Season 6 is the version most private servers still run. Part 1 adds the Rage Fighter, the fallen kingdom of Kalutan and the Vega and Chamer set items; Part 2 rebuilds the master skill system from four trees into three, adds daily and weekly quests, the Eternal Wing and Phoenix Soul sets, and the expanded inventory and warehouse that every later season assumes you have.
The Rage Fighter
The Rage Fighter — a martial artist built around stamina.
The Rage Fighter is a close-quarters martial artist with a body type unlike any other character. He fights at melee range the way a Dark Knight or a knight-build Magic Gladiator does, but his damage comes as much from weakening the enemy as from hitting it, and he carries PvP skills built to frighten his opponent.
His story is Kalutan's. The kingdom has already fallen; he is an inheritor of the martial art handed down by the descendants of Kalutan's royal knight order. His art runs on stamina (HP) — overwhelming endurance and charging attacks that plant fear in the enemy, and fear in turn drops the enemy's stats. On top of that he detonates the power of a divine beast from inside his own body, which reaches enemies at range too.
Concept work from the original announcement.
Creation condition
Starting point
An account that already owns a character of level 150 or above
Lorencia
HP
MP
Strength
Agility
Vitality
Energy
Command
100
40
32
27
25
20
0
2nd class change
3rd class change
Rage Fighter
Fist Master
How he is meant to be played
Style
What the stat spread does
Solo — Vitality build
Heavy damage to a single enemy while its debuffs stack on it, so hunting goes fast
Solo — Energy build
Damages many enemies at once and strengthens his own stats through buffs
Party — Energy build
Buffs that raise the party's Defence Success Rate and Vitality, for stable group play
PvP — Energy build
Raises divine-beast attack power and skill success rate, so Dragon Slasher can neutralise the enemy's SD and hit HP directly
Event maps
Buffs plus heavy attack skills clear them quickly
Castle Siege
Ally buffs plus PvP skills that can neutralise the enemy's battle commander or guild master
Rage Fighter skills
Killing Blow, Beast Uppercut, Chain Drive, Dark Side, Dragon Roar, Dragon Slasher and the three buffs.
Skill
Type
Level
Mana
AG
Element
What it does
Killing Blow
Weapon
0
9
0
Earth
Rapid consecutive hits that frighten the enemy and lower its attack power
Beast Uppercut
Weapon
0
9
0
Fire
Violently shakes the enemy
Chain Drive
Chain / area
150
15
20
Ice
Flying kick into a punch; strikes fast and makes the enemy sluggish
Dark Side
Chain / area
200
70
0
Wind
Rapidly attacks everything within a set radius of the caster
Dragon Roar
Chain / area
150
50
30
Earth
Damages the target and everything within a radius of it
Dragon Slasher
PvP
200
100
100
Wind
A flying kick at the enemy's vital point; damages SD and HP by chance
Ignore Enemy Defence
Buff
200
50
10
—
Self only. Value and duration grow with Energy
Increase Vitality
Buff
150
50
10
—
Party buff. Value and duration grow with Energy
Increase Defence Success Rate
Buff
70
50
10
—
Party buff. Value and duration grow with Energy
He also carries the Castle Siege kit — Charge (damage 90, 20 mana, 15 AG), Remove Stun, Swell Mana, Remove Invisibility, Stun and Invisibility.
The HP cost
The catch is in the small print: while wearing wings or a Satan, his skills cost him health.
Skill
HP per hit
Hits
Total HP lost
Killing Blow
2
4
8
Beast Uppercut
2
4
8
Chain Drive
4
8
32
Dark Side
4
2 per monster hit
8 per monster hit
Dragon Roar
2
4 per monster hit
8 per monster hit
Dragon Slasher
100
1
100
Charge
4
1
4
Skill scrolls
The exclusive skills are learned from parchments dropped by monsters.
Scroll
Required level
Usable Energy
Dropped by monsters of level
Chain Drive
150
0
80
Dark Side
180
0
100
Dragon Roar
150
0
90
Dragon Slasher
200
0
90
Ignore Enemy Defence
120
404
100
Increase Vitality
80
132
90
Increase Defence Success Rate
50
80
70
Rage Fighter gear
Three glove-type weapons and three armour lines, all Kalutan relics.
His weapons are gloves and claws. The Sacred Glove is processed red sheep hide that keeps the recoil off the wearer; the Holy Storm Claw is shaped after the divine beast White Tiger and alloys Sinide, a wind-attribute metal, with Grobo, the hardest metal there is; the Piercing Blade Glove is a restored relic from the ruins of Kalutan, bladed in Grobo so it attacks and defends at once.
Fifteen exclusive pieces across three tiers.
Item
Drop level
Excellent drop level
Attack speed
Sacred Glove
52
77
25
Holy Storm Claw
82
107
30
Piercing Blade Glove
105
130
35
Sacred Fire Helm
54
79
—
Jahad Storm Helm
70
95
—
Piercing Grove Helm
90
115
—
Sacred Fire Armour
66
91
—
Jahad Storm Armour
82
107
—
Piercing Grove Armour
101
126
—
Sacred Fire Pants
62
87
—
Jahad Storm Pants
78
103
—
Piercing Grove Pants
95
120
—
Sacred Fire Boots
50
75
—
Jahad Storm Boots
62
87
—
Piercing Grove Boots
82
107
—
He also uses the ordinary shared gear — Kris, Short Sword, Small Axe, Hand Axe, Tomahawk, Mace, Morning Star, Flail, Great Hammer and Crystal Morning Star, plus Leather, Scale, Brass and Plate armour.
Two capes: one from level 180, one from level 400.
Cape
Required level
Defence
Damage increase
Damage absorb
Cape of Fighter
180 + (wing level × 4)
15 + (level × 2)
20 + (level × 2)
10 + (level × 2)
Cape of Overrule
400
45 + (level × 4)
39 + (level × 2)
39 + (level × 2)
Both gain an extra defence bonus between +10 and +15 — +4 to +9 on the Cape of Fighter and +5 to +10 on the Cape of Overrule. The Cape of Fighter is made at the Chaos Goblin's Normal Combination and may roll one of three options: Increase Life (50 + level × 5), Increase Mana (50 + level × 5), or a 3% chance to ignore enemy defence. The Cape of Overrule rolls one of four, each at 5%: an attack that ignores enemy defence, reflecting the enemy's attack power, full Life recovery, or full Mana recovery. In both cases the roll can also come out empty.
Kalutan — the fallen kingdom
Kalutan 1 holds the stronghold; Kalutan 2 is open field.
Kalutan is split in two. Kalutan 1 holds the stronghold — a village with a General Goods Merchant, a Weapons Merchant and three Warehouse Keepers. Kalutan 2 is field only. Walking in always puts you in Kalutan 1; both areas can also be reached with the move command window for 13,000 Zen.
On entry level the original notice prints “level 1600 or above” for walking in and “level 170 or above” when using the move command window. The first figure is almost certainly a typo for 160 — it is reproduced here as printed.
Eight monsters, from the level 99 Venom Ring Scorpion to the level 120 Narcondra.
Monster
Level
HP
Min attack
Max attack
Defence
Defence success rate
Venom Ring Scorpion
99
5,000
555
590
45
248
Bone Scorpion
103
60,000
595
635
485
283
Orcus
105
65,000
618
655
518
293
Gollock
108
72,000
685
735
545
315
Crypta
111
78,000
705
755
560
340
Cryptos
114
83,000
720
770
575
375
Condra
117
90,000
735
790
610
405
Narcondra
120
96,000
750
815
640
425
Crypta and Cryptos are insects of Kalutan's southern region that swarm in colonies tens of thousands strong; Cryptos carries venom said to kill even a mermaid. Orcus and Gollock are demons that came out of Kardamahal and loiter around the magic circle sealing it, attacking anything that comes near. Condra is a stone spirit formed over thousands of years from Kalutan's own energy, with one thought only — protect Kalutan — and Narcondra is its stronger form.
Vega and Chamer set items
Two four-piece sets built out of the Rage Fighter's Sacred Fire line.
Set
Pieces
Vega
Sacred Fire Helm, Sacred Fire Armour, Sacred Fire Pants, Sacred Glove
Chamer
Sacred Fire Armour, Sacred Fire Pants, Sacred Glove, Sacred Fire Boots
Pieces worn
Vega
Chamer
2 set
Attack rate +50
Defence +50
3 set
Vitality +50
Double damage rate +5%
4 set
Max attack power +30
Damage +30
Full set
Vega
Chamer
Option 1
Excellent damage rate +15%
Critical damage +30
Option 2
Double damage rate +5%
Excellent damage rate +15%
Option 3
Ignore enemy defence 5%
Skill attack power +30
The master skill renewal
The Blade Master window: Protection, Valor and Rage.
Part 2 rebuilt the master skill system. The old four trees became three, some skills were deleted and others added, and every class window now follows the same shape: a shared defensive tree on the left, an active-skill enhancement tree in the middle, and offensive passives plus buffs on the right.
Rule
Value
Cost to raise one grade
1 point
Maximum grade per skill
20
Trees before the renewal
4
Trees after the renewal
3
Ranks disclosed in this announcement
1 – 5
Class
Left tree (defensive passives)
Middle tree (active enhancement)
Right tree (offensive passives and buffs)
Blade Master (Dark Knight)
Protection
Valor
Rage
Grand Master (Dark Wizard)
Serenity
Wisdom
Meadow
High Elf (Elf)
Blessing
Salvation
Gale
Dimension Master (Summoner)
Guardianship
Chaos
Honour
Duel Master (Magic Gladiator)
Solidity
Fighting Spirit
Ultimate
Lord Emperor (Dark Lord)
Resolve
Justice
Conquest
The Fist Master — the Rage Fighter's master class — was not part of this release.
The common tree
Fourteen skills are shared by every class, spread across five ranks.
Durability Reduction (3) — Satan, Guardian Angel, Horn of Uniria, Horn of Dinorant, Horn of Fenrir · Increase Defence Success Rate
Class tree
Skills disclosed
Common (all classes)
14
Blade Master — Valor / Rage
14 / 16
Grand Master — Wisdom / Meadow
15 / 14
High Elf — Salvation / Gale
15 / 13
Dimension Master — Chaos / Honour
14 / 12
Duel Master — Fighting Spirit / Ultimate
15 / 15
Lord Emperor — Justice / Conquest
14 / 16
Only a handful of concrete numbers were published: Rageful Blow Mastery cuts the durability loss of one worn armour piece by 10%, Multi-Shot Mastery adds +1 arrow, the Wind-attribute Book Mastery stuns for 3 seconds, the Lightning-attribute Book Mastery knocks back 2 tiles, and the One-handed Sword Strengthener applies 50% per sword when dual-wielding. The announcement itself warned that values and structure could still change.
Daily quests
Right-click the Request Letter to open the quest window.
A daily quest is one you cannot take again for a set period after finishing it. The completed state persists whether or not you log out, and once the period passes you can run it again. They are for levels 350 to 400.
Step
Where
Cost
Register as a free mercenary
Caretaker Tersia in Devias
2,000,000 Zen
Receive the Level 1 Request Letter
Caretaker Tersia in Devias
500,000 Zen deposit (refundable)
Using the letter opens the quest window, and which quest you get depends on the day of the week. The letter can only be used inside a town.
Three of the seven weekday letters.
Day
Quest
Where it sends you
Reward
Monday
Change in the Underwater Temple
Veina, in Kalima 6
Experience 500,000 / Jewel of Soul / Jewel of Bless, plus a Red Chest
Tuesday
The Relentless Trader
Jairo, the travelling general-goods merchant
1,000,000 Zen / Jewel of Soul / Jewel of Life, plus a Green Chest
Wednesday
Glory of the Gens
The steward of your Gens
Contribution 500 / Jewel of Creation / Jewel of Chaos, plus a Purple Chest
Thursday
Crisis of the Underwater Temple
Veina, in Kalima 6
Experience 500,000 / Jewel of Bless / Jewel of Life, plus a Red Chest
Friday
War Merchant
Jairo, the travelling general-goods merchant
1,000,000 Zen / Jewel of Creation / Jewel of Life, plus a Green Chest
Saturday
Business of the Gens
The steward of your Gens
Contribution 500 / Jewel of Creation / Jewel of Chaos, plus a Purple Chest
Sunday
Secret History of the Mercenary Guild
Tersia herself
Experience 1,000,000 / Jewel of Chaos, plus a Purple and a Red Chest
One item is given at random from each reward group, and the chests are thrown on the ground to open them. Every quest ends the same way — take the completion confirmation back to Tersia.
Weekly Hero quests
A second quest line runs across the four event maps and repeats. Six tiers cover the whole level range up to master level, and each tier asks for the same four things: kills in Chaos Castle, a Blood Castle clear, a Devil Square clear and a win in Illusion Temple.
Tier
Level (1st class)
Level (2nd class)
Chaos Castle
Illusion Temple reward
Qualities of a Hero
240 ~ 270
220 ~ 260
Kill 5 monsters
Experience 800,000
Courage of a Hero
300 ~ 320
271 ~ 320
Kill 10 monsters
Experience 3,000,000
Fighting Spirit of a Hero
331 ~ 350
331 ~ 350
Kill 20 monsters
Experience 5,000,000
Spirit of a Hero
351 ~ 380
351 ~ 380
Kill 30 monsters
Experience 8,000,000
Perseverance of a Hero
381 ~ 400
381 ~ 400
Clear Chaos Castle
Experience 8,000,000
Hero's Final Verification
Master level +
Master level +
Clear Chaos Castle
Experience 5,000,000
Tier
Random jewel reward (Chaos Castle, Blood Castle, Devil Square)
Qualities of a Hero
Jewel of Chaos x1 / Jewel of Soul x1 / Jewel of Bless x1
Courage of a Hero
Jewel of Chaos x1 / Jewel of Soul x1 / Jewel of Bless x1 / Jewel of Harmony x1
Fighting Spirit of a Hero
Jewel of Chaos x1 / Jewel of Soul x2 / Jewel of Bless x1 / Jewel of Life x1
Spirit of a Hero
Jewel of Soul x2 / Jewel of Bless x1 / Jewel of Harmony x1 / Jewel of Chaos x1
Perseverance of a Hero
Jewel of Soul x2 / Jewel of Bless x1 / Jewel of Harmony x1 / Jewel of Life x1
Hero's Final Verification
Jewel of Soul x2 / Jewel of Bless x1 / Jewel of Life x2
Eternal Wing and Phoenix Soul
The Summoner's Eternal Wing set and the Archangel's Absolute Stick.
Item
Drop level
Magic power
Defence
Required level
Str
Agi
Ene
Eternal Wing Stick
147
53
—
380
271
77
—
Archangel's Absolute Stick
—
73
—
—
191
60
—
Eternal Wing Helmet
116
—
35
380
235
89
808
Eternal Wing Armor
131
—
49
380
263
98
910
Eternal Wing Pants
122
—
41
380
246
93
849
Eternal Wing Gloves
102
—
29
380
209
81
713
Eternal Wing Boots
99
—
32
380
222
86
693
The Rage Fighter's Phoenix Soul set, built around the Phoenix Soul Star.
Item
Drop level
Attack power
Defence
Required level
Str
Vit
Phoenix Soul Star
147
122 ~ 128
—
380
465
Agi 244
Phoenix Soul Helm
128
—
60
380
392
346
Phoenix Soul Armor
143
—
78
380
436
384
Phoenix Soul Pants
134
—
68
380
409
361
Phoenix Soul Boots
119
—
57
380
366
323
Phoenix Shot, the weapon skill carried by the Phoenix Soul Star.
Phoenix Shot is not learned — it is carried by the Phoenix Soul Star itself and becomes usable when the equipped weapon has it.
Property
Value
Cast delay
1.2 seconds
Targets
The target plus enemies within 2 cells of it
Attack type
Ranged
Range
4 cells
Mana
30
Extra effect
Knockback, and reduces the target's defence success rate
Expanded inventory, warehouse and system changes
Both items only take effect after you reconnect.
The expanded inventory and expanded warehouse arrive as quest rewards, and both items need a reconnect after use before they switch on.
Level
Quest
Reward
Item you have to find
Dropped by
50
Trade Expansion with the Merchant Guild
Warehouse Expansion Certificate
Ancient Statue
Death Knight
150
Magic Cloth
Magic Bag
Magic Cloth
Silver Valkyrie
300
Cloth of Space
Magic Bag
Cloth of Space
Alquamos
None of the three quest items can be traded.
System changes
Change
Detail
Trading
Right-clicking an item now moves it into the trade window automatically
Zen trade limit
Raised from 8 digits to 9 digits
Gens chat
Prefix a message with $ to talk to your Gens
Party after a crash
Reconnect within 5 minutes and you keep the party; after 5 minutes you are removed. Does not apply on Chaos Castle, Castle Siege and similar maps
Hotkey
Toggles
F2
All messages
F6
Normal chat
F7
Party chat
F8
Guild chat
F9
Gens chat
Season 6 at a glance
New class: the Rage Fighter, a stamina-based melee fighter needing a level 150 character on the account.
Dragon Slasher costs 100 HP a cast while wearing wings - the class trades health for damage.
Kalutan opens in two parts, with eight monsters from level 99 to level 120.
Master skills go from four trees to three: a shared defensive tree plus two class trees.
Daily quests run from Devias, one per weekday, for levels 350-400.
Expanded inventory and warehouse arrive as quests at levels 50, 150 and 300.