MU Online Season 19 Guide

The 2023 – 2024 release, sorted by what a Season 22 character still has to clear

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Season 19 is the one old season you cannot read about and skip. Its level 1,200 gate stops every character, the card board it added is still the system you feed at the current cap, and its wing tier has never been replaced. The rest has become raw material for newer gear. Here is the 2023 – 2024 release sorted into what you clear, what you pass through, and what you can skip.

Why so little of this season is history yet

Three of its systems are still current, two of its item tiers are now the mandatory middle of a chain that runs two rungs higher, and only its maps and level milestones have aged. The background is thin: monsters carrying an unfamiliar power appeared across MU, matching them took power of the same order, and the answer was Extra Damage. Unis, one of the twelve Priests of Light, was sent to Devias to hand it out.

The gate: three one-minute duels at level 1,200

A character after the 5th class change in MU Online Season 19
A gear check dressed as a level requirement.

Find Unis in Devias (193, 12) at level 1,200 or above. She opens the Space of Qualification, where you can party up, and from there the Space of Trial. Three quests wait inside, each a duel against Unis while Burning Kethotum monsters pile onto you, on a sixty second timer. Each hands you a buff for that fight; clearing all three gives you the cards to keep.

Extra Damage typeTargets per hitGradeQuest that grants itClear condition
AreaUp to 10Low3rdPut Unis down within the minute
BoltUp to 2Mid2ndPut Unis down within the minute
Nuke1 onlyHigh1stPut Unis down within the minute

The third duel is the class change itself: 200 stat points, the 5th skill tree and all three Extra Ability Cards. Extra Damage fires off your 4th class enhancement skills and 5th class ability skills, and the Extra Damage Defence stat blocks it. None of it works until a card sits in the Ability Enhancement Core.

On high exp you reach 1,200 long before you can kill Unis inside a minute, so expect to come back. Grade is a trade, not a ranking: ten targets at low grade beats one at high grade.

The Giant, and the 300 Jewels of Creation it asks for

The three Giant mounts awarded by the Season 19 class change quest line
The fourth quest rolls one of three.

A fourth quest covers the mount. Hand Unis 300 Jewels of Creation to have the Giant built, then beat her inside a minute again while riding it. Which of the three you get is random. It rides with Ctrl+X and improves movement speed, but blocks a muun, a Guardian or a Fenrir, and on an elemental map a Guardian's elite resistance is worth more.

Ability Enhancement, and the five crystals a day that pace it

The Ability Enhancement Core card board in MU Online
Ctrl + J, and a board that is never finished.

This is the system that makes Season 19 permanent. Ability Crystals are crafted into Ability Cards and slotted into the Ability Enhancement Core, and new slots keep opening every fifty levels. Cards level to 5, the Ability Card Book tracks what you own and what is equipped, and Part 2 added a skill card conversion: one crystal and 1,000,000 zen trade an unwanted skill card for another from your class list.

The ceiling is the daily cap, not the drop rate: 1 Ability Crystal and 4 bound Ability Crystals per character per day, from grounds of Burning Kethotum grade and above, meaning Burning Kethotum, the Kanturu Underground Facility, Ignis Volcano, Bloody Tarkan and Tormenta Island. Ability Enhancement Stones for levelling cards come from crafting crystals or converting one back. That economy is untouched: the newest ground added in a later season drops crystals on the same one-plus-four limit.

Option slots on the Ability Core opening in groups as character level rises
Option slots arrive five at a time.
Skill cards slotted into the Ability Enhancement Core
Skill slots only take a skill you have enhanced.

All four slot types are crafted at the Chaos Goblin in Noria (180, 103). The last column is advice rather than patch note text.

SlotCrystals to craftOpensWhat it acceptsSpend order
ExtraNone, it is quest lootWith the class changeNuke, Bolt and Area, with no conditions attachedFree, do it immediately
[Option]55 slots at the class change, then 5 more every 50 levelsBlue, green and purple cards, Type 1 to Type 5, any card in any open slot of its typeFirst, and keep their levels even
[Elite]25Once the five option slots ahead of it are all filledOne Elite card, capped at the lowest level among those five option cardsSecond, after the five are levelled
[Skill]501 slot at level 1,200, a 2nd at 1,300, a 3rd at 1,400Only a skill you have enhanced on the skill enhancement tree, and the same card may fill all threeLast, it is the expensive one

Two traps: the Elite slot reads the lowest level among the five option cards in front of it, so one neglected card pins an expensive Elite card at level 1, and in the skill slots only skill attack power stacks when the same card fills all three.

5th wings: the Season 19 tier nothing has replaced

The fourteen 5th wings and capes added in MU Online Season 19
Later seasons added class wings, not a sixth tier.

Armour tiers have moved twice since and wings have not, which makes a 5th wing the longest-lived purchase here. Two steps, and the first is where the money goes.

StepRateWhat you feed inEverything else it consumes
5th Wing Relic100%4th wings at +13 carrying 4 options or moreBless ×100, Soul ×100, Creation ×100, Chaos ×100, Golden Crest ×100, Uriel's Feather ×100, 15,000,000 zen
5th wings +024%, or 34% holding a Luck CharmThe 5th Wing RelicHighest Magic Stone ×1 or more, 20,000,000 zen
Uriel's Feather, a 5th Wing Relic and a Wing Core
Two hundred elite-zone drops per relic.

Golden Crests and Uriel's Feathers drop at a low rate in elite zones, including grounds opened after this season, so the materials never went stale. The Highest Magic Stone for step two is crafted from any item at level 9 or above with 16 options or more and always returns 3. Budget several attempts at 24%, and note the class, options and Jewel of Life option are rolled on creation.

5th wings carry no Luck option at all, and a +0 wing is barely the same item as a +15 one.

Option+0+15What +15 adds
Damage absorption43% (Dark Lord 37%)73% (Dark Lord 67%)+30 points of absorption
Damage increase55%70%+15 points
Defence9002,737+1,837
Attack power3002,051+1,751
Damage correction116+15, and this line is new to the tier

Two random options join them: full mana or life recovery +7%, reflect +7%, ignore defence +7%, excellent or double damage rate +7%, attack speed +12, or +65 to a single stat.

Wing Cores are the other half, and the part people forget they own. A core comes from a blueprint, the Type 1 blueprint costing 50,000 Ruud in the Ruud shop, and attaches to a 5th wing; right-clicking it in the wing window takes it out again. Each core fits only a short list of wings and capes.

Apocalypse and Lightning are a pipeline now, not a destination

The 9th mastery Apocalypse weapons for every class
9th mastery, and a stage you pass through.

Season 19 added two mastery rungs, Apocalypse as the 9th and Lightning as the 10th, with Ancient Lightning as the 10th mastery armour. A +15 Lightning weapon was the end of the line then and is not now: later patches stacked two Legendary tiers on top, fed by finished Season 19 items. A maxed Lightning weapon is the main material for a Legendary weapon, Ancient Lightning set armour for Legendary armour. You still climb this ladder; the top rung is an ingredient.

All three upgrades run at the Chaos Goblin at 100%, keeping the item type with its Luck and Excellent options.

The Apocalypse Anvil, Soul of Lightning and Lightning Anvil
Two of the three are bought from James with Ruud.
Step on the ladderBase item it eatsSpecial materialJewels
Brilliant weapon up to ApocalypseBrilliant weapon at +11 with 16 optionsApocalypse Anvil, 100,000 Ruud from James in ElbelandBless ×30, Soul ×30, Chaos ×1, Creation ×1
Apocalypse weapon up to Lightning+11 weapon at 16 options, or a shield at 20 optionsLightning AnvilBless ×30, Soul ×30, Chaos ×1, Creation ×1
Crimson Flame Apocalypse armour up to Ancient LightningApocalypse set armour at +11 with 16 optionsSoul of Lightning, 50,000 Ruud from JamesBless ×30, Soul ×30, Chaos ×1, Creation ×1

Apocalypse weapons are worn at level 1,400 and share one Excellent block: excellent damage rate +10%, attack or magic speed +7, life and mana worth (stat/8) per kill, +3 per 20 levels and a flat +85.

Grouped by weapon family rather than by class. Treat the requirement column as a Season 19 record: a later season stopped upgrade level from raising required stats and retuned every item at once.

ClassWeaponRequirements in Season 19Attack powerSpeed
Dark KnightApocalypse SwordStr 1,006 or Ene 936 / Agi 327815–82940
Magic GladiatorApocalypse Two-Hand SwordStr 743 / Agi 458 / Ene 1641,116–1,16645
Magic GladiatorApocalypse Magic SwordStr 743 / Agi 458 / Ene 164814–824 (wizardry 97%)45
SlayerApocalypse Short SwordStr 341 / Agi 1,081785–86445
Illusion KnightApocalypse BladeStr 362 / Agi 1,102818–84345
Dark LordApocalypse ScepterStr 710 / Agi 166912–93440
Rage FighterApocalypse ClawStr 595 / Agi 199720–73835
Grow LancerApocalypse LanceStr 448 / Agi 320561–58540
ElfApocalypse BowStr 206 / Agi 1,2041,235–1,27355
ElfApocalypse QuiverStr 199 / Agi 1,190723–74360
Dark Wizard, Magic Gladiator, Kundun MephisApocalypse StaffStr 308 / Agi 106285–295 (wizardry 184%)30
SummonerApocalypse StickStr 278 / Agi 112265–285 (wizardry 170%)30
Rune WizardApocalypse Rune MaceStr 294 / Agi 113 / Ene 1,108239–252 (wizardry 158%)50
Gun CrusherApocalypse Magic GunStr 379 / Agi 322 / Ene 852370–384 (wizardry 149%)50
LemuriaApocalypse OrbStr 171 / Agi 87 / Ene 474270–284 (wizardry 186%)30
Kundun MephisApocalypse Magic BookAgi 192 / Ene 494270–284 (wizardry 79%)30
SummonerBook of ApocalypseAgi 206 / Ene 760curse power 162%50
Dark KnightApocalypse ShieldStr 245 or Ene 950 / Agi 189defence 101, rate 128—
Grow LancerApocalypse Lancer ShieldStr 435 / Agi 308defence 126, rate 129—
ElfApocalypse Fairy ShieldStr 94 / Agi 926defence 117, rate 122—
The 10th mastery Lightning weapons and shields
The input for everything above it.
Ancient Lightning armour sets for four classes
Worn at level 1,500, later Legendary armour.

Ancient Lightning armour needs level 1,500, and its four-set option was the largest in the game when it landed: mastery critical and excellent damage, ignore enemy defence +9%, mastery all stats, mastery base defence, critical and excellent damage rate +20% each, triple damage +14%, mastery max life, mastery damage decrease and mastery enhancement-skill damage. Defence is split by build below and sorted by the strongest piece.

ClassBuildDefence on the four pieces
Magic GladiatorKnight561 / 537 / 530 / 536
Dark KnightConviction559 / 582 / 572 / 558
Magic GladiatorWizard558 / 532 / 527 / 531
Illusion Knight—547 / 562 / 538 / 517
Slayer—543 / 557 / 548 / 524
Dark KnightStandard539 / 562 / 552 / 538
ElfAttack533 / 540 / 536 / 525
Lemuria—532 / 528 / 527 / 537
Kundun Mephis—529 / 533 / 525 / 528
Rune Wizard—524 / 532 / 529 / 519
Summoner—520 / 532 / 524 / 512
Dark Wizard—518 / 527 / 524 / 513
Dark Lord—516 / 537 / 524 / 513
Rage Fighter—514 / 542 / 531 / 520
Gun Crusher—514 / 532 / 526 / 521
Grow Lancer—510 / 521 / 518 / 511
ElfSupport451 / 459 / 452 / 441

Two hunting grounds, read side by side

Map of Tormenta Island in MU Online Season 19
Tormenta Island, the sealed energy source under old Elbe.

Elbe fell to Lemuria before Elbeland existed. The Elbeins fled to the island above Tormenta Island behind the Veil of Iruha, Lemuria flooded the energy source below with minions and sealed it, and the minions that fused with that energy are the spirits running the place now.

Map of Twisted Kalutan in MU Online Season 19
Twisted Kalutan, reshaped when Kardamahal broke.

Kalutan sat closed and barren behind the eastern mountains until outsiders allied with the nomads and cleared the demon-filled Grey Tower, cracking the circle of Kardamahal underneath. It blew apart and the terrain twisted into the ground you walk on.

Tormenta Island has entry level 1,400 and stops penalising you at 1,450, reached from the move command window for 50,000 zen or on foot out of Elbeland 3 at (182, 195).

MapMonster levelElite levelWhat it dropsThe rule unique to it
Tormenta Island850860Excellent Lightning armour, Apocalypse Chaos Combination Charm fragmentsEvery monster here carries an extra 9.5% Shock chance
Twisted Kalutan900910Excellent Lightning armour, Excellent socket necklacesThe first ground to put elemental critical damage rate resistance on its monsters
The three Storm monsters of Tormenta Island
Storm Guard, Storm Reaper and Storm Fiend.
The three Twisted monsters of Twisted Kalutan
Twisted Krypta, Twisted Gollock and Twisted Kondra.
Elite versions of the three Twisted Kalutan monsters
Ten levels up, with a guaranteed debuff pair.

Six monsters in one list. Only the Tormenta three had their behaviour described.

MonsterMapLevelEliteHow it fights
Storm GuardTormenta Island850860Wide arcing swings with a giant hammer
Storm ReaperTormenta Island850860Fast twin-sword melee
Storm FiendTormenta Island850860Ranged lightning, one hand each, hitting an area
Twisted KryptaTwisted Kalutan900910Not described in the patch note
Twisted GollockTwisted Kalutan900910Not described in the patch note
Twisted KondraTwisted Kalutan900910Not described in the patch note

Both got five elemental elite zones.

ElementTormenta IslandTwisted Kalutan
Fire148, 233226, 54
Water25, 198224, 197
Earth188, 11122, 23
Wind242, 15825, 116
Dark55, 1588, 231

Inside one, the matching debuff pair lands with a 100% chance and only a Guardian's elite resistance softens it. Check before you travel: the Twisted Kalutan elite zone was removed when a later season opened its own, and that one went the same way when the next arrived. Only the newest map keeps an elite zone. Tormenta Island still earns the trip, because it drops Ability Crystals.

A Guardian and an earring you have since replaced twice

The Leviathan Guardian and its rare colourway
Leviathan, the 6th Guardian, worn from level 1,300.

Both slots have moved on twice since, so what lasts is the upgrade pattern, not the items. The Leviathan is upgraded from the 5th Guardian at the Trainer in Lorencia (122, 110) with the Seal of Leviathan plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1. The rate follows the base item: 100% / 90% / 80% / 70% / 60% from +15 down to +11, the shape every Guardian upgrade since has used. A Leviathan (Rare) has identical stats, so it is cosmetic.

The Seal of Leviathan upgrade material
One seal, four jewels, one base item.
Where the option comes fromWhat it gives
Elite resistance, one of fiveFire, water, earth, wind or dark. This is the line that decides whether the Guardian beats a mount
Rolled, 1 to 3 of themElemental attack power +305, elemental defence +305, defence +6.0 per 20 levels, attack, wizardry or curse power +6.0 per 20 levels, with both per-level lines capped at level 1,100
Fixed baseMovement speed, attack speed +7, defence +352
The Earring of Verdure and its crafting mould
The 7th mastery earring and its mould.

The Earring of Verdure is the 7th mastery earring, upgraded from a +11 to +15 Earring of Bond with the Verdure Crafting Mould, 25,000 Ruud from Priest James in Elbeland (32, 239), plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1, at the usual 60% to 100% by base upgrade level.

SideLevelAttack, wizardry or curse powerElemental defenceRolled options, 1 to 3
Right1,000436–439424Max mana +1,000, excellent damage rate +10%, critical damage rate +10%, AG recovery +10, attack speed +7
Left950396–399366Max life +1,000, skill attack power +29, mastery attack or wizardry +127, mastery excellent damage +215, mastery critical damage +215

Wear both and you also collect ignore enemy defence 7%, all stats +10 and mastery damage +90. Nobody runs one side on purpose.

If you play Grow Lancer or Dark Lord, this was your season

The Grow Lancer skills Over Sting and Wild Breche
Over Sting and Wild Breche, both from James.

Two classes were rebuilt here, and both reworks are the versions you play now. The Grow Lancer picked up the Combat Power (%) stat from the season before, carried on its socket, Absolute and mastery lances, plus two skills from James.

SkillWhat it doesWhat it costs you
Over StingAn after-image thrust that reaches up to 6 targets inside a 6 tile radius and lands 3 damage instances on each. Hit fewer targets and every instance hits harderAgility 1,470 and Magic Pin Mastery at 10P
Wild BrecheA lance swing that damages a wide area around youStrength 1,020 and Breche Mastery at 10P

Both take master-tree and enhancement-tree branches. Over Sting is the one to push: its enhancement adds 2 more damage instances, +1 tile of reach and +1 target, and carries freeze and bleed.

The eight Mastery Lancer Shields added in Season 19
One per tier, Blood Angel through Brilliant.

Eight Mastery Lancer Shields arrived with them, one per tier from Blood Angel to Brilliant, each with reflect 5%, defence success rate +10%, max life and mana, and an Obsidian effect bonus climbing from +30 to +195. With the Apocalypse Lancer Shield above them, the class finally had a shield line for every tier.

The Fire and Ice Divine Spirits, the Holy Divine Spirit and the Divine Horse
The Dark Lord's pets, soul form included.

The Dark Lord renewal raised his attack speed ceiling to 290 and put Combat Power on thirteen weapons, but the pets changed how he plays. Four skills came with it, Lord Dignity, Spirit Blast, Battle Glory and Crown Force, plus nine Lord Shields and a rebalance across six skills. In a safe zone both pets drop to soul form beside him.

PetRateJewel usedWhat it caps atAura it brings
Divine Spirit (Fire)45%Jewel of Bless or Jewel of Soul100,000 damage at attack speed 200Divine Force
Divine Spirit (Ice)5%Jewel of Creation100,000 damage at attack speed 200Divine Force
Divine Horse50%Not stated in the patch note1,500 defence and 500 elemental defenceDivine Aura

Both Divine Spirits come from a level 70 Dark Spirit plus 100,000,000 zen and the jewel above. The Ice version is the trap: same cap, nine times the failures.

Artifact grades, the level cap, and the rebalance you inherited

Artifact grades shown by the colour of the number beside the option
The bracketed number is the grade.

Artifacts gained a grade from 1 to 10, fixed at creation and printed in brackets beside the option, with the attack-speed option stopping at grade 5. The grade upgrade at the Chaos Goblin fuses two artifacts sharing type, option and grade into one of the grade above. Enhancement level is ignored on the main material, so a +9 grade 1 plus a +1 grade 1 returns a +9 grade 2, and failure destroys only the sub material. Creation itself was cut from 80% to 70%. Paired junk artifacts are worth keeping.

The level cap milestones, and the rewards that expired with them

The two muuns awarded for the Season 19 level cap milestones
Both came in a Gremory Case with a deadline.

The cap moved twice, 1,550 to 1,600 in Part 1 and 1,600 to 1,650 in Part 2, each with a Gremory Case on the usual 30-day claim and 14-day validity. Both numbers have been passed twice since, and the muuns below belonged to a promotion that closed.

MuunPaid atBase ability
Dark Lord muunLevel 1,600Not stated in the patch note
Grow Lancer muunLevel 1,550Skill attack power +15

Twelve hunting grounds re-signed in one patch

Dropping the class change at 1,200 meant redrawing the top half of the curve: middle maps opened earlier, the newest ones later.

Hunting groundEntry afterShiftEntry beforePenalty-free afterPenalty-free before
Atlans (Abyss) 1900−1001,0009501,010
Atlans (Abyss) 2925−951,0209751,035
Atlans (Abyss) 3950−801,0301,0001,060
Scorched Canyon1,000−501,0501,0501,080
Crimson Icarus1,050−201,0701,1001,100
Kubera Mine850none850900925
Kubera Mine (Abandoned)850none850925970
Arnil Temple1,100none1,1001,1501,130
Ashen Aida1,150+201,1301,2001,160
Burning Kethotum1,200+401,1601,2501,190
Kanturu Underground Facility1,250+601,1901,3001,220
Ignis Volcano1,300+801,220—1,250

Monster stats and experience were retuned to match. One easy-to-miss change from the same patch is still in force: Boss Battle Together was limited to the Gold channel.

What Season 19 content has since been superseded

  • Lightning is no longer the top weapon tier. A finished one is the material for a Legendary weapon, and a tier above that exists too.
  • Ancient Lightning armour feeds Legendary armour, so its four-set option is a stage, not an endpoint.
  • Leviathan is the 6th of at least eight Guardians, and the Earring of Verdure has been outranked twice. The routines survived; the items did not.
  • The Twisted Kalutan elite zone is gone, removed when a newer elite ground opened.
  • Level 1,650 is not the cap, and the Gremory Case muuns were time-limited.
  • The Apocalypse requirements are a snapshot, taken before required stats stopped scaling with upgrade level.

Not superseded: the level 1,200 gate, Extra Damage, the Ability Core and its daily cap, 5th wings and Wing Cores, Artifact grades, and both class reworks.

What to actually do about Season 19

  • Treat 1,200 as a gear target, not a level target, and bring a party if your damage is short.
  • Collect your five Ability Crystals every day once you can enter a Burning Kethotum grade map. The day you skip is gone.
  • Level the five option cards evenly before crafting an Elite slot, or your 25-crystal card sits at the worst one's level.
  • Start on 4th wings at +13 with four options early. The relic is the expensive half, and the 24% roll wants several goes.
  • Push Apocalypse and Lightning on one weapon, because the tier above only accepts a finished item.
  • Keep paired low-grade artifacts, and feed in the one whose upgrade level you want.

Our Season 22 server runs on the latest server files, opens on 30 October 2026, and has high exp, stats capped at 32,700, events and mini-bosses all day and a custom jewel system. Make an account and start banking crystals.

Season 19 on a Season 22 server
  • Mandatory: the level 1,200 class change, three one-minute duels with Unis in Devias, for 200 stat points and the Extra Damage cards.
  • The long game: the Ability Core, capped at 1 plus 4 bound crystals per character per day.
  • Still the top tier: 5th wings, crafted at 24% from a relic, with Wing Cores you can detach at will.
  • Now a pipeline: Apocalypse 9th and Lightning 10th gear feeds the newer Legendary tiers.
  • Aged: the 1,650 cap, the Leviathan, the Earring of Verdure, and the Twisted Kalutan elite zone.
  • Still current: the Grow Lancer and Dark Lord reworks are the versions you play now.