Skill con Scrolls

2020-11-29 15:45:51
Name
Energy ball
Description
The first power of the Rune Wizard, it compresses its energy into a small sphere to be sent to its enemy.
Image
Manna
1
AG
0
Rank
6
Skill Imprint
200%
Element
Video
Click to view
Name
Fire ball
Description
Even the novice Rune Wizard can master this technique with simple ease. By rolling a huge fireball, it deals massive damage to enemies.
Requirements
40 Energy
Image
Manna
3
AG
0
Rank
6
Skill Imprint
197%
Element
Video
Click to view
Name
Meteorite
Description
Summons a meteor from the sky to punish opponents.
Requirements
104 Energy
Image
Manna
12
AG
0
Rank
6
Skill Imprint
190%
Element
Video
Click to view
Name
Poison
Description
Poison spell that summons poisonous algae that sprout from the ground near the feet of fate, poisoned enemies slowly lose life.
Requirements
140 Energy
Image
Manna
42
AG
0
Rank
6
Skill Imprint
150%
Element
Video
Click to view
Name
Flame
Description
Summons a pillar of flame that deals continuous damage to all creatures it touches.
Requirements
160 Energy
Image
Manna
fifty
AG
0
Rank
6
Skill Imprint
120%
Element
Video
Click to view
Name
Twister
Description
The Twister allows the caster to conjure small cyclones that can confuse the enemy when hit upon them.
Requirements
180 Energy
Image
Manna
60
AG
0
Rank
6
Skill Imprint
140%
Element
Video
Click to view
Name
Evil Spirit
Description
Summons the spirits to fight alongside the Rune Wizard. These damage all enemies within the Rune Wizard's line of sight.
Requirements
220 Energy
Image
Manna
90
AG
0
Rank
6
Skill Imprint
110%
Element
Video
Click to view
Name
Hellfire
Description
The Rune Wizard can conjure the hellfire that sprouts from the ground and hits various targets in its environment.
Requirements
260 Energy
Image
Manna
160
AG
0
Rank
6
Skill Imprint
130%
Element
Video
Click to view
Name
Cometfall
Description
The Cometfall conjures a bolt of energy that shoots at targets from the sky.
Requirements
436 Energy
Image
Manna
150
AG
0
Rank
6
Skill Imprint
130%
Element
Video
Click to view
Name
Inferno
Description
Hell creates a ring of fire around it for a few seconds, immediately burning those around it.
Requirements
578 Energy
Image
Manna
200
AG
0
Rank
0
Skill Imprint
110%
Element
Video
Click to view
Name
Ice storm
Description
Ice storm that falls to all enemies in its surroundings, dealing high damage and slowing their movement speed.
Requirements
849 Energy
Image
Manna
100
AG
5
Rank
6
Skill Imprint
115%
Element
Video
Click to see
Name
Expansion of Wizardry
Description
Increase Minimal Wizardry Damage temporarily.
Requirements
1058 Energy
Image
Manna
200
AG
fifty
Rank
6
Video
Click to view
Name
Magic arrow
Description

With this skill, the Rune Wizard creates three magic arrows and shoots them at the enemy.
Each magic arrow explodes when it collides with the target and around 2 ranks.
Deals 2 consecutive Damages.

Requirements
142 Energy
Image
Manna
44
AG
19
Rank
8
Skill Imprint
100%
Element
Video
Click to view
Name
Lightning storm
Description
When the Rune Wizard uses Lightning Storm, it launches the rune energy into the sky. The rune energy explodes when it falls and hits the ground. Damage 8 targets around Rank 6.
Requirements
1180 Energy, Plasma Ball Mastery 10P, Level 500
Image
Manna
80
AG
37
Rank
8
Skill Imprint
115%
Element
Video
Click to view
Name
Burst
Description

Increases Wizardy Damage and Mana Consumption Temporarily.

Requirements
Level 220
Cooldown
60 seconds
Duration
15 seconds
Image
Manna
fifty
AG
-
Rank
7
Video
Click to view
Name
Have you
Description

Increase the Attack Speed of you and your party members and AG Consumption Temporarily.

Requirements
Level 400
Cooldown
60 seconds
Duration
15 seconds
Image
Manna
fifty
AG
-
Video
Click to view
Name
Plasma Ball
Description

The Plasma Ball is learned after finishing the Second Quest of the Rune Wizard.
When the Rune Wizard uses the Plasma Ball, it moves the Energy Rune to a distance of 4 Ranks and damages all targets around the Energy Rune (5 Targets).

Requirements
600 Energy
Cooldown
4 seconds
Image
Manna
141
AG
58
Rank
8
Level
220 Quest Marlon
Skill Imprint
110%
Element
Video
Click to view
Name
Throw
Description
Skill for exclusive use in Castle Siege
Requirements
Be at the Castle Siege Event
Image
Manna
150
AG
10
Rank
6
Video
Click to view
Name
Archangel's will
Description
the party members within the action range will increase.
Additional Damage +200
Skill Attack Power increase +50
Cooldown
90 second
Requirements
Have the Archangel Absolute Equipped
Image
Manna
150
AG
100
Video
Click to view
Name
Earth prison
Description
The Grand Rune Master conjures his internal energy and sends out powerful beams that damage anyone in his attack range.
Requirements
The skill is activated from the Master Skill Tree
Cooldown
5 seconds
Image
Manna
180
AG
fifteen
Rank
0
Skill Imprint
135%
Element
Video
Click to view
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