MU Online Season 11 Guide

Feria and level 10 seed spheres · 2016

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Season 11 (2015-2016) opened Feria, the ruined kingdom under Tarkan, and handed out a new skill to almost every class. It added the Blood Angel weapon line, upgraded the Archangel's Absolute Weapons with a unique buff skill, pushed seed spheres from level 4 to level 10 with a rebuilt socket workshop, introduced four new pentagrams, and bolted on quality-of-life features: the hunting record, camera zoom and the Mine Finder minigame.

Feria, the sunken kingdom

World map showing where Feria lies on the Tarkan desert
Feria sits on the Tarkan desert, south of the old Kanturu kingdom.

Feria was an artistic kingdom that fell into a dimensional rift during the Great Earthquake of Tarkan. Its knights still patrol the ruins. Entry needs character level 400, either from the map move window or from the Tarkan safe zone at (176, 38).

Feria map split into fire, water, earth, wind and darkness zones
Feria is an elemental region: each part of the map holds monsters of one element.

Two gate pairs move you around the map: the red gate links (198, 173) with (107, 67), and the blue gate links (201, 155) with (199, 137).

The Feria Knight, Feria Fighter, Feria Archer and Feria General
MonsterHPAttackDefenseElemental attackElemental defense
Feria Knight105,0001,400–1,4501,225950–1,0501,500
Feria Fighter120,0001,250–1,3001,355910–1,0901,500
Feria Archer98,0001,500–1,6001,180990–1,1301,500
Feria General5,000,000
Feria Lord (boss)25,000,000

Knights, Fighters and Archers each come in all five elements. The General is not a field monster — he is summoned by the boss.

The Feria Lord boss fight

Feria Lord, the boss of the Feria map
The Feria Lord — 25 million HP and four special skills.

The boss zone entrance is at Feria (112, 60). Breaking the crystal orb inside summons the Lord and seals the entrance — nobody can enter or leave until the fight ends. The fight is over when the Lord dies or everyone inside is gone, and the next crystal orb respawns 12 to 24 hours later. The Lord drops 3 items on death.

The Feria Lord's four skills: Mine Explosion, Swing, Roar and Lord Summon
SkillWhat it does
Mine ExplosionHis strongest attack. Depending on his HP stage he plants 1 to 5 mines; a sigil appears on the floor and detonates 3 seconds later.
SwingUsed at random. Marks one character; everyone standing near that character also takes the damage.
RoarFires at a HP threshold and completely drains the AG and mana of every character around him.
Lord SummonAfter Roar he summons the Feria General, teleports to his throne and becomes invulnerable while healing. The healing scales with how many characters Roar hit, and only stops when the General is dead.

New skills for every class

Season 11 gave new skills to the third-class and second-class characters alike. The spell books and orbs are sold by the Ruud shop NPC, Priest James. Every one of these skills carries a main element, so it benefits from skill imprinting, and every one has a 5% chance per hit to fire one extra hit.

Range diagrams for Fire Blow, Meteor Strike, Meteor Storm and the Beast skills
ClassSkillElementPowerMana / AGNotes
Blade MasterFire BlowFire20050 / 50Blow with 3–4 hits
Grand MasterMeteor StrikeEarth20070 / 70Meteors converge on the target; hits 5 entities
Grand MasterMeteor StormEarth200150 / 150Screen-wide: 2–3 hits on up to 8 targets within 6 tiles
Grand MasterSoul SeekerDarkness20070 / 70Evil spirits converge on one target, 3–4 hits
High ElfFocus ShotWind15015 / 15Multi-shot concentrated on a single target
Dimension MasterFire BeastFire20050 / 50Phantom beast charges the target, hits 5 entities
Dimension MasterAqua BeastWater20050 / 50Water version of Fire Beast
Range diagrams for Ice Blood, Wind Soul and Dark Phoenix Shot
ClassSkillElementPowerMana / AGNotes
Duel MasterIce BloodWater8019 / 25Target + 8 around it; chance to slow
Duel MasterFire BloodFire8019 / 25Target + 8 around it; chance to burn over time
Duel MasterDark BlastDarkness12092 / 173–4 hits
Duel MasterMeteor StrikeEarth12092 / 17Hits 5 entities
Lord EmperorWind SoulWind8560 / 17Turns Chaotic Diseier into a wind skill; 9 targets, 3+1 hits
Fist MasterDark Phoenix ShotDarkness65030 / 103 entities; chance to cut the target's defense success rate

Blood Angel weapons

The eight Blood Angel weapons: sword, magic sword, staff, bow, scepter, stick, claw and lance

The Blood Angel line finally got weapons to match the mastery armour. They are bought from Priest James in Elbeland (32, 239), and each one arrives as an Excellent item with randomly rolled options. Excellent damage rate +10% is always present, plus one or two more from the pool; Luck is also random. A three-option roll always comes out as excellent damage +10%, attack speed +7 and attack power +1.5 per 20 levels.

WeaponClassReq. STRReq. AGIAttack power
Blood Angel SwordBlade Master886287299–310
Blood Angel Magic SwordDuel Master650398292–303 (67%)
Blood Angel StaffGrand Master / Duel Master26693110–116 (92%)
Blood Angel BowHigh Elf1821,095343–363
Blood Angel ScepterLord Emperor618140224–236 (63%)
Blood Angel StickDimension Master3249899–105 (90%)
Blood Angel ClawFist Master518177176–186
Blood Angel LanceMirage Lancer387282161–172

The Magic Sword also needs 139 energy. Weapon skills come attached: Twisting Slash on the sword, Power Slash on the magic sword, Multi-Shot on the bow, Force Wave on the scepter, Beast Uppercut on the claw and Thrust on the lance.

Archangel's Absolute Weapon upgrade

The old Absolute Weapons became upgradeable into Blessed Archangel's Absolute Weapons — higher stats, the full excellent option set, and a unique buff skill. You need a weapon at +15 with 16 option levels plus an Archangel's Hammer.

StepMaterialsRateResult
Craft the hammer (Chaos Goblin, Noria)10× Celestial Steel + bundle of 10 Bless + bundle of 10 Soul + Jewel of Chaos + Jewel of Creation + Jewel of Guardian100%Archangel's Hammer
Upgrade the weapon (Chaos Goblin, Noria)+15 / 16-option Absolute Weapon + Archangel's Hammer + 30× Bless + 30× Soul + 30× Life + Jewel of Chaos100%Blessed Absolute Weapon, +0 / 0 option / Luck

Celestial Steel drops from field bosses and boss fights, and anyone carrying an Absolute Weapon — plus their party members on the same map — can get it from ordinary monster kills.

WeaponClassesAttack powerSpeedReq. STR / AGIWeapon skill
Absolute SwordDark Knight, Magic Gladiator, Dark Lord265–27545380 / 200Twisting Slash
Absolute StaffDark Wizard, Magic Gladiator153–165 (94%)30200 / 44
Absolute ScepterDark Lord331–34145470 / 116Force Wave
Absolute StickSummoner153–165 (92%)30200 / 98
Absolute CrossbowElf345–38045260 / 440Multi-Shot

Every upgraded weapon carries the same six excellent options — excellent damage rate +10%, attack/magic power +2 per 20 levels, attack/magic power +57, attack speed +7, and life and mana recovery of (stat/8) per monster killed — and the new skill Archangel's Will: a buff that gives you and nearby party members +200 PvP attack damage and +50 skill attack power.

Socket system expansion: spheres to level 10

The unified socket system combination window at the Seed Master NPC
Every socket combination now happens in one window at the Seed Master, Elbeland (46, 243).

The Seed Researcher was removed and the Chaos Goblin no longer handles 400 sockets: all six socket combinations live in one window at the Seed Master in Elbeland (46, 243) — socket item upgrade, seed extraction, seed sphere synthesis, mounting, extraction and the new sphere upgrade.

Seed spheres used to stop at level 4; they now go to level 10. You upgrade one by registering the sphere plus a second sphere of the same level and Sphere Upgrade Runes, whose count rises with the level. Even on failure the main sphere keeps its level and options — only the sub material and runes are consumed. Extraction was also improved: you now get the seed sphere back with its level and options instead of a plain seed.

The seed sphere extraction tab showing a mounted level 10 fire sphere
Extraction now returns the sphere itself, keeping its level and options.

Sphere options by element

ElementOptionLv1Lv4Lv7Lv10
FireAttack / wizardry per 20 levels1.11.41.72.0
FireAttack speed7101316
FireAttack / wizardry power20304563
FireAG cost reduction40%43%46%49%
WaterDefense success rate10%13%16%19%
WaterDefense30394760
WaterShield defense100%300%450%600%
WaterDamage decrease4%7%10%13%
WaterDamage reflect5%8%11%14%
IceHP on monster kill250340436541
IceMana on monster kill400550703859
IceSkill attack power375071100
IceAttack success rate25355683
WindMax HP100145205295
WindMax mana150195255345
WindMax AG70110162226
LightningExcellent damage15305181
LightningExcellent damage rate10%13%16%19%
LightningCritical damage304066102
LightningCritical damage rate8%11%14%17%
Earth (new)Strength6111824
Earth (new)Agility14918
Earth (new)Vitality30364457
Earth (new)Energy10152336

The Earth sphere is new and is the only one that raises stats. Three option types were also rewritten: attack power per level became per 20 levels, max HP/mana became a flat addition instead of a percentage, and HP/mana on monster kill now restores exactly the listed value.

Bonus socket options

Mounting spheres in the right elemental order still creates a bonus option, but the payout now depends on the level of the spheres you used.

Sphere levels mountedBonus option chance
1 – 1030% for a normal bonus option
4 – 730% normal + 10% for rare bonus option (1)
8 – 1030% normal + 10% for rare bonus option (2)
Item typeBonus optionSocket orderNormalRare (1)Rare (2)
Sword, mace, bow, crossbow, claw, lanceAttack powerFire → Lightning → Ice112233
Staff, stickAttack & wizardry powerFire → Lightning → Ice51015
All weaponsSkill attack powerLightning → Ice → Fire112233
All armourDefenseWater → Earth → Wind242730
All armourMax HPEarth → Wind → Water293133

Option caps

Season 11 also put ceilings on the options everyone was stacking: excellent damage rate 70%, critical damage rate 80%, damage decrease 60% and shield defense increase 1800%. Anything above the cap simply does not trigger.

New materialSold byUsed for
Socket Upgrade NotePriest James, Elbeland (32, 239) — Ruud shopUpgrading a 380 socket item to 400
Sphere Upgrade Rune CapsulePriest James, Elbeland (32, 239) — Ruud shopSeed sphere upgrading
SpherePotion merchant in every townSeed sphere synthesis

Because these combinations replaced the old ones, Sphere and Tetra items and the 400-socket materials (Sonic Combination Note, Ice Walker's Mane) no longer drop — anything you still hold can be sold to a shop. Repair costs for weapons and armour were also reduced.

New socket items for Rage Fighter and Grow Lancer

The Devastate Claw and Russellite Lance, the new level 400 socket weapons

The two newest classes finally got their own socket gear, and the new socket item upgrade converts the 380 versions straight into the 400 versions, keeping Luck, skill and socket count.

ClassLevel 380 itemLevel 400 itemMax sockets
Rage FighterPanthera ClawDevastate Claw3
Rage FighterTigris helm / armour / pants / bootsCrimson Skull helm / armour / pants / boots3
Grow LancerRectus LanceRussellite Lance3
Grow LancerGrace ShieldConstant Shield3
Grow LancerGrace helm / armour / pants / gloves / bootsConstant helm / armour / pants / gloves / boots3
The Crimson Skull socket armour set for the Rage Fighter
Crimson Skull — the Rage Fighter's level 400 socket set.
The Constant socket armour set for the Grow Lancer
Constant — the Grow Lancer's level 400 socket set.

Dropped socket items now print their socket count in the drop tooltip (so the MU Helper's selected-item pickup can filter on it), and hovering a socket item in the inventory shows the level of the spheres mounted in it. Raklion was reshuffled at the same time: monster spawns moved, 400 socket armour no longer drops there, and Selupan gained Blast Break, Horn of Steel, Magma Sphere, Devil Cross Crossbow, Spite Staff and Ambition Shield.

New pentagrams and elemental changes

The four new pentagrams added in Season 11
PentagramLevelElemental attackElemental defenseTradesOption
Orb of the Thoughtful Sage18096–1292315Elemental defense +35 (Anger and Blessing errtel, rank 1)
Runedil's Golden Melody Harp300181–2452491Pentagram attack/defense +5%, attack +10%, elemental attack +30 at rank 3
Lemuria's Orb300181–2452491Pentagram attack/defense +5%, defense +10%, elemental defense +30 at rank 3
Norwen's Blood-Light Lyra300181–2452491Elemental critical damage rate 5% → 10% → 25% as errtel ranks rise

Errtel rank-ups became far friendlier: combine two errtels of the same type at rank 1 level 7 and you get a rank 2 errtel at 100%; the same again at rank 2 level 7 gives rank 3. The errtel in the left slot keeps its options; the one on the right is consumed. An Elemental Conversion Talisman, bought with zen from the potion shop during events, changes the element of a pentagram or errtel at 100% while keeping level, rank and options — it will not work on a pentagram that still has an errtel mounted, or on the Errtel of Radiance.

Existing pentagram options were rebalanced so they activate far earlier — several options that demanded an Anger errtel at rank 2 level 3 now trigger at rank 1 level 0, and the rank 3 level 5 requirements dropped to rank 3 level 0. Beginner characters also got their own kit: a Beginner's Pentagram plus four beginner errtels (Anger, Blessing, Integrity, Divinity) giving +1 elemental attack, +1 elemental defense, +1% elemental attack rate and +1% elemental defense rate, and +5% pentagram attack and defense when all four are equipped.

Character information window

The character window (C) was rebuilt. Specialisation values now print under each stat instead of hiding in a tooltip, and stats are split into two colours: permanent stats in yellow (levels, fruits, master tree stat nodes) and variable stats in light blue (from equipment and buffs). The distinction matters — item and skill requirements must be met with permanent stats alone.

Shift + C opens the extended window, which finally lists everything the game had been hiding: critical, excellent and double damage rates, ignore-defense rate, reflect chance, skill attack power, damage increase and decrease, absorb, automatic HP/mana/AG/SD recovery, recovery on monster kills, full-recovery chances, mana and AG cost reduction, SD ratios and SD ignore rate in PvP, stun rate and resistance, base defense from Steel Armor, shield block and weapon block rates from the master tree, and zen acquisition rate.

A new Element tab shows your equipped pentagram, the summed elemental attack and defense from its errtels, your skill imprint bonus and — most usefully — your attack and defense affinity against every opposing element, sorted with the elements stronger than yours at the top and separated into PvE and PvP columns. Carrying a Fire pentagram against a Darkness opponent, for example, applies a 110% attack affinity.

Hunting record, Mine Finder and camera zoom

The hunting record window listing damage, kills and experience per day
The hunting record (End key) keeps 60 days of per-map statistics.

The hunting record logs what your MU Helper does: one row per day per hunting ground with hunt time, normal and elemental damage, healing, monsters killed and experience. It keeps 60 days and drops the oldest row after that. Open it with the icon at the top-left or the End key; today's row is highlighted and updates live, and any column can be sorted. Minimise it and it switches to a per-second readout you can watch while hunting. Tick share my hunting record and other players can open yours with Alt + right-click → view hunting record.

The graph tab of the hunting record showing daily damage as a line chart
The Graph tab plots any recorded value against the date, with a tooltip on each point.
The Mine Finder minigame board with bombs left and score
Mine Finder — minesweeper you can play while the Helper hunts for you.

Mine Finder runs on Card Pieces that drop while hunting (tick "event item" in the Helper to pick them up automatically); 24 pieces make a Card Bundle and start a game. Click a square to reveal how many of the eight surrounding squares hide bombs — the first click is always safe — and right-click to flag one. Score comes from the numbers you open, with penalties for wrong flags and for stepping on a bomb, plus a clear bonus. Claim the reward and a graded box lands in the Gremory Case (K), where it stays for 1 day.

Comparison of the default camera, the zoomed-in camera and the NPC view
The mouse wheel now zooms the camera in and out — handy for looking at gear and NPC faces.

Zoom is disabled in a few places, including Imperial Guardian and Battle Soccer, and resets to the default view whenever you change map.

Season 11 at a glance
  • New map: Feria and the Feria Lord
  • New skills for 2nd and 3rd class characters
  • Blood Angel weapons & Blessed Absolute Weapons
  • Seed spheres up to level 10, new Earth sphere
  • Four new pentagrams, 100% errtel rank-up
  • Hunting record, Mine Finder, camera zoom