Illusion Knight - MU Online Character

Season 18's blade class: the game's most Agility-locked character and its cloak ladder

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The Illusion Knight of MU Online is Season 18's class: a one-handed-sword fighter whose entire kit gates on Agility — 80% of the official build, the most lopsided ratio in the game. This guide covers him end to end: the skills read from the game's own files, the tree, the blade ladder, cloaks from our server's item table, and how he plays on a live server.

Illusion Knight at a glance
AddedSeason 18 — selectable at creation on current files
Base statsStr 25 / Agi 28 / Sta 15 / Ene 10 — 5 points per level
Growth+2 HP per level, +2 HP per Sta, +1.5 mana per level, +1.2 mana per Ene
WeaponsOne-handed swords — twelve of his own plus the shared pool
Build80% Agility / 15% Strength / 4% Stamina / 1% Energy
Back slotCloaks, on a six-tier ladder to 1200
Party trioIllusion Knight + Magic Gladiator + Fairy Elf
Zakard, the Illusion Knight added in Season 18
Zakard: made as Kundun's avatar, discarded — now the thing Kundun fears.

Who the Illusion Knight is

Zakard was made — not born. Created as Kundun's avatar and then discarded, he turned the weapon's skills against their maker. In game terms he is an Agility-oriented swordsman: one-handed blades, attack-speed scaling, and a kit where four of the five core skills gate on Agility, not Strength. If you have played a Strength knight for years, this is the mirror version of that class.

He is a base class on current files — no unlock character, straight from the creation screen. His ladder runs Illusion Knight → Mirage Knight → Illusion Master → Mystic Knight → Phantom Pain Knight.

The skills, with the client's numbers

The five Illusion Knight skill icons
Five skills, four of them gated on Agility.

Read from the skill table our client and server run — level to learn, mana per cast:

SkillLevelManaWhat it does
Charge Slash2580The opener and gap-closer — the kit's foundation
Wind Glaive45150The mid-game strike that carries you to Blade Storm
Illusion Avatar100200The signature: a phantom copy that fights beside him
Blade Storm160300The clear — the skill the whole ladder builds toward
Oversting / Wild Breath300320The late pair unlocked deep in the master levels

The skill tree, from the client's own tree files

Illusion Knight skills and the enhancement tree
The enhancement tree opens per skill at the fourth class change.

Every one of his core skills has an enhancement row in the client's tree data — unusually, the whole kit carries over:

Tree rowUnlocksMana
Charge Slash Enhancement2580
Wind Glaive Enhancement45150
Illusion Avatar Enhancement100200
Blade Storm Enhancement160300
Oversting Enhancement300320
Wild Breath Enhancement300320

And the Season 18 files ship the borrowed-behaviour line for the big one: Blade Storm of Fire — when it fires, the Charge Slash ability is implemented and range +1 applies. His tree is why the class feels complete: six enhancement rows means the kit you learned at 25 is still the kit at 1200.

How to build an Illusion Knight

The official ratio is the most lopsided in the game: 80% Agility / 15% Strength / 4% Stamina / 1% Energy. Agility is simultaneously his hit rate, his defence rate, his attack speed and his skill gate — one stat doing four jobs.

Where you areWhat to feedWhy
Always firstAgilityFour of five skills gate on it, and so does the blade ladder
SecondStrengthMeets the sword requirements the Agility pool doesn't
Almost neverEnergy1% — his mana pool is small and stays small
Endgame, max stats 32,700Everything, in that orderOn our server every stat caps at 32,700 and the tree takes over

Gear: twelve blades of his own

Illusion Knight blades from Silver Blade to Manticore Blade
Twelve of his own, plus the shared one-handed pool.

His blade ladder runs Silver Blade (55) → Zeno (85) → Dragon (125) → Blood (150) → Archangel's Absolute (255) up through the socket and mastery tiers to the Manticore Blade — and below those, the shared one-handed pool (Short Sword, Kris, Blade, Double Blade) covers the first hour. Armour runs the same climb: socket sets from level 3, the four-piece versions holding the real bonuses, topped by Celestial Brilliant Illusion Knight at 1,300 — mastery skill attack power +16 and mastery Strength +25.

The cloak ladder, with server numbers

His back slot is a cloak ladder — levels and defence read straight from our server's item table:

CloakLevelDefenceNotes
Iron Cloak15020The starter cloak
Black Cloak21545Shared with the Crusader
Cloak of Death29027Shared with Dark Lord, Rage Fighter, Grow Lancer, Crusader
Cloak of Death40060Exclusive — his third-class cloak, a different item with the same name
Cloak of Hatred800170Exclusive — the fourth-class cloak
Cloak of Innocence1200175Exclusive — the fifth-class cloak, the top of the ladder on current files
The Illusion Knight cloak ladder: Iron Cloak, Black Cloak, Cloak of Death 400, Hatred and Innocence, levels 150 to 1200
Five tiers of the cloak ladder rendered in order — Iron through Hatred to Innocence at 1200, with the last pair adding attack power.

The party trio

His official trio is Illusion Knight + Magic Gladiator + Fairy Elf. PvE he is a speed clearer: Charge Slash in, Blade Storm down, Avatar holding the second pack. PvP the Agility build's defence rate makes him frustrating to hit — he wins long fights, not bursts, and the Oversting/Wild Breath pair at 300 is what finally gives him a finisher.

Play the Illusion Knight on a live server

The Illusion Knight is live and directly selectable on our Season 22 server — high exp, max stats 32,700, events and mini-bosses all day, and the full Season 18 content he shipped with.

Every skill on the bar, read from our server's own files

The complete list, pulled straight from the skill table our server runs — level to learn, base damage, mana and AG cost, range, the stat gate, the +1-damage-per-X scaling and the imprint value. If another site disagrees with a number here, ours is the one the server actually uses.

SkillLevelDamageManaAGRangeGate+1 dmg perImprint
Archangel's will——1001500———
Crescent Moon Slash—9022154——+100%
Cyclone——902—30 Strength—
Stun——70502———
Swell Mana——35300———
Charge Slash2580306AGI 80100 Agility+130%
Illusion Blade25—4000———
Wind Glaive45150605AGI 650100 Agility+130%
Illusion Avatar1002004006AGI 900100 Agility+130%
Blade Storm16022010106AGI 1150100 Agility+130%
Oversting30032025126AGI 147080 Agility+110%
Wild Breath30032035186STR 1020100 Strength+110%

The master skill tree (3rd class), node by node

Unlocked at the third class change (level 400); every level from 400 to 800 grants one point. Three branches, with the node names read from our server's own tree file:

Defense branch: Durability Reduction (1), PvP Defense Rate Increase, Maximum SD increase, Auto Mana Recovery Increase, Durability Reduction (2), SD Recovery Speed Increase, Automatic HP Recovery Increase, Defense Increase, Elemental DEF Increase, Automatic AG Recovery Increase, Durability Reduction (3), Defense Success Rate Increase, Armor Set Bonus Increase, Vengeance, Energy Increase, Stamina Increase, Agility Increase, Strength Increase, Reinforcement of Cloak of Death Defense, Stop Weapon, Reinforcement of Cloak of Death Attack, Steel Armor

Attack branch: Attack Success Rate Increase, Charge Slash Strengthener, Charge Slash Mastery, Weapon Mastery, Wind Glaive Strengthener, Illusion Blade Strengthener, Wind Glaive Mastery, Maximum Life Increase, Illusion Blade Mastery, Illusion Avatar Strengthener, Maximum Mana Increase, Illusion Blade Mastery, Illusion Avatar Mastery, Maximum AG Increase, Blade Storm Strengthener, Max HP Boost, Blade Storm Mastery

Weapon branch: Attack Rate, Blade Strengthener, Blade Mastery, Mana Reduction, Monster Attack SD Increment, Monster Attack Life Increment, Minimum Attack Power Increase, Monster Attack Mana Increment, Maximum Attack Power Increase, Increases critical damage rate, Restores all Mana, Restores all HP, Absorb Life, Increases excellent damage rate, Battle Mind, Restores all SD, Increases double damage rate, Absorb Shield, Increases chance of ignore Def

What each stat point does

The classic MU formulas, with this class's damage stat in the first row. Per-point HP and mana are in the table at the top of the page.

StatWhat each point gives
Agility (damage stat)+1 max damage per 4 points (weapon line)
Agility (everyone)+1 defense per 3 points, +1 defense rate per 4, +1 attack speed per 20
AG (skill stamina)+1 per 3 Agility, per 4 Vitality, per 5 Strength; +0.15 per Energy
SD (shield)+1.2 per stat point and per level; +1 per 2 defense

Class specialization and the EXP party

Two systems the stat screen never explains. First, specialization: as the class damage stat climbs past 1,500 and then 2,000, the character earns bonus damage on the same skill set — up to +45% at the top tier. Second, the classic EXP-party combos are Dark Knight + Dark Wizard + Fairy Elf and Dark Lord + Summoner + Magic Gladiator/Rage Fighter — this class belongs to neither, so build parties from the combat trios above.

Ability cards (5th class): Blade Storm of Saturation.

MU Online Illusion Knight FAQ

What is the Illusion Knight in MU Online?

The Illusion Knight is Season 18's class: Zakard, a one-handed-sword fighter created as Kundun's avatar and discarded. His whole kit gates on Agility — the 80% Agility official build is the most lopsided ratio in the game.

How do you unlock the Illusion Knight?

You don't — he is a base class on current files, selectable straight from the character creation screen.

What weapons does the Illusion Knight use?

One-handed swords: twelve of his own from Silver Blade to Manticore Blade, plus the shared pool (Short Sword, Kris, Blade, Double Blade) at the bottom.

What is the best Illusion Knight build?

80% Agility / 15% Strength / 4% Stamina / 1% Energy. Agility is his hit rate, defence rate, attack speed and skill gate in one stat.

What are the Illusion Knight class changes?

Illusion Knight → Mirage Knight → Illusion Master → Mystic Knight → Phantom Pain Knight, on the usual quest schedule (400 / 800 / 1200 for the last three).

Is the Illusion Knight good for PvE or PvP?

PvE he clears at speed: Charge Slash in, Blade Storm down, Illusion Avatar holding a second pack. PvP his defence rate makes him win long fights — the 300-level skill pair finally gives him a finisher.

Which classes party with the Illusion Knight?

The official trio: Illusion Knight + Magic Gladiator + Fairy Elf.