Season 3 is where level 400 stopped being the end. Master Level replaced ordinary levelling with a point-driven skill tree, the Summoner arrived from her sheltered home of Elbeland with two contracted beasts and a book of curses, and the 3.0+ patch that followed widened the trees, added two more curses, the Wings of Dimension and the Swamp of Tranquility.
Master Level
Under the old system 400 was the ceiling: a character who hit 400 and finished the 3rd class change could not grow at all. Master Level is the answer — a second growth track that runs on its own experience bar and its own points.
Rule
Detail
Where the experience comes from
Monsters of level 95 and above, on every map
What a level gives you
HP, MP and SD all rise, plus 1 Master Level Point
What the points do
They are spent in the Master Level skill tree to raise base stats and skill attack power
The Master Level skill tree opens with hotkey A.
Death penalty
State
Experience lost
Zen lost
Law-abiding
0.7%
4% — from both inventory and warehouse
Murder stage 1
2%
4%
Murder stage 2
3%
4%
Murderer
4%
4%
The master skill trees
Four trees per class, with the Master Level, points and experience along the top.
Each class has four trees — one shared shape across all of them, but with class-specific names. Points can be spent selectively, and class skills can only be enhanced by the class that owns them.
Tree role
Blade Master
Grand Master
High Elf
Duel Master
Lord Emperor
Defence enhancement
Protection
Serenity
Blessing
Solidity
Resolve
Skill enhancement
Valor
Wisdom
Salvation
Fighting Spirit
Justice
Attack power increase
Rage
Transcendence
Gale
Ultimate
Conquest
Fast growth / general
Hero
Mystery
Faith
Victory
Glory
How enhancement works
Condition
Detail
Points
You must have unspent Master Level Points
Ownership
The character must already have learned the skill
Order
Every skill of the previous rank must already be enhanced
Depth
Skills of ranks 1 to 8 can be taken up to 5 stages
The rank 9 skill
The final skill. It unlocks only when you have enhanced rank 8 skills in two or more trees
The first ranks of the common tree
Tree
Skill
Rank
Effect
Defence
Personal defence rate increase
1
Raises PvP defence success rate by the invested ratio
Defence
Poison resistance
2
Raises resistance to the poison attribute
Defence
Lightning resistance
2
Raises resistance to the lightning attribute
Defence
Ice resistance
2
Raises resistance to the ice attribute
Skill
Attack success rate increase
1
Raises attack success rate by the invested ratio
Attack
PvP attack rate increase
1
Raises attack success rate against players
General
Durability reduction 1
1
Weapons and armour lose durability more slowly
General
Durability reduction 2
1
Wings and accessories lose durability more slowly (needs Durability reduction 1)
General
Automatic HP recovery
2
Raises automatic HP recovery by the invested ratio
General
Zen increase
2
Raises the Zen you get from hunting
Master quest maps
Master characters get their own grade of event map, and cannot enter the old ones. The tickets are still made at the Chaos Goblin. Master characters may carry Seals of Ascension, Abundance and Sustaining, but their effects do not apply.
Map
Grade
Ticket
Combination materials
Rate
Devil Square
7
Invitation +7
Devil's Eye +7 (from level 90+ monsters), Devil's Key +7 (90+), Jewel of Chaos, 2,000,000 Zen
45%
Blood Castle
8
Cloak of Invisibility +8
Book of Archangel +8 (90+), Blood Bone +8 (90+), Jewel of Chaos, 1,050,000 Zen
80%
Chaos Castle
7
1,000,000 Zen + Royal Guard's Armour Set
—
—
Illusion Temple
6
Scroll of Blood +6
Old Scroll +6 (Lv 96+), Illusion Sorcerer's Covenant +6 (Lv 100+), Jewel of Chaos, 13,000,000 Zen
70%
Devil Square rewards
Round
Experience
Zen
1
26,000
150,000
2
24,000
140,000
3
22,000
120,000
4
20,000
90,000
Blood Castle rewards
Action
Experience
Destroying the gate
130,000
Destroying the statue
130,000
Completing the quest
40,000
Time bonus
300
Zen — winner
250,000
Zen — loser
120,000
Chaos Castle pays 3 Jewels of Bless and 3 Jewels of Soul, with the first-place reward unchanged — a random Set Option item, Jewel of Creation or Jewel of Life. The Illusion Temple pays a basic experience reward of 500,000 plus 100,000 for points secured.
The Summoner
The Summoner — the first new female character after the Elf.
The Summoner is a ranged magic class who fights with curses and summoned beasts: she cuts the enemy's firepower down while raising her party's. Her people are a closed, insular race with a noble bloodline and a natural gift for sorcery; they can reach into other dimensions through the Book of the Other Realm to summon and command mythical beasts, and their honed Third Eye reads an enemy's weakness at a glance.
Creation
Starting point
No special condition — the same as Dark Knight, Dark Wizard and Elf
Elbeland
HP
MP
Strength
Agility
Vitality
Energy
Command
70
40
21
21
18
23
0
Base class
2nd class
3rd class
Summoner
Bloody Summoner
Dimension Master
Style
How she plays
Solo
Shorter range than a Dark Wizard's area skills, but curses make hunting fast. She burns more mana than a wizard, so mana management matters
Party
Debuffs drop the enemy's stats; an Energy Elf plus a Summoner in the same party is the maximum-firepower setup
PvP
Curses plus attack skills. As a caster she is weak to melee characters
Quest maps
Area curses combined with area attacks clear them well
Castle Siege
A siege debuff that drops the stats of many enemies at once
Summoner pets and skills
Two spirits from another dimension, summoned through their books.
A pet is summoned by equipping the Book of the Other Realm that holds its contract.
Beast
Who it is
Sahamutt
Leader of the Mute tribe of Lanayru, protecting his pack with speed and sharp teeth. Usually peaceful, he turns into a ferocious warrior when his clan is threatened — they call him the Night Hunter
Neil
A sacred beast of the religion of Tenes, serving the goddess Tenes and taking the form of a woman. Usually gentle and respected, but merciless towards men who worship Akum
Each beast brings its own skill.
Pet skill
What it does
Explosion
Sahamutt charges the enemy in a suicide attack, leaving it burning and losing HP continuously
Requiem
Neil attacks with a sharp blade, opening a large wound that bleeds for continuous damage
Life Drain, Chain Lightning, and the Damage Reflection and Sleep effects.
Skill
Type
What it does
Life Drain
Attack
Steals the enemy's health to refill your own
Chain Lightning
Attack
Fires 3 lightning strikes. With no other targets nearby, all 3 hit the same enemy
Damage Reflection
Buff
Applied to yourself or another player. Its strength scales with the Summoner's Energy
Sleep
Curse
Puts one enemy to sleep until it is attacked
She also shares Fireball, Power Wave, Meteor and Ice with the Dark Wizard.
Summoner gear
Four sticks for the right hand, two books for the left.
Item
Lore
Mystery Stick
Cut from the Camillus, the tree called the divine tree. Used mainly for exorcism and warding, it carries an ancient spell left in the wood by 'Semerun' that doubles its effect
Violent Wind Stick
A spirit stone, the Heaven's Eye, is set dead centre. The wind sleeping in it raises a gale every time the stick is swung
Red Wing Stick
Shaped after the phoenix, the symbol of an immortal soul. The fire in it makes the stick dangerous — control the magic badly and it can reduce you to ashes
Ancient Stick
Favoured by the ancient spirit-handlers who stood between gods and demons before the MU continent existed. Marked with patterns nobody can decipher
Book of Sahamutt
Left hand. A book of the other realm holding the contract spell of the flame beast Sahamutt
Book of Neil
Left hand. A book of the other realm holding the contract spell of Neil, the holy maiden of blood
Violent Wind, Red Wing and Ancient.
Set
Lore
Violent Wind
Armour holding the breath of the wind, worked with the high-spirit gemstone Heaven's Eye. It lightens the body and forms a windbreak that lets attacks slide off
Red Wing
Made mainly from phoenix feathers, the symbol of immortality. It carries both magic and spirit power, and failing to control the two at once lets Red Wing's heat devour you
Ancient
Armour inscribed with ancient spells, a legacy of the people who lived before the MU continent. The patterns amplify magic enormously and the spell protects the wearer's body
Wing of Misery, Wing of Despair, and the Eye of the Abyss quest item.
Wings
Required level
Defence
Damage increase
Damage absorb
Wing of Misery
180 + (wing level × 4)
10 + (wing level × 3)
12 + (wing level × 2)
12 + (wing level × 2)
Wing of Despair
215 + (wing level × 5)
30 + (wing level × 2)
32 + (wing level × 1)
25 + (wing level × 2)
Both cost 1 HP per successful attack — the Summoner pays for her wings in blood. Her ordinary gear is the shared low-tier list: Kris, Short Sword, Rapier, Small Axe, Hand Axe, Fairy Axe and Skull Staff. The Eye of the Abyss is used in the second quest of her 1st class change.
Elbeland
Elbeland — concept art and the finished map.
Elbeland is where the Summoner's race went after abandoning their old home to escape the watch of Kundun and Lemuria. A powerful protective barrier wraps the whole region for the safety of the race, and it is the first place a newly created Summoner sees.
One portal from Devias, one from Atlans.
Portal
Coordinates
What it looks like
Connected to Devias
24, 29
Winter snow piled up here and there
Connected to Atlans
247, 149
Waterfalls running nearby
Move command
Zen
Level
Elbeland (village)
2,000
10
Elbeland 2 (left)
2,500
—
Elbeland 3 (right)
3,000
—
Elbeland runs from level 4 to level 48 — a complete starter zone.
Monster
Level
HP
Min attack
Max attack
Defence
Defence success rate
Bizarre Rabbit
4
60
10
13
3
3
Polluted Butterfly
13
230
37
42
13
13
Hideous Rabbit
19
520
68
72
22
22
Werewolf
24
720
85
90
30
30
Cursed Lich
30
900
105
110
33
36
Totem Golem
36
1,200
120
125
50
43
Beast Ussi
43
2,400
130
145
65
52
Beast Ussi Chief
48
3,000
150
155
80
70
The Polluted Butterfly fires poison stingers; the Cursed Lich attacks at range with fire damage; the Totem Golem is slow but extremely tanky and hits in an area; the Beast Ussi travel in packs, and their Chief is the strongest thing in Elbeland.
Sylvia, Lea and Marce staff the new town.
NPC
Role
Sylvia
Potion merchant
Lea
Mid-tier weapon and armour shop
Marce
Magic merchant
Two existing NPCs moved in from Devias: Mirage, who handles Illusion Temple entry, and Servis, who does jewel combination.
Season 3.0+ — wider trees and new curses
The 3.0+ patch widened every tree with 7 common and 10 class-specific enhancements.
Tree
Skill
Rank
Effect
Common — defence
Defence increase
3
Defence rises with the invested ratio
Common — skill
Max HP increase
3
HP rises with the invested ratio
Common — skill
Max AG increase
3
AG rises with the invested ratio
Common — attack
HP on monster kill
2
Recovers HP on a kill (needs a class-specific skill enhancement)
Common — attack
Mana on monster kill
3
Recovers mana on a kill
Common — attack
SD on monster kill
3
Recovers SD on a kill (needs Mana on monster kill)
Common — general
Experience increase
3
Raises experience gain by the invested ratio
Class
Skill enhancements added
Blade Knight
Swell Life, Whirlwind Slash
Dark Wizard
Soul Barrier, Hellfire
Elf
Heal, Multi-Shot
Magic Gladiator
Whirlwind Slash, Blast
Dark Lord
Earthshake, Fire Burst
All ten are rank 2, and only skills the character has actually learned can be enhanced.
Two area curses — and curses do not stack.
Curse
What it does
Weakness
Drops the attack power of every enemy in range for a set time
Innervation
Drops the defence of every enemy in range for a set time
Both are curses, so their success chance moves with the additional curse power on the equipped Book of the Other Realm — and applying one to a target that already carries a curse removes the old one.
Wings of Dimension — the Summoner's 3rd class wings.
Wings of Dimension
Value
Required level
400 + (wing level × 4)
Defence
45 + (wing level × 4) — levels 10 to 13 add a further +5 to +8
Damage increase
39 + (wing level × 2)
Damage absorb
39 + (wing level × 2)
Cost
1 HP per successful attack
The Swamp of Tranquility
The safe zone sits in the middle of the swamp.
The Swamp of Tranquility is a map of large and small islands with a safe zone in the centre and restored portals leading to the islands at the 1, 5, 7 and 11 o'clock positions.
Entry condition
How to enter
Cost
Level 400 and above
/move Swamp_of_Tranquility, or the move command window
15,000 Zen
Three Sapi, three Shadows and three Napin.
Monster
Level
HP
Min attack
Max attack
Defence
Defence success rate
Sapi-unus
95
37,000
475
510
370
220
Sapi-duo
96
39,500
470
505
375
225
Thunder Napin
97
42,000
520
555
395
235
Shadow Pawn
98
43,000
540
575
425
240
Shadow Knight
100
44,000
570
600
445
255
Sapi-tress
102
45,500
590
625
470
275
Shadow Look
104
47,000
650
680
500
290
Ghost Napin
106
48,000
655
685
535
295
Blaze Napin
107
52,000
670
725
525
303
The Sapi are man-eaters in the shape of beautiful women: Sapi-unus lures prey with a sweet scent across a one-kilometre radius, Sapi-duo is its grown form with a sweeter scent and a wider reach, and Sapi-tress is the cruellest of them — the spines on its arms evolved to stop prey escaping, and it sings while it hunts. The Shadows are masses formed from the pent-up thoughts of dead pirates, with Shadow Pawn the lowest, Shadow Knight its ice-attacking evolution and Shadow Look above that. The Napin are fallen tree spirits who will hurt anyone to protect the swamp; Ghost Napin has had its will stolen by spirits, and Blaze Napin leads the corrupted ones.
Interface enhancements
Season 3.0+ also tidied the HUD and added a couple of shortcuts that stuck around for good.
Change
Detail
Mini party window
Back in the top right of the screen
PC Bang points, arrow count, auxiliary bar
Moved to the top left
Repair
L repairs; Shift + L repairs everything
Master Level tree button
Not activated for characters below Master Level grade
Quick slots
Fixed items being used when a quick-slot key was typed during chat
Whisper
Right-click a character or a line in the chat window to set them as your whisper target
Season 3 at a glance
Master Level replaces levelling past 400, with experience from monsters of level 95 and above.
Each class has four master trees; ranks 1-8 go five stages deep and rank 9 needs two trees at rank 8.
New class: the Summoner, a curse caster with two contracted beasts, starting in Elbeland.
Elbeland is a full starter zone, from the level 4 Bizarre Rabbit to the level 48 Beast Ussi Chief.
Season 3.0+ adds 17 more master skills, the Weakness and Innervation curses and the Wings of Dimension.
The Swamp of Tranquility opens at level 400 with nine monsters from level 95 to 107.