MU Online Season 10 Guide

Grow Lancer, Ruud and the mastery sets · 2015

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Season 10 (2015) arrived in three parts and changed how Mu Online is played at the top end. Part 1 added the Grow Lancer class, reworked every master skill tree and ran the Evomon event. Part 2 opened the Nars map, introduced the Ruud currency, the Blood Angel mastery sets and rebuilt the event maps around a single plaza. Part 3 expanded the elemental system with the Errtel of Radiance, skill imprinting and a full drop-table rework.

Grow Lancer: the new lance class

Grow Lancer concept art showing the starting look and two armour tiers
The Grow Lancer — the third female class, fighting with a one-handed lance and shield.

You can create a Grow Lancer once the account holds a character of level 200 or higher; she starts in Lorencia. The second class name is Grow Lancer, the third is Mirage Lancer. She wears five armour pieces and fights with a lance and shield, and unlike every other class she has two special damage pools: Punishment attack power, which grows with strength, and Wrath attack power, which grows with agility. Both feed her skill damage.

SettingValue
Creation requirementA level 200+ character on the account
Starting townLorencia
Base statsHP 110 / MP 40 / STR 30 / AGI 30 / VIT 25 / ENE 24
Play style — strengthHigh raw attack power for hunting and PvP burst
Play style — agilityFast attack speed and strong elemental damage
Stat specializationAttack power from STR, defense from AGI (0–10% to 1500, 10–30% to 2000, 30–45% to 3000)
Grow Lancer attack skills Spin Step, Harsh Strike, Magic Pin and Breche in action
Grow Lancer buff and siege skills Obsidian, Fury, Circle Shield and Clash
SkillLevelDamageManaAGRangeNotes
Harsh Strike741001203Slash + thrust combo, scales with Punishment
Magic Pin808030202Three consecutive thrusts, scales with Wrath
Spin Step831001202Hits the target and everything around it
Shining Peak2207060253Projectile, scales with Punishment + Wrath
Breche30040025453Area strike, up to 4 monsters
Obsidian745050Party buff: raises skill attack power with your STR
Fury6610050Raises your attack power, lowers your defense
Circle Shield22010050PvP only: chance to drain the enemy's AG
Clash5050506Castle Siege: charges and pushes enemies away

Skills are learned from scrolls with stat gates rather than level gates: Spin Step needs 150 agility, Harsh Strike 150 strength, Magic Pin 300/300, Shining Peak 200 energy and level 220, Breche level 300. Circle Shield is unlocked by a quest from NPC Marlon at level 220. A party of Dark Wizard + Elf + Grow Lancer counts as a set party for the experience bonus.

Grow Lancer gear: lances, armour and capes

The six Grow Lancer lances: Rapid, Conmocion, Pluma, Prickle, Alacran and Bis
LanceDrop levelExcellent dropAttack speed
Rapid Lance154040
Conmocion Lance659040
Pluma Lance8511040
Prickle Lance224735
Alacran Lance679235
Bis Lance8711235
Gruhil and Prinsi armour sets with the Rapid and Pluma shields

Three armour lines cover the levelling curve — Robust (drops from level 10), Gruhil (from 40) and Prinsi (from 60) — with the Rapid and Pluma shields alongside them.

Cape of Limit and Cape of Transcendence, the two Grow Lancer capes
CapeLevelDefenseDamage increaseDamage absorbCrafted from
Cape of Limit18015 + (level × 2)20 + (level × 2)10 + (level × 2)A first-tier wing, Crest of Lexmilon, Jewel of Chaos and an excellent item +4 with 4 options
Cape of Transcendence40045 + (level × 4)39 + (level × 2)39 + (level × 2)Condor's Feather, Condor's Flame, Jewel of Chaos, 10× Bless, 10× Soul, Jewel of Creation and an excellent item +9 with 4 options

The Cape of Limit costs 1 HP per successful attack and rolls three random options (HP or mana +50 + level×5, or a 3% chance to ignore defense). The Cape of Transcendence costs 3 HP per hit and rolls from a stronger list: 5% ignore defense, 5% damage reflect, 5% full HP recovery and 5% full mana recovery.

Master skill trees rebuilt

The reworked master skill tree in the new interface, Blade Master shown
Every class got the new master skill window plus new rank 7–9 nodes.

Season 10 Part 1 rebuilt the master trees for all seven classes, moved them into the new interface and raised most existing values. Mana and AG costs now rise as a skill's grade goes up. The stat nodes went from 12 to 14 per point (cap 90 → 108) and durability reduction from 12% to 18% (cap 90% → 135%).

New defensive nodes (shared across classes)

RankSkillEffect
8Weapon BlockSword, mace, spear or axe equipped: chance to parry physical attacks (not magic). Shows Parry.
8Shield BlockShield equipped: chance to block damage using the shield's defense rate. Shows Absorb.
9Strong WillRaises resistance to stun and knockback.
9Steel ArmorGrants base defense equal to the points invested; this defense cannot be ignored.
9Guardian ShieldShield equipped: chance to block all damage. Shows Block.
7Life Absorption50% chance on a successful hit to drain HP from the target.
9Shield Absorption50% chance on a successful hit to drain SD from the target.

Notable new active skills

ClassSkillEffect
Blade MasterChargeRushes a target up to 5 tiles away for a heavy hit; 5 second cooldown.
Blade MasterIron DefenseDefense and HP up by as much as 800 for 10 seconds and immunity to status effects; 30 second cooldown.
Grand MasterIllusionSummons a phantom of yourself for 45 seconds that attacks your target and has a 30% chance to absorb damage aimed at you; 2 minute cooldown.
High ElfShadow StepDashes 5 tiles in the chosen direction; 3 second cooldown.
High ElfEvasionSharply raises defense success rate and PvP defense rate briefly; 1 minute cooldown.
Dimension MasterParalyzeSlows every target around you; 30 second cooldown. The rank 9 upgrade adds bleeding damage.

Damage nodes were raised across the board — for example Blood Storm's cooldown dropped from 10 to 5 seconds (3 when strengthened) and its strengthener from 5 to 11, Hellfire and Ice strengtheners went from 6 to 14, and the Dimension Master's Drain Life mastery jumped from 12 to 102 (cap 766).

Mirage Lancer master skill tree

Mirage Lancer master skill tree with the Divinity, Retribution and Tenacity branches
The Mirage Lancer tree is filled in from rank 5 to rank 9 across three branches.
BranchWhat it doesHighlights
DivinitySurvivabilitySet defense, Revenge, all four stat nodes, Cape of Transcendence defense and attack enhancement, Shield Block, Strong Will, Steel Armor, Guardian Shield
RetributionSkill damageObsidian, Magic Pin, Breche and Shining Peak enhancements; Magic Pin range to 3 and Breche area to 4; the new Armor Breaker skill (temporary ignore-defense boost) and its cooldown reduction
TenacityDamage and recoveryFury proficiency and mastery (no defense loss), attack power and critical/excellent/double damage rates, full mana/HP/SD recovery, Life and Shield Absorb, and rank 9 boosts to Punishment and Wrath attack power

Summon! Evomon event

Evomon evolution diagram: hunting a level 1 Evomon produces a level 2 Evomon
Each successful hunt evolves the Evomon one level higher.

Field monsters drop Summon Scroll Fragments; 25 of them combine automatically in the event inventory into an Evomon Summon Scroll. Drop the scroll on the ground and a level 1 Evomon is summoned, owned by you. Hunt it and it either evolves into a higher-level Evomon or the chain fails. Once you push an Evomon past level 30, each new scroll starts 4 levels higher than the last, up to level 69.

You cannot throw a scroll in a safe zone or in Chaos Castle, Blood Castle, Devil Square, Illusion Temple, Vulcanus, Doppelganger, Icarus or Kalima, and only one Evomon per player or party may be on the field. There is a time limit — let it expire and you get nothing.

A normal Evomon and a golden Special Evomon
A normal Evomon pays out when the chain finally fails; the golden Special Evomon pays the whole party on a successful hunt.

Rewards land automatically in the Gremory Case (K). Your ranking entry is the highest Evomon level you hunted plus one, shown on the score banner at the top-left of the screen.

Event map renewal and the Event Map Plaza

All entry applications moved into one place: the Event Map Plaza. The old town NPCs no longer accept applications. Travel there from the move command window (M) or from an entry notification icon, for 20,000 zen.

NPCHandles
Spirit of the ArchangelBlood Castle
CharonDevil Square
Adjutant ZelintVulcanus
MirageIllusion Temple
LugardDoppelganger
Chaos GoblinCombinations
Safety GuardianWarehouse
Priest JamesRuud shop
Entry notification icons for Chaos Castle, Blood Castle, Devil Square, Illusion Temple and Doppelganger
When an event opens, its icon appears at the top-left of the screen; clicking it offers to teleport you straight to the right NPC.

Entry levels were unified into seven tiers — 50–179, 180–269, 270–349, 350–399, 400–500, 501–650, 651+ — for Chaos Castle, Blood Castle, Devil Square and Doppelganger. Illusion Temple uses five tiers starting at 180. Blood Castle and Devil Square each run 22 times a day; Illusion Temple runs at 21:00 and Doppelganger at 20:30.

The three grades of Mastery Box that drop from renewed event maps
Mastery Boxes — low, mid and high grade — are the new event map reward and the source of Ruud.

Mastery Boxes are paid into the Gremory Case when the event ends, and only to characters at master level or above. The grade depends on your contribution: monster and player kills in Chaos Castle, gate and statue destruction in Blood Castle, statue captures in Illusion Temple, boss kills in Vulcanus. An energy elf with 1,500+ energy is credited with the party's average contribution instead. Fail the objective, or contribute too little, and you get nothing.

Ruud, the new currency

NPC Priest James, the Ruud shop keeper
Priest James — Event Square (217, 62) and Elbeland (32, 239).

Ruud comes out of Mastery Boxes earned in Chaos Castle, Blood Castle, Devil Square, Illusion Temple, Doppelganger and Vulcanus. It behaves like zen — shown at the bottom of your inventory (I) — but it is bound to the character: no trade, no personal store, no vault, no dropping, and it is only accepted by Priest James.

The Ruud shop window selling sealed Blood Angel set pieces for 500 Ruud each
Priest James sells only your own class's sealed Blood Angel pieces, 500 Ruud each.

Everything he sells is a sealed Blood Angel piece — the raw material for a mastery set. He only shows the set for the class of the character talking to him, and items bought from him cannot be sold back for Ruud (only to ordinary NPCs for zen).

Soul of the Ancient Hero, the item that unseals mastery set pieces
Soul of the Ancient Hero — made from +11 ancient sets at the Chaos Goblin, 80% success.

To unseal a piece you need the Soul of the Ancient Hero. Combine an ancient set upgraded to +11 or higher (weapons and accessories excluded) at the Chaos Goblin for an 80% chance at the Soul, then combine the Soul with the sealed item for a guaranteed 100% unseal. The unsealed piece can be equipped and counts toward the set bonuses.

Blood Angel mastery equipment

Mastery gear is the new top tier for level 400 characters who have finished their third class change. It comes in three grades with three different sources:

GradeWhere it comes from
NormalDrops in Debenter and Uruk Mountain
ExcellentDrops on the Nars map only
SetBought sealed with Ruud from Priest James, then unsealed
Blood Angel mastery sets for Dark Knight, Dark Wizard, Elf and Summoner
Blood Angel mastery sets for Magic Gladiator, Dark Lord, Rage Fighter and Grow Lancer
ClassSet namePieces
Dark KnightBlood Angel Set of WrathHelm, armour, pants, boots
Dark WizardBlood Angel Set of TranscendenceHelm, armour, pants, gloves
ElfBlood Angel Set of GaleHelm, armour, pants, gloves
SummonerBlood Angel Set of HonorHelm, armour, pants, gloves
Magic GladiatorBlood Angel Set of the UltimateArmour, pants, gloves, boots
Dark LordBlood Angel Set of ConquestHelm, armour, pants, gloves
Rage FighterBlood Angel Set of DestructionHelm, armour, pants, boots
Grow LancerBlood Angel Set of TenacityHelm, armour, pants, gloves

Set bonuses

PiecesBonus
2 setSkill attack power +25 and the class's main stat option +50 (energy for Wizard and Summoner)
3 setDouble damage rate +10% and attack power +50 (wizardry +50 for Wizard and Summoner)
4 setCritical damage rate +15%, excellent damage rate +15%, ignore enemy defense 5%, all stats +10, base defense +20, critical damage +30, excellent damage +30

Excellent mastery armour also uses its own option pool, and mastery set pieces carry an exclusive stat option worth 15–30 to a single stat or 7–15 to all stats.

Excellent mastery armour optionValue
Max HP+165 (new)
Max mana+165 (new)
Damage decrease45 (new)
Zen from monsters+43% (new)
Damage reflect5%
Defense success rate+10%

Nars, the sixth Acheron region

Acheron safe zone map with the Nars entrance gate at 90, 182
Nars is entered from the gate at (90, 182) in the Acheron safe zone.

Nars holds the strongest elemental monsters in the game and is the only source of excellent Blood Angel gear. Arca War and the Acheron Guardian do not run there, and dying or disconnecting sends you back to the Acheron safe zone. Two field gate pairs shorten the walk: the blue gate links (42, 80) with (215, 34), the red gate links (41, 98) with (109, 230). The boss lives behind a separate gate, Core Magriffy's Nest at (179, 148).

Nars Devil Fairy, Nars Elemental Beast, Nars Elemental Knight and the boss Core Magriffy
MonsterLevelHPAttackDefenseDef. rateElem. attackElem. defense
Nars Devil Fairy11680,000820–855770410860–890520
Nars Elemental Beast11890,000880–910800420900–930540
Nars Elemental Knight12092,000920–950830430940–980560
Core Magriffy (boss)1909,750,000

Core Magriffy

The boss respawns every 24 hours with a random element. Poison rides on its normal attacks; Tornado spins up whirlwinds in four directions; Roar damages and knocks back; Clone splits it into two identical bodies and hitting the wrong one triggers Berserk, which adds a permanent +100 attack power each time it fires. Leave it alone and it regenerates every second. It drops 4 items, including pentagrams and three mount muuns.

The three mount muuns dropped by Core Magriffy: Rifen, Pon and Gryphus
Mount muunGradeBase ability (13:00–24:00)
Rifen★★★Elemental attack power up
Pon★★★Elemental defense up
Gryphus★★★Attack / wizardry / curse power up

All three run at 15× their base ability for the first 30 days after you get them.

Elemental system expansion (Part 3)

Part 3 rebuilt the pentagram and errtel layer. Elemental combination moved to NPC Adniel (Elbeland 37, 215 and Acheron 38, 216) with a new window that previews the result, keeps materials registered between attempts and drops the result into the Gremory Case if your inventory is full.

CombinationBeforeAfter
Errtel creationMithril + Elixir + Jewel of BlessMithril + Jewel of Bless (Elixir removed from the game)
Errtel level upErrtel + Jewel Combination Frame + Jewel of BlessErrtel + Elemental Runes
Errtel rank upErrtel + Bless + Soul + Spirit Powder + level 7 set itemErrtel + Bundle of Bless + Spirit Powder + level 7 set item with 4+ options
Mithril fragments5 fragments → bundle → Mithril5 fragments convert straight into Mithril

Errtels level up per rank and can rank up once every activated rank reaches +7; a rank-up randomly activates one option of the new rank. Elemental Runes are bought from the town NPCs (Amy, Fairy Lara, Silvia, Isabel) or found in Elemental Capsules, and the number needed climbs with level and rank — from 1 rune at rank 1 level 1 up to 11 at rank 3 level 10.

Dismantling

Set items and errtels can now be dismantled from the inventory. Each gives 1 Elemental Powder, and 50 powder becomes an Elemental Capsule (needs 4×4 free space to open). Capsules hold Errtels of Radiance, Radiance slot fragments, Elemental Runes and mid-tier pentagrams.

Spirit's Protection

Detaching an errtel from a pentagram of required level 299 or below always works. For level 300+ pentagrams you need Spirit's Protection, which makes the removal a guaranteed 100%.

Pentagram level requirements were also cut: the Lorencia Knights' Iron Wall Shield, Hero's Elixir and Gladiator's Dagger dropped from 300 to 150, their magic-imbued versions to 180, and Etramu's Scroll from 200 to 150. Elemental items stopped dropping from Ice Queen, Gorgon, Balrog, Hydra, Phoenix of Darkness and Hell Maine, and now drop in Atlans, Ubaid, Alkmaar, Debenter, Uruk Mountain and Nars instead.

Errtel of Radiance and skill imprinting

The fifth errtel, the Errtel of Radiance, mounts in a pentagram's fifth slot — which starts locked. Open it with a Radiance Slot Expansion Scroll, made from four Radiance Slot Fragments or pulled from an Elemental Capsule, then right-click the pentagram in your inventory and click the slot.

RankOptions
1Elemental attack power II/III, elemental defense II/III, elemental attack success rate II, elemental defense success rate II
2Shield Absorb (chance to absorb elemental damage as SD), Life Drain (absorb as HP), Bastion (below 20% SD, a chance to gain a buff cutting elemental damage by 90%)
3Bleeding (damage over time), Paralysis (slows movement and recovery), Bind (target cannot move), Punishment (critical elemental hits cut a % of the target's HP), Blindness (crushes the target's attack success rate)

Skill imprinting

Skill imprinting (U) gives extra skill attack power when a registered skill's element matches your equipped pentagram's element. You imprint 5 basic skills on hotkeys 1–5 and 5 special skills (siege skills and the Dark Lord's Dark Spirit commands) on hotkeys 6–0. The bonus scales with the pentagram's upgrade level and the errtels mounted in it, and imprinted skills are marked in the corner of their icon. Special skills get no elemental bonus. The MU Helper can only use skills you have imprinted, so changing an imprint also changes your helper setup.

Experience, drops and quality of life

Part 2 raised hunting experience across every level band — a level 100 character killing a Yeti went from 275 to 439, a level 300 character on Alquamos from 1,132 to 1,912, a level 500 character on Erohim from 4,811 to 5,736.

Party sizeNormal party bonusSet party bonus
230%
360%70%
490%105%
5120%140%

Party experience is now calculated from the highest-level member's solo experience and split by level ratio. On top of that, experience follows damage: kill a 100,000 HP monster where you dealt 60,000 and someone else 40,000, and you get 60% of the solo experience while they get 40%.

Bulk combination

Several recipes can now be crafted in batches, with materials and cost scaled to the quantity and the success rate rolled per item: fruits ×16, invisibility cloaks ×6, Devil Square invitations ×8, SD potions ×32, potions of bless and soul ×25, gold and silver boxes ×16, dinorants ×2 at the Chaos Goblin; refining stones ×8 at Osbourne; Jewel of Harmony ×32 at Elpis.

Drop rework

Part 3 pinned most items to specific hunting grounds: potions and town portal scrolls to Lorencia, Elbeland, Noria, Devias and Dungeon; spell scrolls and orbs to matching level ranges; excellent pendants and rings to Atlans, Lost Tower 6–7 and Tarkan; spheres one tier per map (Karutan, Aida 2, Vulcanus, Kanturu Ruins); level 380 gear to Kanturu Ruins 3 and Kanturu Relics, with skill weapons only from the Dark Iron Knight; gemstones only from the Tower of Refinement.

Monsters now also drop the excellent version of whatever they visibly carry, and the field bosses Ice Queen, Gorgon, Balrog, Death King, Hydra and Zaikan got their own excellent drop tables with a 24 hour respawn and a single spawn. Blood Castle and Devil Square monsters drop equipment in tiers 1–4 only.

Smaller changes

Class-change quests can be tracked in the My Quest window (T), a live quest journal shows progress and turns green on completion, a Play Guide opens from the HELP icon or F1, and buff-type cash items bought from the in-game shop can be extended up to 50 days by using the same product again. At Uruk Mountain, approaching Lord Silvester now seals six entrances; leave the area empty for 60 seconds and the gates reopen with the boss back at full HP.

Season 10 at a glance
  • New class: Grow Lancer / Mirage Lancer
  • Nars map and boss Core Magriffy
  • Ruud currency & Blood Angel mastery sets
  • Event Map Plaza and Mastery Boxes
  • Errtel of Radiance and skill imprinting
  • Reworked master skill trees and drop tables