MU Online Season 18 Guide

Illusion Knight and Artifacts · 2022 – 2023

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Season 18 (2022-2023) adds the Illusion Knight, an Agility knight who fights with a summoned second sword, and Artifacts - a whole new equipment slot built out of hexagonal puzzle pieces. It brings Brilliant 8th mastery weapons and Crimson Flame Apocalypse 9th mastery armour, the Ignis Volcano and Bloody Tarkan hunting grounds, the Ur 5th Guardian, a 6th mastery earring, the nightly Boss Battle Together event, the Barka time attack, a Season Pass, the Tempest Muun, a rebuilt wing-crafting window, and a Combat Power renewal for four melee classes.

The Illusion Knight

The Illusion Knight, the new Season 18 class
Zakard — born as an avatar of Kundun, abandoned by him, and now hunting him.

Zakard was born an avatar of Kundun and had a gift for the sword, but as a descendant of the Magic Gladiator line who could use neither magic sword nor magic he was never recognised as one. His awakening came mid-spar: throwing out his empty left hand to block a blade, an illusion of the sword in his right hand appeared in it.

That bought him Kundun's trust — until Kundun sent him to shadow a Lemuria band near Lost Tower and then let him fight them alone. He survived, realised he had been abandoned, cut his way out through Balrog, and walked out of Lost Tower looking for revenge.

Mechanically he is an Agility knight with ordinary defence and high attack power, who summons an illusion sword in his off hand and fights with blade aura.

SettingValue
CreationAvailable by default
Starting townLorencia
Base life / mana100 / 20
Base strength / agility / vitality / energy25 / 28 / 15 / 10
Class namesIllusion Knight → Mirage Knight → Illusion Master
Set partyIllusion Knight + Magic Gladiator + Elf
Gear vendorBlacksmith Hanz in Lorencia (skill orbs from the tavern madam or Pasi)
The five Illusion Knight skill icons
SkillRequirementWhat it does
Illusion BladeLevel 25Copies the sword in the right hand into an illusion sword in the left, greatly raising attack power. Drops if you unequip the weapon or right-click the buff icon.
Charge SlashAgility 80Charges the target and releases sword energy in a fan. Inside 4 tiles he does not charge, he just cuts; outside it he closes the distance first.
Wind GlaiveAgility 650Throws whirlwind-shaped sword energy forward.
Illusion AvatarAgility 900Summons an illusion of yourself that charges nearby enemies. It vanishes if it strays too far, does not attack players in PvP, and cannot be used in Chaos Castle.
Blade StormAgility 1,150 and Wind Glaive mastery 10PRaises a storm of illusion blades around you, hitting a wide area.
Illusion Blade, Charge Slash and Wind Glaive in action
Illusion Avatar and Blade Storm

Blades, capes and armour

The Illusion Knight's blades, from Silver Blade to Manticore

He shares the Kris, Short Sword, Blade and Double Blade with other classes and wears his own Blade line on top:

BladeLevelAttack powerSpeedRequirements
Silver Blade55–6535Str 74 / Agi 128
Xeno Blade85–9535Str 147 / Agi 377
Archangel's Absolute Blade255–26545Str 320 / Agi 530
Dragon Blade380125–15540Str 199 / Agi 718
Blood Blade400150–18040Str 243 / Agi 824
Blood Angel Blade400325–33045Str 282 / Agi 912
Dark Angel Blade600375–38545Str 297 / Agi 963
Holy Angel Blade800420–43545Str 315 / Agi 1,016
Soul Blade900496–49945Str 330 / Agi 1,052
Blue Eye Blade1000562–57245Str 351 / Agi 1,093
Silver Heart Blade1100628–63745Str 362 / Agi 1,102
Manticore Blade1200694–70545Str 362 / Agi 1,102
The Illusion Knight's four capes
CapeRequirementDefenceDamage increaseDamage absorb
Steel CapeLevel 1502012%12%
Pitch-black CapeLevel 2104532%25%
Cape of ResolveLevel 400, 3rd class change6039%39%
Cape of HatredLevel 800, 4th class change140 (attack 100)55%43%
An early Illusion Knight armour set
Brilliant Illusion Knight armour, the level 1,300 tier

His armour runs all the way from a level-380 socket set to the level-1,300 mastery tier. Defence, in order helm / armour / pants / gloves / boots:

SetLevelDefence
Illusion Knight Scale15 / 20 / 19 / 10 / 12
Illusion Knight Iron Plate20 / 27 / 25 / 15 / 17
Black Origin55 / 62 / 60 / 50 / 52
Blood Angel40075 / 90 / 85 / 70 / 72
Blue Eye Illusion Knight1,000292 / 300 / 298 / 283 / 286
Silver Heart Illusion Knight1,100340 / 350 / 347 / 332 / 335
Manticore Illusion Knight1,200380 / 390 / 386 / 377 / 379
Brilliant Illusion Knight1,300432 / 440 / 435 / 419 / 424

Each mastery tier also has a four-piece set version with the real bonuses. The top one, Celestial Brilliant Illusion Knight (level 1,300), gives mastery skill attack power +16, mastery Strength +25, double damage rate 18%, mastery attack power +49, ignore enemy defence 9%, critical and excellent damage rate +20% each and triple damage +10%.

Brilliant — the 8th mastery weapons

All eighteen Brilliant 8th mastery weapons and shields

The 8th mastery weapon is the Brilliant, upgraded at the Chaos Goblin in Noria (180, 99) from a Manticore weapon at +11 with 16 options or better. The rate is 100% and the item type, Luck and Excellent options all carry over.

The Brilliant Anvil and the Soul of Apocalypse
UpgradeBase itemMaterialJewelsRate
Manticore weapon → Brilliant+11 / 16 option Manticore weapon or shieldBrilliant Anvil — 100,000 Ruud from James in ElbelandBless ×30, Soul ×30, Chaos ×1, Creation ×1100%
Celestial Brilliant armour → Crimson Flame Apocalypse+11 / 16 option Brilliant set armourSoul of Apocalypse — 50,000 Ruud from JamesBless ×30, Soul ×30, Chaos ×1, Creation ×1100%

All eighteen need level 1,300 and share the same Excellent block: excellent damage rate +10%, attack or magic speed +7, life and mana of (stat/8) per kill, +2.8 per 20 levels and +80 flat attack power or wizardry.

WeaponClassAttack powerSpeedRequirements
Brilliant SwordDark Knight750–76340Str 1,006 or Ene 936 / Agi 327
Brilliant ShieldDark Knightdefence 98 (rate 125)Str 245 or Ene 950 / Agi 189
Brilliant StaffDark Wizard, Magic Gladiator, Kundun Mephis265–276 (wizardry 172%)30Str 308 / Agi 106
Brilliant BowElf1,104–1,13755Str 206 / Agi 1,204
Brilliant QuiverElf669–69060Str 199 / Agi 1,190
Brilliant Fairy ShieldElfdefence 105 (rate 122)Str 94 / Ene 926
Brilliant Magic SwordMagic Gladiator748–758 (wizardry 93%)45Str 743 / Agi 458 / Ene 164
Brilliant Magic Two-Hand SwordMagic Gladiator1,008–1,058 (wizardry 93%)45Str 743 / Agi 458 / Ene 164
Brilliant ScepterDark Lord823–84340Str 710 / Agi 166
Brilliant StickSummoner245–262 (wizardry 163%)30Str 278 / Agi 112
Brilliant BookSummonercurse power 157%50Agi 206 / Ene 760
Brilliant ClawRage Fighter654–67035Str 595 / Agi 199
Brilliant LanceGrow Lancer508–52940Str 448 / Agi 320
Brilliant Rune MaceRune Wizard223–234 (wizardry 146%)50Str 294 / Agi 113 / Ene 1,108
Brilliant Short SwordSlayer723–79045Str 341 / Agi 1,081
Brilliant Magic GunGun Crusher348–362 (wizardry 140%)50Str 379 / Agi 322 / Ene 852
Brilliant Magic BookKundun Mephiswizardry 73%30Agi 192 / Ene 494
Brilliant OrbLemuriawizardry 174%30Str 171 / Agi 87 / Ene 474

The Brilliant Fairy Shield keeps the support-Elf option, now at elemental defence improvement 40%, and both shields roll max life and mana +308 with damage decrease 84.

Crimson Flame Apocalypse — the 9th mastery armour

Crimson Flame Apocalypse armour for four of the classes
The 9th mastery tier, worn at level 1,400.

Crimson Flame Apocalypse is the 9th mastery set, upgraded 100% from +11 / 16 option Celestial Brilliant armour with a Soul of Apocalypse. Class, slot, Luck and the all-stats option are kept, and Excellent Apocalypse armour drops raw in Ignis Volcano and Bloody Tarkan.

ClassDefence
Dark Knight489 / 513 / 503 / 488
Dark Knight (Conviction)510 / 532 / 523 / 509
Dark Wizard469 / 477 / 474 / 463
Elf (attack)484 / 490 / 486 / 475
Elf (energy)402 / 409 / 403 / 391
Magic Gladiator (knight)512 / 487 / 481 / 486
Magic Gladiator (wizard)509 / 483 / 477 / 482
Dark Lord466 / 487 / 474 / 463
Summoner471 / 483 / 474 / 462
Rage Fighter464 / 492 / 482 / 471
Grow Lancer460 / 472 / 469 / 461
Rune Wizard474 / 483 / 479 / 470
Slayer493 / 507 / 500 / 474
Gun Crusher470 / 484 / 478 / 474
Kundun Mephis477 / 482 / 476 / 474
Lemuria474 / 485 / 475 / 459
Set bonusEffect
2 setMastery skill attack power, mastery main stat
3 setDouble damage rate +18%, mastery attack power or wizardry
4 setMastery critical and excellent damage, ignore enemy defence +9%, mastery all stats, mastery base defence, critical damage rate +20%, excellent damage rate +20%, triple damage +12%, mastery max life, mastery damage decrease, and the new mastery enhanced skill damage

The Conviction (Faith) Knight set again reads differently: critical and excellent damage rate +45% each, Solid Protection party attack power +290, vitality +400, defence +270 and triple damage +9%.

Artifacts

An Artifact and the hexagonal Artifact slot
Artifacts are puzzle pieces of joined hexagons that slot into a board of their own.

The Artifact is a completely new equipment type with its own slot. Each one is a puzzle piece made of joined hexagons, and the number of hexagons is the type number — one hexagon is type 1, two is type 2, and so on. You cannot slot two Artifacts of the same type at once.

MechanicDetail
EnhancementUp to +15 at the Chaos Goblin in Noria, using an Artifact Enhancement Stone and zen. A failure does not destroy the item — it drops one step.
DisassemblyReturns 1 Artifact Enhancement Stone
Wear levelSpider Artifact types 1–7 all need level 800
CreationJewel of Creation ×50 and 10,000,000 zen at 80%, up to 30 at a time
Spider Artifact types 1 to 5

The first family is the Spider Artifact, types 1 to 7. Each type rolls one option at random from its own pool, starting at 1–10 and growing to these ceilings at +15:

TypeOption poolMaximum at +15
1Defence, defence success rate, base defence, damage decrease106 / 106 / 78 / 78
2Strength, agility, vitality, energy, command56 each
3Max life, max mana, max AG, max SD158 each
4Excellent damage, critical damage, attack speed, skill attack power78 / 78 / 20 / 56
5Elemental defence, elemental attack power, elemental defence and attack success rate56 / 56 / 106 / 106
6Curse power group56
7 (rare)

Completing a full Artifact set adds all stats +100 on top. Artifact Fragments and Enhancement Stones come out of the Barka event.

Ignis Volcano

The Ignis Volcano map
Ignis Volcano — the red dragon's nest, still burning a thousand years after it died.

The volcano above Vulcanus was the nest of a red dragon called Ignis, and a temple stood beside it. Then the arena was dug in underneath, its influence turned the people against the dragon, and they raised a subjugation force. Learning of it the dragon sickened with grief and destroyed itself rather than be hunted — and at the moment it died the volcano erupted and burned everything.

SettingValue
How to get thereMove command window for 50,000 zen, or on foot from Vulcanus (33, 15)
Entry level1,220
Penalty-free level1,250
Main dropsExcellent Apocalypse armour, Brilliant Chaos Combination Charm fragments
The three Ignis Volcano monsters
MonsterLevelBehaviour
Magma Gladiator640Melee
Magma Hook645Melee
Magma Shaman650Ranged area attacks — absorbs 200 mana per hit

The elite zones sit at fire (171, 40), water (30, 135), earth (105, 37), wind (47, 223) and dark (214, 196). All three elites are level 650 and apply their elemental debuff pair with a 100% chance on every hit, which a Guardian's elite resistance option blunts.

Bloody Tarkan

The Bloody Tarkan map
Deep in Tarkan the ochre sand turned the colour of fresh blood, and nobody can say why.

Tarkan is where the failed products of the Kanturu bio-experiments still live. Deep inside it the scientists found sand that should have been ochre running blood red; they analysed it, found nothing, and were left with a guess — that some magic has been cast on it. They cannot research further with the failed products roaming, so they asked the heroes of MU to clear them out.

SettingValue
How to get thereMove command window for 50,000 zen, or on foot from Tarkan (110, 231)
Entry level1,250
Penalty-free level1,280
Main dropsExcellent Apocalypse armour, Excellent socket necklaces
The four Bloody Tarkan monsters
MonsterLevelBehaviour
Bloody Mutant675Melee
Bloody Bloody Wolf678Melee
Bloody Beam Knight680Ranged
Bloody Tantallos680Ranged — absorbs 250 mana and 10 AG per hit

Its elite zones are at fire (29, 48), water (234, 221), earth (86, 109), wind (30, 217) and dark (228, 27), with elite versions of all four monsters at the same levels. The elite drop table is the usual one — Elite Option Change Fragments, Sealed Armour Fragments, Golden Emblems, Elite Guardian Enhancement Stones and the Jewel of Harmony.

The Earring of Bond and the Ur Guardian

The Earring of Bond, left and right, with its crafting mould

The 6th mastery earring is the Earring of Bond, upgraded from a +11 to +15 Earring of Fascination with the Crafting Mould of Bond — 25,000 Ruud from Priest James in Elbeland (32, 239) — plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1.

Base earringSuccess rate
+15100%
+1490%
+1380%
+1270%
+1160%
Left (level 900)Right (level 950)
Attack / wizardry / curse power330–333370–373
Elemental defence300358
Options (1–3 roll)Max life +1,000, skill attack power +27, mastery attack or wizardry +110, mastery excellent damage +185, mastery critical damage +185Max mana +1,000, excellent damage rate +9%, critical damage rate +9%, AG recovery +10, attack speed +7

Wearing both gives the earring set option: ignore enemy defence 6%, all stats +9 and mastery damage +80.

The 5th Guardian: Ur

The fifth Guardian is Ur, worn at level 1,200, with a rarer recoloured Ur (Rare) at a low rate from the same combination. Upgrade it from the 4th Guardian at the Trainer in Lorencia (122, 110) using the Seal of Ur — 50,000 Ruud from Priest James — plus Bless ×20, Soul ×20, Chaos ×1, Creation ×1, at 100% / 90% / 80% / 70% / 60% from a +15 down to a +11 base.

Option typeValues
BaseMovement speed, attack speed +7, defence +290
Normal (1–3 roll)Elemental attack power +241, elemental defence +241, defence +5.0 per 20 levels, attack / wizardry / curse power +5.0 per 20 levels (both capped at level 1,100)
Elite resistance (1 of 5)Fire, water, earth, wind or dark

As always a successful upgrade rerolls the normal options and always rerolls the elite resistance.

Boss Battle Together and Barka

Boss Battle Together is a five-minute server-wide boss fight that runs every night at 20:00, with entry open from 19:55. It runs on every channel except Loren Market, the Event Map Square and Castle Siege.

SettingValue
Who can enterLevel 800 or above, 4th class change completed
Entry cost10,000,000 zen plus a Boss Battle Together Entry Ticket
Getting the ticketChance drop from monsters level 200 or above (Deep Dungeon floor 2 and up)
The fight2 bosses spawn; kill them all inside 5 minutes
DyingNo death penalty — you respawn in the safe zone inside the boss zone and keep going

Rewards go to everyone who dealt at least 1,000,000 accumulated damage: a Jewel of Harmony Box (3–5 Jewels of Harmony) and a Bonus Box, delivered through the Gremory Case. Two bonus missions hand out 2 extra Bonus Boxes each — one for the highest accumulated damage, one for the last hit on a boss. The Bonus Box holds the Sign of Trial and a +0 Radiant Orb (I).

The Barka event map
Barka runs as a ten-minute time attack with its own dedicated MU Helper.

Barka was rebuilt as a solo time attack for level 1,000 characters, once per day. You enter by right-clicking a Barka Entry Ticket, which moves you to a waiting room, then talk to Aide Jerint in the middle to go in — you land in one of 7 map types at random. Clear every monster in the three or four battle areas within 10 minutes and survive to the final zone and the map is cleared. A dedicated Barka MU Helper plays it for you (Home key); the normal MU Helper is disabled inside. Clearing it gives a Spider Artifact Fragment or an Artifact Enhancement Stone through the Gremory Case, collectable for 7 days.

Season Pass and the Tempest Muun

The Season Pass notification icon in game

The Season Pass runs monthly for 28 days. You earn pass experience from daily missions, level the pass to a maximum of 20, and claim buffs and items as you go. Missions reset at 00:00, and rewards land in the Gremory Case — Character tab for 7 days.

GradeWho gets it
MU PassEvery connected character
Gold PassCharacters that used a Gold Pass voucher
Premium PassGold Pass characters that also used a Premium Pass voucher

Pass tickets grant a fixed lump of pass experience. The pass belongs to the character, so a character transfer carries the pass level and any tickets with it.

Mastery Soul Crystal

One Season Pass reward buff is the Mastery Soul Crystal, which makes crystals drop while you hunt. Which crystal you get depends on where you are:

Hunting groundCrystal
Nixie LakeDark Angel's Soul Crystal
Swamp of DarknessHoly Angel's Soul Crystal
Kubera MineAwakening Soul Crystal
Scorched CanyonFrost Soul Crystal
Arnil TempleAncestral Soul Crystal
Burning KethotumManticore's Soul Crystal
Ignis VolcanoBrilliant Soul Crystal

You can collect 100 per day, and 2,500 of them plus Bless ×10, Soul ×10, Creation ×10, Chaos ×1 and 1 billion zen make a [Bound] Mastery Soul of that grade at 100%.

The muun inventory showing level and grade colours

The Premium Muun line ended and the Tempest Muun replaced it (existing Premium eggs and boxes still work). A Tempest Muun rolls one of two options — skill attack power, or attack / wizardry / curse power — and its value depends on your character level and the muun's level:

Character levelLv 1Lv 2Lv 3Lv 4Lv 5Evolved
1–400 (skill attack power)91113151719
401–800101214161820
801+111315171921
1–400 (attack / wizardry / curse)141618202224
401–800151719212325
801+161820222426

On top of that sits a multiplier tied to the muun's level: 5× / 7× / 9× / 11× / 13×, rising to 20× once evolved. The Tempest option normally applies Wednesday to Sunday only — but an evolved muun switches to applying every day of the week, multiplier included, for the 30-day activation period.

Wing crafting, character renewal and levels

The rebuilt wing and cape crafting window
Every wing recipe in the game now sits in one menu at the Chaos Goblin.

Wing and cape crafting moved into the [Equipment Enhance/Craft] button on the Chaos Goblin in Noria (180, 102). One tree now lists every recipe — 1st through 4th wings, the Wing Relic steps, bound wings, monster wings and the Wings of Conqueror — and each entry opens a guide page with its materials and rates. Register the main item and the combination materials you already hold are added automatically; the (+) and (−) buttons adjust quantities.

The four Wing Relics

Wing Relics are the new intermediate item, one per wing tier. They stack 50 to a slot and work in personal trade, the personal store and the warehouse, but cannot be dropped or sold to an NPC.

Character renewal

Four melee classes — Dark Knight, Magic Gladiator, Rage Fighter and Slayer — gained a new stat, Combat Power (%), which raises attack power and skill attack power at a set ratio. It applies only to skills that use attack power, and it comes from two places: the class's own stat points, and weapon options.

ClassStats that give Combat PowerWeapon
Dark KnightStrengthOne-handed sword
Magic GladiatorStrength, AgilityOne-handed and two-handed sword
Rage FighterAgility, VitalityClaw
SlayerAgilityShort sword

Socket, mastery, Archangel's Absolute and Blessed Archangel's Absolute weapons can all carry the Combat Power option. Alongside it came a handful of targeted buffs: Blow now costs 3 AG, Spiral Charge grants more attack power, the Rage Fighter's master tree gives more attack success rate and weapon enhancement, and Dark Side on the enhancement tree moved to 2 damage counts, 2 tiles of range and 2 targets. The damage formula for all four classes was corrected.

Levels and rewards

The cap moved twice: 1,450 → 1,500 in Part 1 and 1,500 → 1,550 in Part 2. Both reward boxes arrive through the Gremory Case with a 30-day claim window and 14 days of validity once claimed.

The two Season 18 reward muuns
ReachMuunBase ability
Level 1,450Illusion Knight ZakardSkill attack power +15
Level 1,500Rage FighterElemental defence +10

Both multiply their base ability 20× for 30 days after you pick them up.

Season 18 at a glance
  • New class: the Illusion Knight and his illusion sword
  • Artifacts - a new equipment slot built from hexagon pieces
  • Brilliant 8th weapons and Crimson Flame Apocalypse 9th armour
  • Ignis Volcano and Bloody Tarkan, both with elite zones
  • Boss Battle Together every night at 20:00, plus the Barka time attack
  • Season Pass, Tempest Muun and a rebuilt wing-crafting window