MU Online Season 20 Guide

Alchemist and Temple Guard · 2024 – 2025

43
Trực tuyến

Season 20 (2024-2025) adds the Alchemist, the first new class since the Illusion Knight, and with her the Temple Guard Legendary gear tier that turns every +15 Lightning weapon into a set item with its own upgrade levels and stages. Two hunting grounds open - the Kardamahal Underground Temple and the Swamp of Ruin - the Rune Wizard is rebuilt around a new Magic Power stat, Tauros becomes the 7th Guardian, the Frigid Earring is the 8th mastery earring, and the level cap moves to 1,700.

The Alchemist — a new magic class

The Alchemist, the new Season 20 class in Mu Online
Lea of Elbeland — the Alchemist, Season 20's new character.

The Alchemist is a magic class built around transmutation. She fights with a wand in the right hand and an elixir in the left, has high defence for a caster, and scales her skill damage with Energy. Her signature contribution to a party is a support skill that summons an extra hunting ground monster, so the whole party farms faster.

Her story starts in Elbeland. Lea was born with a freak talent for alchemy, was transmuting matter into gold by the age of nine, and turned so much of her village to gold that word reached Kundun. He invaded Elbeland to take her and killed her parents; she escaped, and at sixteen set out to destroy him. She has never performed gold transmutation since and studies only combat alchemy.

CreationStarting mapSet party
Available by defaultElbelandAlchemist / Grow Lancer / Rune Wizard
HPMPStrengthAgilityVitalityEnergy
1108015202325
Base2nd class3rd class4th class5th class
AlchemistAlchemic MagicianAlchemic MasterAlchemic ForceCreator

Her starting gear and spell books are sold in Elbeland: Lea (29, 236) carries the low level armour, Marce (36, 219) the low level weapons and the four skill books. She also uses part of the Dark Wizard's skill list alongside her own transmutation spells.

Alchemist transmutation skills

The four Alchemist transmutation skills in Mu Online Season 20
Angel Homunculus, Ignition Bomber, Countless Weapon and Confusion Stone.
SkillRequirementsWhat it does
Angel HomunculusEnergy 70Transmutes two homunculi that attack for you and hit several targets.
Ignition BomberEnergy 680, Alchemic MagicianRaises pillars of fire inside a rune circle, damaging everything in range.
Countless WeaponEnergy 1,025, Ignition Bomber learned, 10 points in Ignition Bomber enhancement, Alchemic MasterTransmutes thrown energy blades that scatter across the targets around you.
Confusion StoneLevel 380, Energy 850Summons one extra field monster for the party. 5 minute duration, 5 minute cooldown.

Confusion Stone is the skill the class is built around, so it is worth reading the small print: only one stone can be active per party, the summoned monster disappears after roughly a minute if nobody kills it, and the experience it gives scales with the Alchemist's alchemy rate, which grows with Vitality and caps at 100%. None of the four transmutation skills has a cooldown except Confusion Stone.

Alchemist wands, elixirs and armour

Alchemist wands from Amber to Lightning in Mu Online Season 20
Twelve wand tiers, from the Amber Wand up to the Lightning Wand.
WandMin ~ Max magicMagic %SpeedRequired stats
Amber Wand52 ~ 6065%35Str 68, Agi 33, Ene 137
Morganite Wand65 ~ 7075%35Str 78, Agi 37, Ene 186
Blood Angel Wand83 ~ 8592%35Str 93, Agi 35, Ene 300
Dark Angel Wand109 ~ 115102%35Str 97, Agi 42, Ene 367
Holy Angel Wand141 ~ 147114%35Str 99, Agi 44, Ene 413
Soul Wand156 ~ 169126%35Str 101, Agi 47, Ene 452
Blue Eye Wand179 ~ 192136%35Str 103, Agi 49, Ene 460
Silver Heart Wand202 ~ 216148%35Str 105, Agi 50, Ene 462
Manticore Wand224 ~ 239161%35Str 105, Agi 50, Ene 462
Brilliant Wand247 ~ 261174%35Str 105, Agi 50, Ene 462
Apocalypse Wand270 ~ 284186%35Str 105, Agi 50, Ene 462
Lightning Wand291 ~ 305199%35Str 105, Agi 50, Ene 462
Alchemist elixirs, the off-hand weapon of the new Mu Online class
The elixir is the off-hand weapon and carries its own magic value.
ElixirMin ~ Max magicMagic %SpeedRequired stats
Amber Elixir50 ~ 5922%30Agi 90, Ene 155
Morganite Elixir63 ~ 6823%30Agi 91, Ene 210
Blood Angel Elixir82 ~ 8430%30Agi 98, Ene 307
Dark Angel Elixir107 ~ 11333%30Agi 108, Ene 323
Holy Angel Elixir140 ~ 14643%30Agi 112, Ene 331
Soul Elixir155 ~ 16849%30Agi 114, Ene 344
Blue Eye Elixir178 ~ 19155%30Agi 117, Ene 350
Silver Heart Elixir201 ~ 21562%30Agi 119, Ene 352
Manticore Elixir223 ~ 23868%30Agi 120, Ene 354
Brilliant Elixir246 ~ 26074%30Agi 120, Ene 354
Apocalypse Elixir269 ~ 28380%30Agi 120, Ene 354
Lightning Elixir289 ~ 30386%30Agi 120, Ene 354

The Blessed Archangel's Absolute Wand sits outside the tier ladder at 173 ~ 185 magic, 94% with Str 86, Agi 38, Ene 148.

Low and mid tier Alchemist armour sets in Mu Online Season 20
The early Alchemist sets: Spirit, Holy Spirit, Red Spirit and Radiant.
High tier Excellent Alchemist armour from Dark Angel to Lightning
The Excellent line runs Dark Angel, Holy Angel, Soul, Blue Eye, Silver Heart, Manticore, Brilliant, Apocalypse and Lightning.
Excellent setDefence (helm / armour / pants / gloves / boots)
Dark Angel124 / 137 / 127 / 116 / 120
Holy Angel177 / 192 / 184 / 171 / 174
Soul231 / 241 / 235 / 219 / 223
Blue Eye275 / 292 / 280 / 266 / 271
Silver Heart324 / 338 / 327 / 316 / 320
Manticore372 / 387 / 377 / 364 / 367
Brilliant423 / 427 / 424 / 417 / 422
Apocalypse473 / 477 / 474 / 471 / 472
Lightning526 / 530 / 528 / 520 / 522

Requirements are the same across every Excellent tier: Str 177 / 198 / 188 / 130 / 146, Agi 109 / 114 / 109 / 93 / 98, Energy 790 / 804 / 776 / 755 / 769. The four piece (set) versions carry higher defence and the usual set options, with Triple Damage rate climbing from 2% on the Soul set to 14% on the Lightning set. There are also two socket sets: Integrity (380 socket) and Justice (400 socket).

Alchemist wings

The Alchemist 3rd, 4th and 5th wings and the Wing Core of Pure Insight
Wing of Tiger Eye, Wing of Purity, Wing of Insight and the matching wing core.
WingsWear conditionMagicDefenceDamage increaseDamage absorb
3rd — Wing of Tiger EyeLevel 400, 3rd class4539%39%
4th — Wing of PurityLevel 800, 4th class10014055%43%
5th — Wing of InsightLevel 1,200, 5th class30090055%43%

The Wing Core of Pure Insight adds +50 to wing attack, magic and curse power and can be mounted on the Wing of Inevitability or the Wing of Insight.

Kardamahal Underground Temple

The Kardamahal Underground Temple map in Mu Online Season 20
The Kardamahal Underground Temple — an elemental hunting ground below Kalutan.
Hunting groundEntry levelPenalty levelHow to get there
Kardamahal Underground Temple1,5001,550Move command window for 50,000 Zen, or walk through the portal at Kalutan 1 (210, 18)

Kardamahal is an elemental hunting ground, so MU Helper Plus can send you straight to the main or sub-main spot of the element you want. Monsters carry Excellent Damage Rate resistance, Critical Damage Rate resistance, Damage Absorption, Debuff Rate resistance and a Shock stat. A safe zone exists on the map and you are returned to it on entry, on death and on reconnect. The headline drop is the Lightning Chaos Combination Amulet Fragment.

Devil Sword, Devil Scythe and Devil Sorcerer, the Kardamahal monsters
The three Kardamahal residents, all level 950.
MonsterLevelBehaviour
Devil Sword950Melee one-handed sword, hits up to 2 characters
Devil Scythe950360 degree scythe swing, hits up to 4 characters
Devil Sorcerer950Wide-area evil spirit skill, hits up to 5 and drains their AG and MP
Elite Devil Sword, Devil Scythe and Devil Sorcerer in the Kardamahal elite zone
The elite versions are level 960 and apply an elite debuff on every hit.

The elite zone has its own flag at the entrance, and its monsters are treated like bosses — they are immune to Divine Punishment, and every one of their attacks lands an elite debuff with 100% chance. Which debuff you get depends on the element of the monster, and the Guardian's elite resistance option is what reduces it.

ElementElite zone entranceDebuffs it inflicts
Fire26, 48Bleeding, attack power reduction
Water216, 60Deadly poison, attack power reduction
Earth46, 126Bleeding, attack speed reduction
Wind236, 132Deadly poison, defence reduction
Darkness237, 198Bleeding, defence reduction

Elite monsters drop a weekly-capped list on top of the normal loot: Elite Option Change Piece (50 make an Elite Option Change Stone), Sealed Armour Piece (50 craft one part of Scratched Blood Angel armour, which then crafts a +13 Blood Angel piece without a Soul of Blood Angel), Elite Guardian Reinforcement Stone, Golden Sentence, Garuda's Flame, Uriel's Feather and the Jewel of Harmony. The Twisted Kalutan elite zone was removed in the same patch.

Later in Season 20 the Kardamahal elite zone itself was removed and replaced by normal monsters, when the Swamp of Ruin elite zone opened.

Swamp of Ruin

The Swamp of Ruin map in Mu Online Season 20
The Swamp of Ruin — the island the Swamp of Calmness monsters originally came from.

Explorers investigating the Swamp of Calmness found statues, a plaza, an altar and a graveyard on its islands, but no people. They rebuilt the shattered magic circle from its fragments and activated it; instead of the familiar light it threw up an ominous purple pillar, and the statue's eyes lit. It carried them to a vast dark island where the same creatures they had met in the swamp were crackling with far more power. The monsters that once crossed to the Swamp of Calmness had weakened with distance — here they had not. This is the Swamp of Ruin.

Hunting groundEntry levelPenalty levelHow to get there
Swamp of Ruin1,5501,600Move command window for 50,000 Zen, or the portal in the Swamp of Calmness safe zone (131, 117)
Nephin, Sapi Queen and Shadow Master of Ruin in Mu Online Season 20
Nephin, Sapi Queen and Shadow Master of Ruin — all level 1,000.
MonsterLevelExtra typeBehaviour
Shadow Master of Ruin1,000NukeSwings a giant axe at close range
Nephin of Ruin1,000BoltSlams the ground for a shockwave hitting up to 3 characters
Sapi Queen of Ruin1,000AreaWhips with its wooden arms at up to 5 characters and drains their AG and MP
The Swamp of Ruin elite monsters at level 1,010
The elite versions sit at level 1,010 inside the elemental elite zones.
ElementElite zone entrance
Fire42, 17
Water227, 121
Earth24, 211
Wind206, 16
Darkness201, 218

The main drops here are the Excellent socket pendant, the (Bound) Temple Guard Enhancement Stone and Excellent Temple Guard armour. The elite monsters add the same weekly-capped list as Kardamahal: Sealed Armour Fragment, Elite Guardian Enhancement Stone, Elite Option Change Fragment, Golden Crest, Garuda's Flame, Uriel's Feather and the Jewel of Harmony.

Legendary equipment — the Temple Guard tier

The twenty Temple Guard Legendary weapons in Mu Online Season 20
Every class gets a Temple Guard weapon, all at 5th class and level 1,500.

Legendary is the tier above 10th Mastery. You feed a finished Lightning item into the Chaos Goblin and get a Temple Guard set item back, which then has its own upgrade levels and stages to climb.

CraftingMain materialRuud materialJewelsZenRate
Legendary weapon+15, 16 option, 10th Mastery Excellent weaponTemple Guard AnvilBless x30, Soul x30, Creation x1, Chaos x1500,000,000100%
Legendary shield+15, 16 option, 10th Mastery Excellent shieldTemple Guard AnvilBless x30, Soul x30, Creation x1, Chaos x1500,000,000100%
Legendary armour+15, 16 option, 10th Mastery set armourTemple Guard SoulBless x30, Soul x30, Creation x1, Chaos x1200,000,000100%

Swords and staves need a dedicated anvil rather than the plain one: Anvil (Wrath) makes the Temple Guard Sword, Anvil (Faith) the Faith Sword, Anvil (Wizard) the Wizard Staff, Anvil (Magic) the Magic Staff and Anvil (White Wizard) the White Wizard Staff.

Temple Guard Anvil, Soul and the two Legendary enhancement stones
The four Legendary materials and where they come from.
MaterialUsed forSource
Temple Guard AnvilCrafting Legendary weapons and shieldsPriest James, 150,000 Ruud
Temple Guard SoulCrafting Legendary armourPriest James, 75,000 Ruud
Temple Guard Enhancement StoneUpgrading Legendary gearKardamahal Underground Temple drop
Shining Temple Guard Enhancement StoneUpgrading Legendary gearCash shop

Three option rules changed with the tier. A stat option (All Stats +7 or +15) is now rolled on Legendary weapons and shields, the Jewel of Life option is gone from Legendary Excellent and set gear, and Luck was rewritten from Jewel of Soul success +25% to upgrade success rate +10% (the critical damage rate +5% half is unchanged). Set defence also stopped being a percentage and became a flat value: 350 at level 10 rising to 600 at level 15, read from the lowest upgrade level you are wearing.

Legendary upgrade levels and stages

A Legendary set item carries two numbers instead of one. The upgrade level runs 0 to 15 and raises base stats the way ordinary upgrading always did. The upgrade stage runs 1 to 5 inside each level and adds a per-item effect — attack power on a Temple Guard Sword, magic power on a staff. You climb stages first, and a stage-5 item is what the level upgrade accepts.

You registerOn successOn failure
A stage 1–4 itemUpgrade stage +1Upgrade stage −1 (never below stage 1)
A level 0–14 item at stage 5Upgrade level +1, back to stage 1Upgrade level kept, back to stage 1
RouteMaterialsZenBase rate
Chaos Goblin → Equipment UpgradeTemple Guard Enhancement Stone x12, Jewel of Bless x1, Jewel of Soul x1, Jewel of Life x210,000,00050%
Chaos Goblin → Elite Equipment UpgradeShining Temple Guard Enhancement Stone x1210,000,00060%

The rate and the material count are the same at every level and every stage, which makes the maths unusually simple for Mu Online. The Luck Amulet works as an optional support material; the Chaos Combination Amulet does not, because Legendary set equipment never disappears on failure.

Temple Guard weapons, shields and armour

WeaponClassAttack / magicSpeedRequired stats
Temple Guard SwordDark Knight946 ~ 96140Str 1,006, Agi 327
Temple Guard Faith SwordDark Knight946 ~ 96140Str 52, Agi 327, Ene 936
Temple Guard Wizard StaffDark Wizard339 ~ 347 / 260%30Str 308, Agi 106
Temple Guard Magic StaffMagic Gladiator339 ~ 347 / 260%30Str 308, Agi 106
Temple Guard White Wizard StaffWhite Wizard339 ~ 347 / 260%30Str 308, Agi 106
Temple Guard BowElf1,432 ~ 1,47555Str 206, Agi 1,204
Temple Guard QuiverElf844 ~ 86360Str 199, Agi 1,190
Temple Guard Magic SwordMagic Gladiator946 ~ 956 / 110%45Str 743, Agi 458, Ene 164
Temple Guard Magic Two-Handed SwordMagic Gladiator1,290 ~ 1,340 / 110%45Str 743, Agi 458, Ene 164
Temple Guard ScepterDark Lord1,067 ~ 1,09140Str 710, Agi 166
Temple Guard StickSummoner317 ~ 343 / 239%30Str 278, Agi 112
Temple Guard BookSummonerCurse 230%50Agi 206, Ene 760
Temple Guard ClawRage Fighter852 ~ 87235Str 595, Agi 199
Temple Guard LanceGrow Lancer680 ~ 70740Str 448, Agi 320
Temple Guard Rune MaceRune Wizard338 ~ 356 / 267%50Str 294, Agi 113, Ene 1,108
Temple Guard Short SwordSlayer913 ~ 1,00445Str 341, Agi 1,081
Temple Guard Magic GunGun Crusher458 ~ 472 / 221%50Str 379, Agi 322, Ene 852
Temple Guard BladeIllusion Knight946 ~ 97845Str 362, Agi 1,102
Temple Guard Magic BookWhite Wizard225 ~ 235 / 148%30Agi 192, Ene 494
Temple Guard OrbMage329 ~ 343 / 262%30Str 171, Agi 87, Ene 474

Every one of them needs 5th class and level 1,500. Legendary weapons carry a fixed Excellent option of Excellent damage rate +10% plus one or two random rolls from attack speed +7, life or mana on kill, attack power +3.4 per 20 levels, and attack power +97.

The Temple Guard Wand and Elixir for the Alchemist class
The Alchemist's Legendary pair, added to the tier in October 2025.
Alchemist weaponMin ~ Max magicMagic %Attack successSpeedRequired stats
Temple Guard Wand357 ~ 371262%15035Str 105, Agi 50, Ene 462
Temple Guard Elixir355 ~ 369149%8030Agi 120, Ene 354
The four Temple Guard Legendary shields in Mu Online Season 20
Four shields cover the Dark Knight, Elf, Dark Lord and Grow Lancer.
ShieldClassDefenceDefence rateRequired stats
Temple Guard ShieldDark Knight119197Str 245 or Ene 950, Agi 189
Temple Guard Fairy ShieldElf144195Str 94, Ene 926
Temple Guard Lord ShieldDark Lord152200Str 687, Ene 157
Temple Guard Lancer ShieldGrow Lancer151198Str 435, Ene 308

The Fairy Shield adds a fixed Elf-only elemental defence enhancement of 52%. All four share the same Excellent list: base defence +3.4 per 20 levels as the fixed option, then one or two of damage reflect 5%, defence success rate +10%, max HP +374, max mana +374 and damage decrease 102 — with the Lancer Shield swapping the last one for Obsidian effect +315.

Temple Guard of the Sanctuary armour sets for eight Mu Online classes
Seventeen class sets exist; eight of them are shown here.
SetDefence (helm / armour / pants / gloves)
Dark Knight605 / 628 / 618 / 604
Dark Knight (Faith)624 / 648 / 637 / 623
Dark Wizard584 / 593 / 590 / 579
Elf (Agility)599 / 606 / 602 / 591
Elf (Energy)518 / 526 / 519 / 508
Magic Gladiator (Strength)627 / 603 / 596 / 602
Magic Gladiator (Energy)623 / 598 / 593 / 597
Dark Lord582 / 603 / 590 / 579
Summoner586 / 598 / 590 / 578
Rage Fighter580 / 608 / 597 / 586
Grow Lancer576 / 587 / 584 / 577
Rune Wizard590 / 598 / 595 / 585
Slayer609 / 623 / 614 / 590
Gun Crusher580 / 598 / 592 / 587
White Wizard595 / 599 / 591 / 594
Mage589 / 595 / 591 / 580
Illusion Knight613 / 628 / 604 / 583
Alchemist608 / 612 / 610 / 602
The Temple Guard Alchemist set of the Sanctuary
The Alchemist's Temple Guard set — defence 608 / 612 / 610 / 602.

Almost every class shares the same 4-set block: Mastery critical damage, Mastery excellent damage, ignore enemy defence +9%, Mastery all stats, Mastery base defence, critical damage rate +20%, excellent damage rate +20%, Triple Damage rate +16%, Mastery max HP, Mastery damage decrease and Mastery ability-skill attack. Two sets break the pattern — the Dark Knight (Faith) set trades it for critical and excellent damage rate +55% and Solid Blessing bonuses, and the Elf (Energy) set for healing and elemental enhancements.

Completing the full Legendary set — four armour pieces plus the matching Temple Guard weapon and shield — is identical for every class: Extra Critical rate +5%, Extra Excellent rate +5%, Extra Double Damage rate +3%, Extra Additional Damage rate +4%.

Rune Wizard renewal

The renewed Rune Wizard skills Magical Shot and Runic Spear
Magical Shot replaces Energy Ball as the starting skill; Runic Spear is new.

The Rune Wizard was rebuilt around a new stat. Magic Power now appears in the character window, and rune maces lost their one-handed attack power line in favour of a magic power min ~ max option. Every rune mace was re-costed at the same time.

Rune maceMin ~ Max magic powerMagic power %SpeedRequired stats
Elemental Rune Mace22 ~ 2329%50Str 35, Agi 29
Elhaz Rune Mace55 ~ 5951%50Str 106, Agi 65, Ene 117
Frost Rune Mace62 ~ 6667%50Str 137, Agi 63, Ene 459
Light Lord Rune Mace72 ~ 7477%50Str 175, Agi 82, Ene 671
Blood Angel Rune Mace115 ~ 12198%50Str 240, Agi 93, Ene 923
Dark Angel Rune Mace149 ~ 155108%50Str 253, Agi 97, Ene 974
Holy Angel Rune Mace158 ~ 164120%50Str 278, Agi 106, Ene 1,077
Soul Rune Mace168 ~ 174131%50Str 283, Agi 107, Ene 1,100
Blue Eye Rune Mace178 ~ 193141%50Str 288, Agi 108, Ene 1,102
Silver Heart Rune Mace209 ~ 224154%50Str 294, Agi 113, Ene 1,108
Manticore Rune Mace235 ~ 250166%50Str 294, Agi 113, Ene 1,108
Brilliant Rune Mace257 ~ 273179%50Str 294, Agi 113, Ene 1,108
Apocalypse Rune Mace286 ~ 297192%50Str 294, Agi 113, Ene 1,108
Lightning Rune Mace303 ~ 321204%50Str 294, Agi 113, Ene 1,108
Temple Guard Rune Mace338 ~ 356267%50Str 294, Agi 113, Ene 1,108
Eleven new Rune Wizard mastery shields added in Mu Online Season 20
Eleven mastery shields, one per tier, all sharing the same Excellent option list.

The eleven new shields share a fixed Excellent option of base defence per 20 levels and up to two random rolls from damage reflect 5%, defence success rate +10%, max HP, max mana and damage decrease.

Buffs and skills

ChangeBeforeAfter
Burst / Haste duration15 sec70 sec
Burst / Haste cooldown60 sec120 sec
Master skill duration increase35 sec90 sec
Master skill cooldown reduction40 sec90 sec
Haste attack speed+15+25
Starting skillEnergy BallMagical Shot
Magic Arrow requirementEnergy 142Energy 60
Magic Arrow damage instances21
Plasma Ball requirementEnergy 600, Rune Spell MasterEnergy 300, Rune Wizard
Lightning Storm requirementEnergy 1,180, Plasma Ball + its masteryEnergy 1,080, Magic Arrow + its enhancement
Magical Shot damage instances21

Two skills are new. Runic Spear (2nd class, Energy 600, learned from monster hunting) spins rune letters into an explosion that hits the target and everything around it. Rune Phrase (3rd class, Energy 1,180, Plasma Ball plus 10 points of Plasma Ball Mastery, bought from Elbeland's NPC James in the Ruud shop) fires explosive runes through a magic orb at a group; cast it three times and Special Phrase can trigger a defence −30% debuff on the target, though major bosses are immune. A 5th class ability card, Rune Phrase of Saturation, adds splash damage in HP, MP and AG variants. Plasma Ball Enhancement was removed from the 4th skill tree.

The 7th Guardian — Tauros

Tauros, the 7th Guardian mount in Mu Online Season 20
Tauros and the rare colour variant, which shares its stats exactly.

Tauros is the 7th Guardian, an inventory-equipped mount. You make one by upgrading a Leviathan at the Lorencia Trainer (122, 110). The base Leviathan has to be +11 or better and the success rate depends on how far you pushed it.

Base materialRate
+15 Leviathan100%
+14 Leviathan90%
+13 Leviathan80%
+12 Leviathan70%
+11 Leviathan60%

Every attempt costs Jewel of Bless x20, Jewel of Soul x20, Jewel of Chaos x1, Jewel of Creation x1 and one Seal of Tauros, sold by Priest James in Elbeland (32, 239) for 50,000 Ruud. A failed combination eats the sub-materials and drops the base Guardian to +0. A successful one re-rolls the normal options and the elite resistance option.

Option groupWhat you get
BasicMovement speed increase, attack speed +7, defence +414 (defence grows with enhancement level)
Normal (1 to 3 of these)Elemental attack +369, elemental defence +369, defence +7.0 per 20 levels (to level 1,100), attack / magic / curse power +7.0 per 20 levels (to level 1,100)
Elite resistance (1 of 5 types)Fire: bleed and attack power reduction · Water: deadly poison and attack power reduction · Earth: bleed and attack speed reduction · Wind: deadly poison and defence reduction · Darkness: bleed and defence reduction
The Tauros crest, emblem of the 7th Guardian
The Tauros crest.

Frigid Earring — the 8th mastery earring

The Frigid Earring, the 8th mastery earring in Mu Online Season 20
The Frigid Earring box and the left and right earrings.
Frigid Earring (Right)Frigid Earring (Left)
Usable level1,0501,000
Attack / magic / curse power502 ~ 505462 ~ 465
Elemental defence490432

Each earring rolls one to three random options, and the mastery values on them climb with the earring's enhancement level (up to +15, using crafting stones from the Chaos Goblin).

Right earring rollsLeft earring rolls
Max mana +1,000Max HP +1,000
Excellent damage rate +11%Skill attack power +31
Critical damage rate +11%Mastery attack / magic power +145
AG auto-recovery +10Mastery excellent damage +245
Attack speed +7Mastery critical damage +245

Wearing both halves turns on the set option: ignore enemy defence chance 8%, all stats +11 and mastery damage +100.

You do not find a Frigid Earring — you upgrade a Verdant Earring (the 7th mastery earring) of +11 or better, using a Frigid Crafting Mould from Priest James in Elbeland (32, 239) for 25,000 Ruud, plus Jewel of Bless x20, Jewel of Soul x20, Jewel of Chaos x1 and Jewel of Creation x1. Rates match the Guardian ladder: 100% from +15 down to 60% from +11. A left earring upgrades into a left earring and a right into a right, and the new earring rolls one to three fresh options.

Level cap 1,700 and season rewards

The Dark Lord and Alchemist reward muuns for levels 1,600 and 1,650
The level 1,600 and level 1,650 achievement muuns.

The maximum character level moved from 1,650 to 1,700. Until the next season you can claim both achievement rewards, which arrive through the Gremory Case — 30 days to collect, then 14 days of validity on the box itself. Drop a reward box on the ground and it becomes a muun.

RewardMuunBase abilityExtra ability
Level 1,600Dark Lord muunElemental defence +1020x the base ability for 30 days
Level 1,650Alchemist muunSkill attack power +1520x the base ability for 30 days

Level-up experience for characters of level 1,551 and above was rewritten at the same time, and the experience already banked is carried into the new curve — so a character sitting just short of 1,551 may find its level and experience bar jump on the patch.

Experience from high level monsters also gained a new rule. From Kardamahal onwards, if your level is at least monster level + 600 you get the full 100%; below that you lose 10% per level of difference, capped at a 70% loss, so you always keep at least 30%.

Play improvements

The death penalty experience recovery window in Mu Online Season 20
The recovery window keeps up to ten entries for 24 hours each.

Death penalty recovery

An Experience Recovery Potion (paid item, stacks to 255) can give back the experience a death cost you. When you die, a recovery icon appears at the top left of the screen; open it and click the entry you want back. The window stores up to 10 entries and deletes the oldest when it overflows, each entry lasts 24 hours, only law-abiding characters can use it, and the number of potions consumed depends on your level and how much experience you lost. On MU Blue's Gold Channel one recovery per day is free. Character transfer, server transfer and name change all wipe the stored entries.

Death penaltyLevel 11 – 150Level 151 – 200Level 221+
Law-abiding3% → 1%2% → 1%1%
Outlaw stage 1 (warning)5%5%5%
Outlaw stage 210%10%10%
Outlaw stage 3 (murderer)20%20%20%

Event map tickets unified

The graded +1~7 tickets for Blood Castle, Devil Square and Illusion Temple are gone. One ticket now covers every grade, existing graded tickets convert automatically, and the graded combination materials stop working. The shop sale price of every ticket and ticket material dropped to 0 Zen, and Crywolf's combination rate +5% success reward was removed because the base rates absorbed it.

Event mapCombination materialsRateResult
Blood CastleScroll of Archangel +0, Blood Bone +0, Jewel of Chaos, 500,000 Zen85%Cloak of Invisibility +0
Devil SquareDevil's Eye +0, Devil's Key +0, Jewel of Chaos, 900,000 Zen85%Devil's Invitation +0
Illusion TempleOld Scroll +0, Illusion Sorcerer Covenant +0, Jewel of Chaos, 1,000,000 Zen85%Scroll of Blood +0

Entry rules and the Labyrinth

Event mapNew entry rule
Chaos CastleEnter while mounted, wearing a transformation ring, and in a party
Illusion TempleEnter while mounted
Labyrinth of DimensionsEnter while in a party — and 10 entries per day

On entry only the stats of mounts and transformation rings apply, not their appearance, and party status is kept. Inside the Labyrinth the league list swapped class icons for a tooltip on the character name.

The rebuilt Chaos Machine combination menu in Mu Online Season 20
Elite Equipment Enhancement, Mastery Crafting and Legendary Crafting join the combination menu.

Combination and guild UI

The Chaos Goblin's combination menu gained Elite Equipment Enhancement, Mastery Crafting and Legendary Crafting as separate entries, and dropping the main material into the window now registers the secondary materials automatically — only the amulets stay optional. Guild matching was reworked too: recruitment settings are written and registered in one tab, a 100-character guild introduction replaced the interest and class filters, level ranges are typed instead of ticked, join requests are approved or rejected with O/X buttons in a queue, and the old standalone guild window became a Guild Information tab that [G] opens.

The Season 20 reward relic and the Blessing of Uniris buff item
The season reward relic and the Blessing of Uniris buff.

Other changes

Blessing of Uniris is a new buff for 5th class characters that grants +50% experience from monsters and stacks with the Seal of Master Level Increase; it is sold permanently in the Goblin Point Shop. Kardamahal monsters give more experience than at launch. The Monster Soul Converter was re-tiered, with the level 5 converter now recommended at level 1,450 and taking Storm Guard, Twisted Crypta, Devil Sword and Shadow Master of Ruin souls. Together Boss Raid monsters moved from level 100 to 105, with HP up from 100,000,000 to 136,500,000.

Season 20 at a glance
  • New class: the Alchemist, a magic class with a wand and elixir, starting in Elbeland with 110 HP and 25 Energy.
  • Confusion Stone summons one extra field monster for the party — the reason to bring an Alchemist along.
  • Legendary Temple Guard gear: craft from +15 10th Mastery items, then climb 15 upgrade levels x 5 stages.
  • Two hunting grounds: Kardamahal Underground Temple (level 1,500) and the Swamp of Ruin (level 1,550).
  • Rune Wizard renewal adds a Magic Power stat, 11 mastery shields, Runic Spear and Rune Phrase.
  • Level cap 1,700, Tauros as the 7th Guardian, the Frigid Earring as the 8th mastery earring.