MU Online Season 19 Guide

5th class change and Abilities · 2023 – 2024

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Season 19 (2023-2024) is the season of the 5th class change. Beating Unis three times in one-minute duels unlocks Extra Damage - Nuke, Bolt and Area - and opens the Ability Enhancement Core, a card board that keeps growing every fifty levels. Around it: 5th wings, Apocalypse 9th mastery weapons, Ancient Lightning 10th armour and Lightning 10th weapons, Tormenta Island and Twisted Kalutan, the Leviathan Guardian, a 7th mastery earring, Artifact grades, and renewals for the Grow Lancer and the Dark Lord.

The 5th class change

A 5th class character in Season 19
Extra Damage was found after long research — and Unis was sent to hand it on.

Groups of monsters carrying a new kind of power appeared across MU, and matching them meant finding power of the same order. That research produced Extra Damage, and Unis — elder sister of Sent, one of the twelve Priests of Light, and a war-scythe fighter in her own right — was sent to Devias to pass it on.

Talk to Unis in Devias (193, 12) at level 1,200 or above to enter the Space of Qualification, where you can party up, and from there the Space of Trial. Three quests follow, each a duel against Unis while Burning Kethotum monsters swarm you, and each on a one minute clock:

QuestYou are givenClear condition
1stThe Extra Nuke Damage buffKill Unis inside 1 minute
2ndThe Extra Bolt Damage buffKill Unis inside 1 minute
3rdThe Extra Area Damage buffKill Unis inside 1 minute

Clearing the third gives the 5th class change itself, 200 stat points, the 5th tree, and the three Extra Ability Cards (Nuke, Bolt, Area).

Extra DamageTargetsGrade
NukeUp to 1 targetHigh
BoltUp to 2 targetsMid
AreaUp to 10 targetsLow

Extra Damage fires off your enhancement skills (4th class) and ability skills (5th class), and each type has its own hit effect and damage-number colour. It is blocked by the matching new stat, Extra Damage Defence. To use any of it you equip one of the three cards in the Ability Enhancement Core.

The three Giant mounts from the 5th class change quest

A fourth quest follows for the class's own mount. Hand Unis 300 Jewels of Creation to have the Giant built, then beat her once more inside a minute while riding it. You get one of three Giants at random. It rides with Ctrl+X, improves movement speed, and cannot be used at the same time as a muun, Guardian or Fenrir.

Ability Enhancement

The Ability Enhancement Core board
Ctrl + J opens the Core once the 5th class change is done.

After the 5th class change, Ability Crystals are crafted into Ability Cards and slotted into the Ability Enhancement Core. Crystals drop in hunting grounds of Burning Kethotum grade and above — Burning Kethotum, the Kanturu Underground Facility, Ignis Volcano, Bloody Tarkan and Tormenta Island — and each character can collect 1 Ability Crystal and 4 bound Ability Crystals per day. Ability Enhancement Stones, for levelling cards, come from crafting crystals or from converting a card back.

The board has four kinds of slot, all crafted at the Chaos Goblin in Noria (180, 103):

SlotCard costWhen it opensNotes
ExtraQuest rewardOn the 5th class changeThe three Nuke / Bolt / Area cards. No conditions to equip.
[Skill]50 Ability Crystals1 slot at level 1,200, 2 at 1,300, 3 at 1,400Only for a skill you have enhanced on the skill enhancement tree. The same card can fill all three slots — skill attack power stacks, other effects do not.
[Option]5 Ability Crystals5 slots on the 5th class change, then 5 more every 50 levelsBlue, green and purple, Type 1 to Type 5; any card fits any open slot of its type.
[Elite]25 Ability CrystalsWhen all five option slots before it are filledYou can equip an Elite card up to the lowest level among those five option cards.
Option slots opening group by group with character level
Skill cards equipped in the Core

Cards level up to 5, and the Ability Card Book lists everything obtainable for your class, what you own and what is equipped, with filters and a right-click menu for levelling up or converting back. Part 2 added a skill card conversion: one Ability Crystal and 1,000,000 zen turns a skill card you do not want into another one for the same class.

5th wings

All fourteen 5th wings and capes, one per class

5th wings are a two-step craft, and the first step is the expensive one.

StepMain materialOther materialsRate
5th Wing Relic4th wings at +13 with 4 or more optionsBless ×100, Soul ×100, Creation ×100, Chaos ×100, Golden Crest ×100, Uriel's Feather ×100, 15,000,000 zen100%
5th wings +05th Wing RelicHighest Magic Stone ×1 or more, 20,000,000 zen24%34% with a Luck Charm
Uriel's Feather, the 5th Wing Relic and a Wing Core

Golden Crests and Uriel's Feathers drop at a low rate in elite zones. 5th wings have no Luck option, and the class, options and Jewel of Life option are all random on creation.

OptionAt +0At +15
Attack power3002,051
Defence9002,737
Damage increase55%70%
Damage absorption43% (Dark Lord 37%)73% (Dark Lord 67%)
Damage correction116

Two random options are rolled from the usual list — full mana or life recovery +7%, reflect +7%, ignore defence +7%, excellent or double damage rate +7%, attack speed +12, or +65 to one stat. The new line is damage correction, which rises to 16 at +15.

Wing Cores are the other half of the system: a core crafted from a blueprint (the Type 1 blueprint is 50,000 Ruud from the Ruud shop) attaches to a 5th wing and can be detached again by right-clicking it in the wing window. Each core fits a specific short list of wings and capes, so a Pure Wings of Nobility Core will not go into just anything.

Apocalypse and Lightning — the 9th and 10th mastery tiers

The 9th mastery Apocalypse weapons

Two more mastery rungs arrived this season. Both craft at 100% from a +11 / 16 option base at the Chaos Goblin, keeping the item type, Luck and Excellent options.

The Apocalypse Anvil, the Soul of Lightning and the Lightning Anvil
UpgradeBase itemMaterialJewels
Brilliant weapon → Apocalypse+11 / 16 option Brilliant weaponApocalypse Anvil — 100,000 Ruud from James in ElbelandBless ×30, Soul ×30, Chaos ×1, Creation ×1
Crimson Flame Apocalypse armour → Ancient Lightning+11 / 16 option Apocalypse set armourSoul of Lightning — 50,000 Ruud from JamesBless ×30, Soul ×30, Chaos ×1, Creation ×1
Apocalypse weapon → Lightning+11 weapon at 16 options, or a shield at 20 optionsLightning AnvilBless ×30, Soul ×30, Chaos ×1, Creation ×1

Apocalypse weapons need level 1,400 and share one Excellent block: excellent damage rate +10%, attack or magic speed +7, life and mana of (stat/8) per kill, +3 per 20 levels and +85 flat.

WeaponClassAttack powerSpeedRequirements
Apocalypse SwordDark Knight815–82940Str 1,006 or Ene 936 / Agi 327
Apocalypse ShieldDark Knightdefence 101 (rate 128)Str 245 or Ene 950 / Agi 189
Apocalypse StaffDark Wizard, Magic Gladiator, Kundun Mephis285–295 (wizardry 184%)30Str 308 / Agi 106
Apocalypse BowElf1,235–1,27355Str 206 / Agi 1,204
Apocalypse QuiverElf723–74360Str 199 / Agi 1,190
Apocalypse Fairy ShieldElfdefence 117 (rate 122)Str 94 / Agi 926
Apocalypse Magic SwordMagic Gladiator814–824 (wizardry 97%)45Str 743 / Agi 458 / Ene 164
Apocalypse Two-Hand SwordMagic Gladiator1,116–1,16645Str 743 / Agi 458 / Ene 164
Apocalypse ScepterDark Lord912–93440Str 710 / Agi 166
Apocalypse StickSummoner265–285 (wizardry 170%)30Str 278 / Agi 112
Book of ApocalypseSummonercurse power 162%50Agi 206 / Ene 760
Apocalypse ClawRage Fighter720–73835Str 595 / Agi 199
Apocalypse LanceGrow Lancer561–58540Str 448 / Agi 320
Apocalypse Lancer ShieldGrow Lancerdefence 126 (rate 129)Str 435 / Agi 308
Apocalypse Rune MaceRune Wizard239–252 (wizardry 158%)50Str 294 / Agi 113 / Ene 1,108
Apocalypse Short SwordSlayer785–86445Str 341 / Agi 1,081
Apocalypse Magic GunGun Crusher370–384 (wizardry 149%)50Str 379 / Agi 322 / Ene 852
Apocalypse Magic BookKundun Mephis270–284 (wizardry 79%)30Agi 192 / Ene 494
Apocalypse OrbLemuria270–284 (wizardry 186%)30Str 171 / Agi 87 / Ene 474
Apocalypse BladeIllusion Knight818–84345Str 362 / Agi 1,102
The 10th mastery Lightning weapons and shields
Ancient Lightning armour for four of the classes
The 10th mastery armour, worn at level 1,500.

Ancient Lightning armour needs level 1,500, and its four-set option is the biggest in the game so far: mastery critical and excellent damage, ignore enemy defence +9%, mastery all stats, mastery base defence, critical and excellent damage rate +20% each, triple damage +14%, mastery max life, mastery damage decrease, and mastery enhancement-skill damage.

ClassDefence
Dark Knight539 / 562 / 552 / 538
Dark Knight (Conviction)559 / 582 / 572 / 558
Dark Wizard518 / 527 / 524 / 513
Elf (attack)533 / 540 / 536 / 525
Elf (support)451 / 459 / 452 / 441
Magic Gladiator (knight)561 / 537 / 530 / 536
Magic Gladiator (wizard)558 / 532 / 527 / 531
Dark Lord516 / 537 / 524 / 513
Summoner520 / 532 / 524 / 512
Rage Fighter514 / 542 / 531 / 520
Grow Lancer510 / 521 / 518 / 511
Rune Wizard524 / 532 / 529 / 519
Slayer543 / 557 / 548 / 524
Gun Crusher514 / 532 / 526 / 521
Kundun Mephis529 / 533 / 525 / 528
Lemuria532 / 528 / 527 / 537
Illusion Knight547 / 562 / 538 / 517

Tormenta Island

The Tormenta Island map
Tormenta Island — the energy source Lemuria sealed, and the spirits left behind.

Before Elbeland existed, Elbe fell to Lemuria and the Elbeins fled to the island floating above Tormenta Island, shielding it with the Veil of Iruha. Unable to break the veil, Lemuria loosed its minions onto Tormenta Island itself — the energy source below — and sealed the whole place. The Elbeins slept until the seal weakened and they woke as present-day Elbeland. Most of Lemuria's minions died down there; the ones that fused with the island's energy became spirits, and they run it now.

SettingValue
How to get thereMove command window for 50,000 zen, or on foot from Elbeland 3 (182, 195)
Entry level1,400
Penalty-free level1,450
Main dropsExcellent Lightning armour, Apocalypse Chaos Combination Charm fragments
SpecialMonsters here carry a 9.5% extra Shock chance
The three Tormenta Island monsters
MonsterLevelBehaviour
Storm Guard850Swings a giant hammer in a wide arc
Storm Reaper850Rapid twin-sword melee
Storm Fiend850Ranged area attacks with lightning in both hands

The elite zones sit at fire (148, 233), water (25, 198), earth (188, 11), wind (242, 158) and dark (55, 15), with elite versions of all three monsters at level 860. As always their elemental debuff pair lands with a 100% chance and is reduced by a Guardian's elite resistance option.

Twisted Kalutan

The Twisted Kalutan map
When the magic circle of Kardamahal shattered, the mountains of Kalutan twisted into new terrain.

Kalutan sat behind high mountains in the east, closed off and barren, with the Grey Tower in its north-west full of demons nobody could approach. Outsiders landed, the nomads allied with them, and together they cleared the tower — but subduing the demons cracked the circle of Kardamahal that sealed far worse things underneath. The circle broke with an enormous explosion, the unsealed demons rushed the surface, and the terrain twisted into what is there now.

SettingValue
Main dropsExcellent Lightning armour, Excellent socket necklaces
Elite zonesfire (226, 54), water (224, 197), earth (122, 23), wind (25, 116), dark (88, 231)
The three Twisted Kalutan monsters
Their elite versions
MonsterLevelElite level
Twisted Krypta900910
Twisted Gollock900910
Twisted Kondra900910

This is also the first hunting ground where monsters carry elemental critical damage rate resistance on top of the usual excellent, critical, absorption and debuff resistances.

The Leviathan and the Earring of Verdure

The Leviathan Guardian and its rare colourway
The Leviathan, worn at level 1,300.

The sixth Guardian is the Leviathan, upgraded from the 5th at the Trainer in Lorencia (122, 110) with the Seal of Leviathan plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1, at 100% / 90% / 80% / 70% / 60% from a +15 down to a +11 base. A Leviathan (Rare) with the same stats turns up at a low rate.

The Seal of Leviathan
Option typeValues
BaseMovement speed, attack speed +7, defence +352
Normal (1–3 roll)Elemental attack power +305, elemental defence +305, defence +6.0 per 20 levels, attack / wizardry / curse power +6.0 per 20 levels (both capped at level 1,100)
Elite resistance (1 of 5)Fire, water, earth, wind or dark
The Earring of Verdure and its crafting mould

The 7th mastery earring is the Earring of Verdure, upgraded from a +11 to +15 Earring of Bond with the Verdure Crafting Mould — 25,000 Ruud from Priest James in Elbeland (32, 239) — plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1, at the usual 60–100% by base level.

Right (level 1,000)Left (level 950)
Attack / wizardry / curse power436–439396–399
Elemental defence424366
Options (1–3 roll)Max mana +1,000, excellent damage rate +10%, critical damage rate +10%, AG recovery +10, attack speed +7Max life +1,000, skill attack power +29, mastery attack or wizardry +127, mastery excellent damage +215, mastery critical damage +215

Wearing both sides gives ignore enemy defence 7%, all stats +10 and mastery damage +90.

Grow Lancer and Dark Lord renewals

Two classes were rebuilt this season. The Grow Lancer gained the Combat Power (%) stat introduced in Season 18, carried by its socket, Absolute and mastery lances, and two new skills from NPC James:

Over Sting and Wild Breche
SkillRequirementWhat it does
Over StingAgility 1,470, Magic Pin Mastery 10PAn after-image thrust hitting up to 6 targets in a 6 tile radius for 3 damage instances each. The fewer targets it hits, the harder each hit lands.
Wild BrecheStrength 1,020, Breche Mastery 10PSwings the lance to damage a wide area.

Both get master-tree and enhancement-tree branches; Over Sting's adds 2 extra damage instances, +1 tile of range and +1 target, and carries freeze and bleed.

The eight Mastery Lancer Shields

Eight Mastery Lancer Shields arrived alongside, one per tier from Blood Angel to Brilliant, each with reflect 5%, defence success rate +10%, max life and mana, and an Obsidian effect bonus that climbs from +30 to +195.

The Fire and Ice Divine Spirits, the Holy Divine Spirit and the Divine Horse

The Dark Lord renewal raised his attack-speed ceiling to 290, gave him Combat Power on thirteen weapons, and upgraded his pets. A level 70 Dark Spirit plus 100,000,000 zen and a jewel makes a Divine Spirit: Jewel of Bless or Soul at 45% for the Fire version, Jewel of Creation at 5% for the Ice one. The Divine Spirit caps at 100,000 damage with attack speed 200 and brings Divine Force; the Divine Horse (a 50% craft) caps at 1,500 defence and 500 elemental defence and brings Divine Aura. In a safe zone both pets drop to soul form beside him. New skills came too — Lord Dignity, Spirit Blast, Battle Glory and Crown Force — along with nine Lord Shields and a six-skill rebalance.

Artifacts, levels and rebalancing

Artifact grades shown by the colour of the number

Artifacts gained a grade, 1 to 10, set when the artifact is created and shown in brackets beside its option (the attack-speed option only goes to grade 5). The new grade upgrade combination at the Chaos Goblin fuses two artifacts of the same type, option and grade into one of the next grade up. Enhancement level does not matter for the main material — a +9 grade 1 plus a +1 grade 1 gives a +9 grade 2 — and a failure destroys only the sub material. Artifact creation was retuned from 80% to 70% at the same time.

Levels and rewards

The cap moved twice again: 1,550 → 1,600 in Part 1 and 1,600 → 1,650 in Part 2, each with a Gremory Case reward box on the usual 30-day claim and 14-day validity.

The two Season 19 reward muuns
ReachMuunBase ability
Level 1,550Grow LancerSkill attack power +15
Level 1,600Dark Lord(not stated in the patch note)

Hunting grounds rebalanced

With the 5th class change landing at level 1,200, the whole top end of the level curve was redrawn. Entry levels came down on the middle maps and went up on the newest ones:

Hunting groundEntry beforeEntry afterPenalty beforePenalty after
Kubera Mine850850925900
Kubera Mine (Abandoned)850850970925
Atlans (Abyss) 11,0009001,010950
Atlans (Abyss) 21,0209251,035975
Atlans (Abyss) 31,0309501,0601,000
Scorched Canyon1,0501,0001,0801,050
Crimson Icarus1,0701,0501,1001,100
Arnil Temple1,1001,1001,1301,150
Ashen Aida1,1301,1501,1601,200
Burning Kethotum1,1601,2001,1901,250
Kanturu Underground Facility1,1901,2501,2201,300
Ignis Volcano1,2201,3001,250

Monster stats and experience were adjusted to match. Two other changes worth knowing: the Highest Magic Stone — the 5th-wing material — is crafted from a level 9 or higher, 16 option or higher item and always yields 3, and Boss Battle Together was restricted to the Gold channel.

Season 19 at a glance
  • The 5th class change, Extra Damage and the Giant mount
  • Ability Enhancement: crystals, cards and the Core board
  • 5th wings and Wing Cores
  • Apocalypse 9th weapons, Ancient Lightning 10th armour, Lightning 10th weapons
  • Tormenta Island and Twisted Kalutan, both with elite zones
  • Leviathan Guardian, Earring of Verdure, Artifact grades