The event will be presented on each server

Requirements
Regular characters (Minimum level 10), Magic Gladiator and Dark Lord (Minimum level 7)

How to enter Crywolf
enter through Valle of Loren (entry coordinates: 164.35)

Event rules
It cannot move you using a warp command or the "M" key.

The Crywolf Fight

Stages

Stand-by

The town within the map will change from a safe zone to a fighting zone when the battle begins.

Players cannot use their personal store or speak to the NPC.

Program

The Battle will last 30 minutes.

When your character dies in the fight, he will resurrect in a certain location on the map.

The goal of the fight is to be the last man standing when the event ends

Item / Time
9:24
9:30
9:35
9:40
9:45
9:47:30
9:50
9:55
10:00
Stand-by Announcement / Resource      
Stage Time   Starts Ends    
Contract    Contract Starts Contract Ends   
Balgass Soldiers      Battle
Balgass       Balgass entrance

Wolf statue

 This statue was created by huge guardians of the ancient elven fortress so it has a power to protect itself from evil spirits that stays away from Kundun's troops. But the statue grows weak once a week and is attacked by Kundun's troops led by Balgass.
There are 5 altars around the statue for protection and when these altars are destroyed the statue will lose its power to protect Crywolf's fortress.

Altar

Hese altars protect and give power to the statue and only the Elves can give powers to the altars. When the altars are destroyed the statue will lose its taking power from these altars and an easy target for monster from the Balgass troops. The success of the quest will depend on the players ability to protect the altars and the elves that empower the altars.

Altar of Contract

Altar Contract

The altar generally
The altar in a state where contract is possible
The altar in a state where the contract has ended


Character restriction for the contract

5 Muse Elf at level above 350

When the event is in progress between the altar and a Muse Elf, no other contracts will be accepted.

Number of contracts

The maximum number of contracts admitted is 2 and no additional contracts will be allowed.

The failure of the contract can be caused by you:

When the character leaves the altar while the contract is in progress

When the character dies while the contract is in progress

Contract time

An icon will be displayed on the character who can still serve the contract.

It will take an effect on the wolf statue 5 minutes after the altar contract is titled.

Successful Contract Symbol


Shield of creation

The shields of the wolf statue are created based on the number of elves that make a contract with the altar.

Initial state without a contract

Shield HP = 0 HP
Status when the contract starts
Shield HP = Total HP of characters in the current contract
Protect HP

When the character's HP decreases, the Wolf Statue HP will also decrease.

Event Interface

Indicators

 



1. "From the altar of the wolf" status indicator
When Exiting - early indication Number “2”. When the contract frequency has remained 2 times. The fact that no one has concluded the contract with the altar of the wolf is still indicated.
Illumination - indicates "1" when the 1st contract has been made. The fact that the altar and the 1st contract are tied is indicated.
When exiting - indicates "1" when it has failed in the 1st contract. 1st contract fails, remainder 1 contract frequency times have indicated the fact that it is left.
Illumination - indicates "is not" when the 2nd contract has been tied. The fact that the altar and the 2nd contract are tied is indicated. * Being maximum, only 2 times because the contract is not produced, the frequency of the contract of the rest is not indicated.
When the altar has been destroyed it will indicate the gray rift. Failure in the contract

2 times, indicates the fact that the altar is destroyed.

* When the altar is destroyed, at the time after the start of the battle, which altar and does not occur to conclude the contract.

2. Mark the point of defense "of the image of the wolf god"
The total of defense point "of the image of the wolf god" is indicated
The point of defense "of the god that the image contract of the wolf"
The Life of the gauge increases and decreases with the status of the Elf where the contract has been formed
When a contract has been made with the 5 Elves, the Life of the Wolf will be full, but when the Elf that is in the middle of making a contract with even 1 person dies, the Life of the Elf that dies decreases. But, when for the second time the altar and the contract or the other character remakes a contract, Life increases
3. Numerical representation of the existence of the Dark Elf
The total number of the Dark Elf that exists in the battle. (Total number of current / Dark Elf stocks) * Also a dying amount includes.
4.Life of the Balgass
Indicates the Life that Balgass has left.

Success and failure


Success

When 1 altar and the wolf statue are protected at the end of the fight.
When Balgass is defeated.
Failure
All altars are destroyed and the contract was not kept at the end of the fight.
When Balgass was not defeated.

Rewards

Individual reward

Bonus Exp can be acquired in addition to monster EXP depending on the number of participants.
The different rewards will be given to the participants of the fight that will depend on the MVP points obtained.
MVP points will be awarded to the character who delivers the ending by killing a monster .
Elves that survive after the contract fight will earn an additional 6,000 points.

* The reward will be given that after the fight therefore if the character that fought is transported to another map before the end of the fight he will not receive the reward.

Monster
MVP Points
Balgass
7000
Dark elf
3000
Ballista
1000
Soram
700
Balram
600
Death Sspirit
600

[ Table 1-2 . monster MVP point]

Accumulation of points
Class
EXP bonus
0 ~ 1,000
D
0
1,001 ~ 3,000
C
100,000
3,001 ~ 5,000
B
400,000
5,001 ~ 10,000
TO
600,000
Above 10,001
S
900,000

[ Table 1-3 . Class and bonus XP per accumulated MVP point]

Server Reward
Monster strength on the entire server except the judgment region will decrease by 10%.
Kundun's health recovery will not work.
The Chance of Success will be increased by 5% in order to combine invitations.
Jewel of Guardian Drop Chance will increase in Land of Trials.

Penalty of failure

The corresponding functions cannot be used.
NPCs located in Crywolf will be evacuated (Quest NPCs will not be evacuated).
Drop Chance for Jewel of Guardian in Land of Trials will decrease.


Intelligence units

1) Definition

The Bakassi corps are made up of the soldiers of their respective 1962-1967. All units are divided into two teams, each team assigned commander of Anhei Intelligence team

Classification
Paper
TO
Platoons within the Unit
Close to the former team
In the most direct combat forward, the Norway for the purpose of the war Anhei the commander Anhei against people
2

Protect equipment

In the support far from the old equipment or support equipment they rearing peeling Anhei commander Anhei attacks, Anhei defenders, Anhei remembers the division

1

Rear Fire Equipment

In the rear to attack God and wolf god of Taiwan protect around Block Anhei Defenders Commander of Anhei Angry Pitchers - Giant Lasso

1

2) The distribution of the army








The invaders

Image
Name
Ballgass

Paper

Supreme Commander q Attack Crywolf He will appear the last 5 minutes to destroy the altars.
Skill
Stum
Direct attack

Command Destress

Lake attack range

Curse

High rank

 

Image
Name
Dark elf

Paper

Dark Elf is the heart of the battle commander, he is the captain of the unit. They are not directly involved in the attack, the main function is to call the role of force and treatment of teammates.

Skill

Sword
Creature
Maximum Attack Power

Magic Skill

Stum

Command Destress

Call for Reinforcements

Curse

Call for Reinforcements

 

Image
Name
Soram

Paper

As a pioneer on the attack front, using a huge hammer, his goal is to sweep away everything around him, and he has great destructive power.

Skill

The hammer

Curse

-

 

Image
Name
Balram

Paper

In the Battle of Crywolf he is in the grant group from the subsequent attack.

Skill

Arrows

Curse

-

 

Image
Name
Death Spirt

Paper

It can deactivate the free use of magic, with its powerful magic, but it can also absorb the value of Mana and AG.

Skill

Curse

Curse

Mana absorption
AG absorption

 

Image
Name
Death Sledge

Paper

A long-range attack with your siege weapons has direct long-distance attack, a rocket that falls deals damage to anyone around it.

Skill

None